Files
botw/src/Game/AI/Action/actionPlayerCutTurnLSword.cpp
T
2020-12-28 01:26:51 +01:00

43 lines
1.4 KiB
C++

#include "Game/AI/Action/actionPlayerCutTurnLSword.h"
namespace uking::action {
PlayerCutTurnLSword::PlayerCutTurnLSword(const InitArg& arg) : PlayerAction(arg) {}
PlayerCutTurnLSword::~PlayerCutTurnLSword() = default;
bool PlayerCutTurnLSword::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerCutTurnLSword::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerCutTurnLSword::leave_() {
PlayerAction::leave_();
}
void PlayerCutTurnLSword::loadParams_() {
getStaticParam(&mEnergyMove_s, "EnergyMove");
getStaticParam(&mEnergyLastAttack_s, "EnergyLastAttack");
getStaticParam(&mMaxSpeedF_s, "MaxSpeedF");
getStaticParam(&mAccSpeed_s, "AccSpeed");
getStaticParam(&mDecSpeed_s, "DecSpeed");
getStaticParam(&mSpAttackRadiusMin_s, "SpAttackRadiusMin");
getStaticParam(&mSpAttackRadiusMax_s, "SpAttackRadiusMax");
getStaticParam(&mSpAttackRadiusAdd_s, "SpAttackRadiusAdd");
getStaticParam(&mSpAttackCheckUnderDist_s, "SpAttackCheckUnderDist");
getStaticParam(&mSpLargeAttackRadius_s, "SpLargeAttackRadius");
getStaticParam(&mRumbleType_s, "RumbleType");
getStaticParam(&mRumblePowerMin_s, "RumblePowerMin");
getStaticParam(&mRumblePowerMax_s, "RumblePowerMax");
getStaticParam(&mEnergyChargeStart_s, "EnergyChargeStart");
}
void PlayerCutTurnLSword::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action