#include "Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h" #include namespace uking::query { CheckDeadlyQuestEscapeTiming::CheckDeadlyQuestEscapeTiming(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckDeadlyQuestEscapeTiming::~CheckDeadlyQuestEscapeTiming() = default; // FIXME: implement int CheckDeadlyQuestEscapeTiming::doQuery() { return -1; } void CheckDeadlyQuestEscapeTiming::loadParams(const evfl::QueryArg& arg) {} void CheckDeadlyQuestEscapeTiming::loadParams() {} } // namespace uking::query