Files
botw/src/Game/AI/Action/actionEquipedAction.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
771 B
C++

#include "Game/AI/Action/actionEquipedAction.h"
namespace uking::action {
EquipedAction::EquipedAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EquipedAction::~EquipedAction() = default;
bool EquipedAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EquipedAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EquipedAction::leave_() {
ksys::act::ai::Action::leave_();
}
void EquipedAction::loadParams_() {
getDynamicParam(&mNodeName_d, "NodeName");
getDynamicParam(&mRotOffset_d, "RotOffset");
getDynamicParam(&mTransOffset_d, "TransOffset");
}
void EquipedAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action