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https://github.com/zeldaret/botw
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34 lines
947 B
C++
34 lines
947 B
C++
#include "Game/AI/Action/actionArrowShootMoveForLargeObject.h"
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namespace uking::action {
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ArrowShootMoveForLargeObject::ArrowShootMoveForLargeObject(const InitArg& arg)
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: ArrowShootMove(arg) {}
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ArrowShootMoveForLargeObject::~ArrowShootMoveForLargeObject() = default;
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bool ArrowShootMoveForLargeObject::init_(sead::Heap* heap) {
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return ArrowShootMove::init_(heap);
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}
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void ArrowShootMoveForLargeObject::enter_(ksys::act::ai::InlineParamPack* params) {
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ArrowShootMove::enter_(params);
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}
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void ArrowShootMoveForLargeObject::leave_() {
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ArrowShootMove::leave_();
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}
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void ArrowShootMoveForLargeObject::loadParams_() {
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ArrowShootMove::loadParams_();
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getStaticParam(&mRayCastDist_s, "RayCastDist");
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getStaticParam(&mCallSEKeyAtStick_s, "CallSEKeyAtStick");
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getDynamicParam(&mIsReInitShoot_d, "IsReInitShoot");
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}
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void ArrowShootMoveForLargeObject::calc_() {
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ArrowShootMove::calc_();
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}
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} // namespace uking::action
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