#include "Game/AI/Query/queryComparePlayerFireResistantLevel.h" #include namespace uking::query { ComparePlayerFireResistantLevel::ComparePlayerFireResistantLevel(const InitArg& arg) : ksys::act::ai::Query(arg) {} ComparePlayerFireResistantLevel::~ComparePlayerFireResistantLevel() = default; // FIXME: implement int ComparePlayerFireResistantLevel::doQuery() { return -1; } void ComparePlayerFireResistantLevel::loadParams(const evfl::QueryArg& arg) {} void ComparePlayerFireResistantLevel::loadParams() {} } // namespace uking::query