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https://github.com/zeldaret/botw
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32 lines
771 B
C++
32 lines
771 B
C++
#include "Game/AI/Action/actionEquipedAction.h"
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namespace uking::action {
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EquipedAction::EquipedAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EquipedAction::~EquipedAction() = default;
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bool EquipedAction::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EquipedAction::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void EquipedAction::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void EquipedAction::loadParams_() {
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getDynamicParam(&mNodeName_d, "NodeName");
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getDynamicParam(&mRotOffset_d, "RotOffset");
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getDynamicParam(&mTransOffset_d, "TransOffset");
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}
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void EquipedAction::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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