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https://github.com/zeldaret/botw
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22 lines
662 B
C++
22 lines
662 B
C++
#pragma once
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#include <Havok/Common/Base/Types/Physics/hkStepInfo.h>
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#include <Havok/Common/Base/hkBase.h>
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#include <Havok/Physics2012/Collide/Agent/hkpCollisionInput.h>
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struct hkpAgent1nSector;
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struct hkpCollisionAgentConfig;
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struct hkpCollisionQualityInfo;
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struct hkpProcessCollisionInput : hkpCollisionInput {
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HK_DECLARE_CLASS_ALLOCATOR(hkpProcessCollisionInput)
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hkStepInfo m_stepInfo;
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mutable hkpCollisionQualityInfo* m_collisionQualityInfo;
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mutable hkpAgent1nSector* m_spareAgentSector;
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void* m_dynamicsInfo;
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hkBool m_enableDeprecatedWelding;
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hkBool m_allowToSkipConfirmedCallbacks;
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hkpCollisionAgentConfig* m_config;
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};
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