Files
2022-03-15 01:20:41 +01:00

22 lines
662 B
C++

#pragma once
#include <Havok/Common/Base/Types/Physics/hkStepInfo.h>
#include <Havok/Common/Base/hkBase.h>
#include <Havok/Physics2012/Collide/Agent/hkpCollisionInput.h>
struct hkpAgent1nSector;
struct hkpCollisionAgentConfig;
struct hkpCollisionQualityInfo;
struct hkpProcessCollisionInput : hkpCollisionInput {
HK_DECLARE_CLASS_ALLOCATOR(hkpProcessCollisionInput)
hkStepInfo m_stepInfo;
mutable hkpCollisionQualityInfo* m_collisionQualityInfo;
mutable hkpAgent1nSector* m_spareAgentSector;
void* m_dynamicsInfo;
hkBool m_enableDeprecatedWelding;
hkBool m_allowToSkipConfirmedCallbacks;
hkpCollisionAgentConfig* m_config;
};