Files
botw/src/Game/AI/Action/actionArrowShootMoveForLargeObject.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
947 B
C++

#include "Game/AI/Action/actionArrowShootMoveForLargeObject.h"
namespace uking::action {
ArrowShootMoveForLargeObject::ArrowShootMoveForLargeObject(const InitArg& arg)
: ArrowShootMove(arg) {}
ArrowShootMoveForLargeObject::~ArrowShootMoveForLargeObject() = default;
bool ArrowShootMoveForLargeObject::init_(sead::Heap* heap) {
return ArrowShootMove::init_(heap);
}
void ArrowShootMoveForLargeObject::enter_(ksys::act::ai::InlineParamPack* params) {
ArrowShootMove::enter_(params);
}
void ArrowShootMoveForLargeObject::leave_() {
ArrowShootMove::leave_();
}
void ArrowShootMoveForLargeObject::loadParams_() {
ArrowShootMove::loadParams_();
getStaticParam(&mRayCastDist_s, "RayCastDist");
getStaticParam(&mCallSEKeyAtStick_s, "CallSEKeyAtStick");
getDynamicParam(&mIsReInitShoot_d, "IsReInitShoot");
}
void ArrowShootMoveForLargeObject::calc_() {
ArrowShootMove::calc_();
}
} // namespace uking::action