#pragma once // DO NOT EDIT. This file is automatically generated by actInfoCommon.py. namespace al { class ByamlIter; } namespace ksys::act { class InfoData; bool getSystemIsGetItemSelf(InfoData* data, const char* actor); bool getSystemIsGetItemSelf(const al::ByamlIter& iter); int getGeneralLife(InfoData* data, const char* actor); int getGeneralLife(const al::ByamlIter& iter); int getEnemyRank(InfoData* data, const char* actor); int getEnemyRank(const al::ByamlIter& iter); int getAttackPower(InfoData* data, const char* actor); int getAttackPower(const al::ByamlIter& iter); int getWeaponCommonGuardPower(InfoData* data, const char* actor); int getWeaponCommonGuardPower(const al::ByamlIter& iter); float getWeaponCommonSharpWeaponPer(InfoData* data, const char* actor); float getWeaponCommonSharpWeaponPer(const al::ByamlIter& iter); int getWeaponCommonSharpWeaponAddAtkMin(InfoData* data, const char* actor); int getWeaponCommonSharpWeaponAddAtkMin(const al::ByamlIter& iter); int getWeaponCommonSharpWeaponAddAtkMax(InfoData* data, const char* actor); int getWeaponCommonSharpWeaponAddAtkMax(const al::ByamlIter& iter); int getWeaponCommonSharpWeaponAddLifeMin(InfoData* data, const char* actor); int getWeaponCommonSharpWeaponAddLifeMin(const al::ByamlIter& iter); int getWeaponCommonSharpWeaponAddLifeMax(InfoData* data, const char* actor); int getWeaponCommonSharpWeaponAddLifeMax(const al::ByamlIter& iter); bool getWeaponCommonSharpWeaponAddCrit(InfoData* data, const char* actor); bool getWeaponCommonSharpWeaponAddCrit(const al::ByamlIter& iter); int getWeaponCommonSharpWeaponAddGuardMin(InfoData* data, const char* actor); int getWeaponCommonSharpWeaponAddGuardMin(const al::ByamlIter& iter); int getWeaponCommonSharpWeaponAddGuardMax(InfoData* data, const char* actor); int getWeaponCommonSharpWeaponAddGuardMax(const al::ByamlIter& iter); int getWeaponCommonPoweredSharpAddAtkMin(InfoData* data, const char* actor); int getWeaponCommonPoweredSharpAddAtkMin(const al::ByamlIter& iter); int getWeaponCommonPoweredSharpAddAtkMax(InfoData* data, const char* actor); int getWeaponCommonPoweredSharpAddAtkMax(const al::ByamlIter& iter); int getWeaponCommonPoweredSharpAddLifeMin(InfoData* data, const char* actor); int getWeaponCommonPoweredSharpAddLifeMin(const al::ByamlIter& iter); int getWeaponCommonPoweredSharpAddLifeMax(InfoData* data, const char* actor); int getWeaponCommonPoweredSharpAddLifeMax(const al::ByamlIter& iter); int getWeaponCommonPoweredSharpWeaponAddGuardMin(InfoData* data, const char* actor); int getWeaponCommonPoweredSharpWeaponAddGuardMin(const al::ByamlIter& iter); int getWeaponCommonPoweredSharpWeaponAddGuardMax(InfoData* data, const char* actor); int getWeaponCommonPoweredSharpWeaponAddGuardMax(const al::ByamlIter& iter); float getWeaponCommonPoweredSharpAddThrowMin(InfoData* data, const char* actor); float getWeaponCommonPoweredSharpAddThrowMin(const al::ByamlIter& iter); float getWeaponCommonPoweredSharpAddThrowMax(InfoData* data, const char* actor); float getWeaponCommonPoweredSharpAddThrowMax(const al::ByamlIter& iter); bool getWeaponCommonPoweredSharpAddSpreadFire(InfoData* data, const char* actor); bool getWeaponCommonPoweredSharpAddSpreadFire(const al::ByamlIter& iter); bool getWeaponCommonPoweredSharpAddZoomRapid(InfoData* data, const char* actor); bool getWeaponCommonPoweredSharpAddZoomRapid(const al::ByamlIter& iter); float getWeaponCommonPoweredSharpAddRapidFireMin(InfoData* data, const char* actor); float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter); float getWeaponCommonPoweredSharpAddRapidFireMax(InfoData* data, const char* actor); float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter); bool getWeaponCommonPoweredSharpAddSurfMaster(InfoData* data, const char* actor); bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter); const char* getBowArrowName(InfoData* data, const char* actor); const char* getBowArrowName(const al::ByamlIter& iter); bool getBowIsLeadShot(InfoData* data, const char* actor); bool getBowIsLeadShot(const al::ByamlIter& iter); int getBowLeadShotNum(InfoData* data, const char* actor); int getBowLeadShotNum(const al::ByamlIter& iter); bool getBowIsRapidFire(InfoData* data, const char* actor); bool getBowIsRapidFire(const al::ByamlIter& iter); int getBowRapidFireNum(InfoData* data, const char* actor); int getBowRapidFireNum(const al::ByamlIter& iter); int getMasterSwordTrueFormAttackPower(InfoData* data, const char* actor); int getMasterSwordTrueFormAttackPower(const al::ByamlIter& iter); float getMasterSwordSearchEvilDist(InfoData* data, const char* actor); float getMasterSwordSearchEvilDist(const al::ByamlIter& iter); const char* getMasterSwordSleepActorName(InfoData* data, const char* actor); const char* getMasterSwordSleepActorName(const al::ByamlIter& iter); const char* getMasterSwordTrueFormActorName(InfoData* data, const char* actor); const char* getMasterSwordTrueFormActorName(const al::ByamlIter& iter); int getArmorStarNum(InfoData* data, const char* actor); int getArmorStarNum(const al::ByamlIter& iter); int getArmorDefenceAddLevel(InfoData* data, const char* actor); int getArmorDefenceAddLevel(const al::ByamlIter& iter); const char* getArmorNextRankName(InfoData* data, const char* actor); const char* getArmorNextRankName(const al::ByamlIter& iter); const char* getArmorEffectEffectType(InfoData* data, const char* actor); const char* getArmorEffectEffectType(const al::ByamlIter& iter); int getArmorEffectEffectLevel(InfoData* data, const char* actor); int getArmorEffectEffectLevel(const al::ByamlIter& iter); bool getArmorEffectAncientPowUp(InfoData* data, const char* actor); bool getArmorEffectAncientPowUp(const al::ByamlIter& iter); bool getArmorEffectEnableClimbWaterfall(InfoData* data, const char* actor); bool getArmorEffectEnableClimbWaterfall(const al::ByamlIter& iter); bool getArmorEffectEnableSpinAttack(InfoData* data, const char* actor); bool getArmorEffectEnableSpinAttack(const al::ByamlIter& iter); int getArmorHeadMantleType(InfoData* data, const char* actor); int getArmorHeadMantleType(const al::ByamlIter& iter); bool getArmorUpperDisableSelfMantle(InfoData* data, const char* actor); bool getArmorUpperDisableSelfMantle(const al::ByamlIter& iter); int getArmorUpperUseMantleType(InfoData* data, const char* actor); int getArmorUpperUseMantleType(const al::ByamlIter& iter); const char* getSeriesArmorSeriesType(InfoData* data, const char* actor); const char* getSeriesArmorSeriesType(const al::ByamlIter& iter); int getItemSellingPrice(InfoData* data, const char* actor); int getItemSellingPrice(const al::ByamlIter& iter); int getItemBuyingPrice(InfoData* data, const char* actor); int getItemBuyingPrice(const al::ByamlIter& iter); int getItemCreatingPrice(InfoData* data, const char* actor); int getItemCreatingPrice(const al::ByamlIter& iter); int getItemStainColor(InfoData* data, const char* actor); int getItemStainColor(const al::ByamlIter& iter); int getItemSaleRevivalCount(InfoData* data, const char* actor); int getItemSaleRevivalCount(const al::ByamlIter& iter); const char* getItemUseIconActorName(InfoData* data, const char* actor); const char* getItemUseIconActorName(const al::ByamlIter& iter); int getRupeeRupeeValue(InfoData* data, const char* actor); int getRupeeRupeeValue(const al::ByamlIter& iter); int getArrowArrowNum(InfoData* data, const char* actor); int getArrowArrowNum(const al::ByamlIter& iter); int getArrowEnemyShootNumForDelete(InfoData* data, const char* actor); int getArrowEnemyShootNumForDelete(const al::ByamlIter& iter); int getArrowArrowDeletePer(InfoData* data, const char* actor); int getArrowArrowDeletePer(const al::ByamlIter& iter); int getCureItemHitPointRecover(InfoData* data, const char* actor); int getCureItemHitPointRecover(const al::ByamlIter& iter); int getCureItemEffectiveTime(InfoData* data, const char* actor); int getCureItemEffectiveTime(const al::ByamlIter& iter); const char* getTravelerAppearGameDataName(InfoData* data, const char* actor); const char* getTravelerAppearGameDataName(const al::ByamlIter& iter); const char* getTravelerDeleteGameDataName(InfoData* data, const char* actor); const char* getTravelerDeleteGameDataName(const al::ByamlIter& iter); const char* getTravelerRouteType(InfoData* data, const char* actor); const char* getTravelerRouteType(const al::ByamlIter& iter); const char* getTravelerRideHorseName(InfoData* data, const char* actor); const char* getTravelerRideHorseName(const al::ByamlIter& iter); const char* getTravelerRoutePoint0Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint0Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint1Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint1Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint2Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint2Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint3Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint3Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint4Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint4Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint5Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint5Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint6Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint6Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint7Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint7Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint8Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint8Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint9Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint9Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint10Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint10Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint11Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint11Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint12Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint12Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint13Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint13Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint14Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint14Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint15Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint15Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint16Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint16Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint17Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint17Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint18Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint18Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint19Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint19Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint20Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint20Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint21Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint21Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint22Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint22Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint23Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint23Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint24Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint24Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint25Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint25Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint26Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint26Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint27Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint27Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint28Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint28Name(const al::ByamlIter& iter); const char* getTravelerRoutePoint29Name(InfoData* data, const char* actor); const char* getTravelerRoutePoint29Name(const al::ByamlIter& iter); const char* getHorseASVariation(InfoData* data, const char* actor); const char* getHorseASVariation(const al::ByamlIter& iter); int getHorseNature(InfoData* data, const char* actor); int getHorseNature(const al::ByamlIter& iter); int getHorseGearTopChargeNum(InfoData* data, const char* actor); int getHorseGearTopChargeNum(const al::ByamlIter& iter); int getHorseUnitRiddenAnimalType(InfoData* data, const char* actor); int getHorseUnitRiddenAnimalType(const al::ByamlIter& iter); int getMonsterShopBuyMamo(InfoData* data, const char* actor); int getMonsterShopBuyMamo(const al::ByamlIter& iter); int getMonsterShopSellMamo(InfoData* data, const char* actor); int getMonsterShopSellMamo(const al::ByamlIter& iter); int getPictureBookLiveSpot1(InfoData* data, const char* actor); int getPictureBookLiveSpot1(const al::ByamlIter& iter); int getPictureBookLiveSpot2(InfoData* data, const char* actor); int getPictureBookLiveSpot2(const al::ByamlIter& iter); int getPictureBookSpecialDrop(InfoData* data, const char* actor); int getPictureBookSpecialDrop(const al::ByamlIter& iter); } // namespace ksys::act