#include "Game/AI/Query/queryComparePlayerMaxStamina.h" #include namespace uking::query { ComparePlayerMaxStamina::ComparePlayerMaxStamina(const InitArg& arg) : ksys::act::ai::Query(arg) {} ComparePlayerMaxStamina::~ComparePlayerMaxStamina() = default; // FIXME: implement int ComparePlayerMaxStamina::doQuery() { return -1; } void ComparePlayerMaxStamina::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Threshold"); } void ComparePlayerMaxStamina::loadParams() { getDynamicParam(&mThreshold, "Threshold"); } } // namespace uking::query