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https://github.com/zeldaret/botw
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32 lines
766 B
C++
32 lines
766 B
C++
#include "Game/AI/Action/actionPlayerAnchorMove.h"
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namespace uking::action {
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PlayerAnchorMove::PlayerAnchorMove(const InitArg& arg) : PlayerGuidedMove(arg) {}
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PlayerAnchorMove::~PlayerAnchorMove() = default;
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bool PlayerAnchorMove::init_(sead::Heap* heap) {
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return PlayerGuidedMove::init_(heap);
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}
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void PlayerAnchorMove::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerGuidedMove::enter_(params);
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}
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void PlayerAnchorMove::leave_() {
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PlayerGuidedMove::leave_();
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}
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void PlayerAnchorMove::loadParams_() {
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PlayerGuidedMove::loadParams_();
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getDynamicParam(&mUniqueName_d, "UniqueName");
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getDynamicParam(&mAnchorName_d, "AnchorName");
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}
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void PlayerAnchorMove::calc_() {
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PlayerGuidedMove::calc_();
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}
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} // namespace uking::action
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