#include "KingSystem/ActorSystem/actBaseProcMap.h" namespace ksys::act { void BaseProcMapNode::add(BaseProcMapNode* node) { auto next = mNext; node->mPrev = this; node->mNext = next; mNext = node; if (next) next->mPrev = node; } void BaseProcMap::insert(BaseProcMapNode* node) { if (auto existing_node = find(node->key())) existing_node->add(node); else StrTreeMap::insert(node); node->setInserted(); } } // namespace ksys::act