#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CameraEditRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(CameraEditRoot, ksys::act::ai::Ai) public: explicit CameraEditRoot(const InitArg& arg); bool init_(sead::Heap* heap) override; protected: }; } // namespace uking::ai