Files
botw/src/Game/AI/Action/actionHorseRandomMoveAction.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
1.1 KiB
C++

#include "Game/AI/Action/actionHorseRandomMoveAction.h"
namespace uking::action {
HorseRandomMoveAction::HorseRandomMoveAction(const InitArg& arg) : AnimalMoveGuidedBase(arg) {}
HorseRandomMoveAction::~HorseRandomMoveAction() = default;
bool HorseRandomMoveAction::init_(sead::Heap* heap) {
return AnimalMoveGuidedBase::init_(heap);
}
void HorseRandomMoveAction::enter_(ksys::act::ai::InlineParamPack* params) {
AnimalMoveGuidedBase::enter_(params);
}
void HorseRandomMoveAction::leave_() {
AnimalMoveGuidedBase::leave_();
}
void HorseRandomMoveAction::loadParams_() {
AnimalMoveGuidedBase::loadParams_();
getStaticParam(&mRadiusLimit_s, "RadiusLimit");
getStaticParam(&mForwardDirDistCoefficient_s, "ForwardDirDistCoefficient");
getStaticParam(&mDirRandomValue_s, "DirRandomValue");
getStaticParam(&mDirRangeDegree_s, "DirRangeDegree");
getStaticParam(&mRejectDistRatioByNavMeshQuery_s, "RejectDistRatioByNavMeshQuery");
getStaticParam(&mIsCancelRequestedPathFirst_s, "IsCancelRequestedPathFirst");
}
void HorseRandomMoveAction::calc_() {
AnimalMoveGuidedBase::calc_();
}
} // namespace uking::action