#include "KingSystem/Resource/Actor/resResourceAwareness.h" namespace ksys::res { bool Awareness::parse_(u8* data, size_t, sead::Heap*) { addObj(&mBasisObj, "Basis"); addObj(&mSightObj, "Sight"); addObj(&mHearingObj, "Hearing"); addObj(&mSenseObj, "Sense"); addObj(&mWorryObj, "Worry"); contactpoint_num.init(64, "contactpoint_num", "センサーに引っ掛けるバッファの数", &mBasisObj); base_node_name.init(sead::FixedSafeString<32>(""), "base_node_name", "前方基準ノード", &mBasisObj); is_bind_rot.init(false, "is_bind_rot", "姿勢を追従させる", &mBasisObj); is_bind_pos.init(false, "is_bind_pos", "位置を追従させる", &mBasisObj); base_offset.init(sead::Vector3f::zero, "base_offset", "位置オフセット", &mBasisObj); base_dir.init(2, "base_dir", "基準方向", &mBasisObj); up_dir.init(6, "up_dir", "UP方向", &mBasisObj); awareness_target.init(sead::FixedSafeString<32>("一般敵"), "awareness_target", "種別設定", &mBasisObj); interest_lv1_radius.init(5.0, "interest_lv1_radius", "興味値用接近距離", &mBasisObj); system_radius.init(0.0, "system_radius", "システム半径(プログラマ設定用)", &mBasisObj); invalidate_wheather_ratio.init(false, "invalidate_wheather_ratio", "天候影響無視", &mBasisObj); sight_buffer_num.init(32, "sight_buffer_num", "情報を格納するバッファの数", &mSightObj); sight_radius.init(15.0, "sight_radius", "発見水平範囲", &mSightObj); sight_angle.init(1.04719758034, "sight_angle", "発見有効角度", &mSightObj); sight_height_max.init(4.0, "sight_height_max", "発見垂直範囲最大", &mSightObj); sight_height_min.init(-2.0, "sight_height_min", "発見垂直範囲最小", &mSightObj); sight_height_near_max.init(4.0, "sight_height_near_max", "至近発見垂直範囲最大", &mSightObj); sight_height_near_min.init(-2.0, "sight_height_near_min", "至近発見垂直範囲最小", &mSightObj); sight_alert_radius.init(0.0, "sight_alert_radius", "警戒水平範囲", &mSightObj); sight_alert_angle.init(0.0, "sight_alert_angle", "警戒有効角度", &mSightObj); sight_alert_height_max.init(0.0, "sight_alert_height_max", "警戒垂直範囲最大", &mSightObj); sight_alert_height_min.init(0.0, "sight_alert_height_min", "警戒垂直範囲最小", &mSightObj); sight_alert_height_near_max.init(0.0, "sight_alert_height_near_max", "至近警戒垂直範囲最大", &mSightObj); sight_alert_height_near_min.init(0.0, "sight_alert_height_near_min", "至近警戒垂直範囲最小", &mSightObj); sight_ignore_grass_radius.init(2.0, "sight_ignore_grass_radius", "草無視範囲", &mSightObj); sight_delay_time_max.init(0, "sight_delay_time_max", "認識遅延時間最大", &mSightObj); sight_ray_check_range_max.init(-1.0, "sight_ray_check_range_max", "レイキャストの長さ制限値", &mSightObj); sight_base_node_name.init(sead::FixedSafeString<32>(""), "sight_base_node_name", "(上書き用)前方基準ノード", &mSightObj); sight_far_use.init(false, "sight_far_use", "遠距離視界を使う", &mSightObj); sight_radius_far.init(0.0, "sight_radius_far", "遠距離開始距離", &mSightObj); sight_angle_far.init(1.04719758034, "sight_angle_far", "遠距離発見有効角度", &mSightObj); hearing_buffer_num.init(32, "hearing_buffer_num", "情報を格納するバッファの数", &mHearingObj); hearing_radius.init(15.0, "hearing_radius", "半径", &mHearingObj); hearing_notice_level.init(1.0, "hearing_notice_level", "発見状態になるノイズレベル", &mHearingObj); hearing_alert_level.init(0.40000000596, "hearing_alert_level", "警戒状態になるノイズレベル", &mHearingObj); hearing_blind_angle.init(0.0, "hearing_blind_angle", "死角角度", &mHearingObj); hearing_blind_margin_angle.init(0.0, "hearing_blind_margin_angle", "死角入り角度", &mHearingObj); hearing_reduce_ratio.init(0.0, "hearing_reduce_ratio", "死角に入られた際のノイズ反応倍率", &mHearingObj); hearing_delay_time_max.init(0, "hearing_delay_time_max", "認識遅延時間最大", &mHearingObj); hearing_base_node_name.init(sead::FixedSafeString<32>(""), "hearing_base_node_name", "(上書き用)前方基準ノード", &mHearingObj); sense_buffer_num.init(32, "sense_buffer_num", "情報を格納するバッファの数", &mSenseObj); sense_target.init(sead::FixedSafeString<32>("Enemy"), "sense_target", "テラー受付設定", &mSenseObj); sense_radius_offset.init(0.0, "sense_radius_offset", "水平範囲オフセット", &mSenseObj); sense_angle.init(3.14159274101, "sense_angle", "有効角度", &mSenseObj); sense_delay_time_max.init(0, "sense_delay_time_max", "認識遅延時間最大", &mSenseObj); sense_base_node_name.init(sead::FixedSafeString<32>(""), "sense_base_node_name", "(上書き用)前方基準ノード", &mSenseObj); worry_buffer_num.init(0, "worry_buffer_num", "情報を格納するバッファの数", &mWorryObj); worry_radius.init(0.0, "worry_radius", "範囲", &mWorryObj); worry_delay_time_max.init(0, "worry_delay_time_max", "認識遅延時間最大", &mWorryObj); worry_base_node_name.init(sead::FixedSafeString<32>(""), "worry_base_node_name", "(上書き用)前方基準ノード", &mWorryObj); if (data) applyResParameterArchive(agl::utl::ResParameterArchive(data)); return true; } } // namespace ksys::res