mirror of
https://github.com/zeldaret/botw
synced 2026-05-29 16:44:42 -04:00
320 lines
14 KiB
C++
320 lines
14 KiB
C++
#pragma once
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// DO NOT EDIT. This file is automatically generated by actInfoCommon.py.
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namespace al {
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class ByamlIter;
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}
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namespace ksys::act {
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class InfoData;
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bool getSystemIsGetItemSelf(InfoData* data, const char* actor);
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bool getSystemIsGetItemSelf(const al::ByamlIter& iter);
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int getGeneralLife(InfoData* data, const char* actor);
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int getGeneralLife(const al::ByamlIter& iter);
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int getEnemyRank(InfoData* data, const char* actor);
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int getEnemyRank(const al::ByamlIter& iter);
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int getAttackPower(InfoData* data, const char* actor);
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int getAttackPower(const al::ByamlIter& iter);
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int getWeaponCommonGuardPower(InfoData* data, const char* actor);
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int getWeaponCommonGuardPower(const al::ByamlIter& iter);
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float getWeaponCommonSharpWeaponPer(InfoData* data, const char* actor);
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float getWeaponCommonSharpWeaponPer(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddAtkMin(InfoData* data, const char* actor);
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int getWeaponCommonSharpWeaponAddAtkMin(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddAtkMax(InfoData* data, const char* actor);
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int getWeaponCommonSharpWeaponAddAtkMax(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddLifeMin(InfoData* data, const char* actor);
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int getWeaponCommonSharpWeaponAddLifeMin(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddLifeMax(InfoData* data, const char* actor);
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int getWeaponCommonSharpWeaponAddLifeMax(const al::ByamlIter& iter);
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bool getWeaponCommonSharpWeaponAddCrit(InfoData* data, const char* actor);
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bool getWeaponCommonSharpWeaponAddCrit(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddGuardMin(InfoData* data, const char* actor);
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int getWeaponCommonSharpWeaponAddGuardMin(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddGuardMax(InfoData* data, const char* actor);
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int getWeaponCommonSharpWeaponAddGuardMax(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddAtkMin(InfoData* data, const char* actor);
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int getWeaponCommonPoweredSharpAddAtkMin(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddAtkMax(InfoData* data, const char* actor);
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int getWeaponCommonPoweredSharpAddAtkMax(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddLifeMin(InfoData* data, const char* actor);
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int getWeaponCommonPoweredSharpAddLifeMin(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddLifeMax(InfoData* data, const char* actor);
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int getWeaponCommonPoweredSharpAddLifeMax(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpWeaponAddGuardMin(InfoData* data, const char* actor);
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int getWeaponCommonPoweredSharpWeaponAddGuardMin(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpWeaponAddGuardMax(InfoData* data, const char* actor);
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int getWeaponCommonPoweredSharpWeaponAddGuardMax(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddThrowMin(InfoData* data, const char* actor);
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float getWeaponCommonPoweredSharpAddThrowMin(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddThrowMax(InfoData* data, const char* actor);
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float getWeaponCommonPoweredSharpAddThrowMax(const al::ByamlIter& iter);
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bool getWeaponCommonPoweredSharpAddSpreadFire(InfoData* data, const char* actor);
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bool getWeaponCommonPoweredSharpAddSpreadFire(const al::ByamlIter& iter);
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bool getWeaponCommonPoweredSharpAddZoomRapid(InfoData* data, const char* actor);
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bool getWeaponCommonPoweredSharpAddZoomRapid(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddRapidFireMin(InfoData* data, const char* actor);
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float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddRapidFireMax(InfoData* data, const char* actor);
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float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter);
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bool getWeaponCommonPoweredSharpAddSurfMaster(InfoData* data, const char* actor);
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bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter);
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const char* getBowArrowName(InfoData* data, const char* actor);
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const char* getBowArrowName(const al::ByamlIter& iter);
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bool getBowIsLeadShot(InfoData* data, const char* actor);
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bool getBowIsLeadShot(const al::ByamlIter& iter);
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int getBowLeadShotNum(InfoData* data, const char* actor);
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int getBowLeadShotNum(const al::ByamlIter& iter);
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bool getBowIsRapidFire(InfoData* data, const char* actor);
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bool getBowIsRapidFire(const al::ByamlIter& iter);
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int getBowRapidFireNum(InfoData* data, const char* actor);
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int getBowRapidFireNum(const al::ByamlIter& iter);
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int getMasterSwordTrueFormAttackPower(InfoData* data, const char* actor);
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int getMasterSwordTrueFormAttackPower(const al::ByamlIter& iter);
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float getMasterSwordSearchEvilDist(InfoData* data, const char* actor);
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float getMasterSwordSearchEvilDist(const al::ByamlIter& iter);
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const char* getMasterSwordSleepActorName(InfoData* data, const char* actor);
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const char* getMasterSwordSleepActorName(const al::ByamlIter& iter);
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const char* getMasterSwordTrueFormActorName(InfoData* data, const char* actor);
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const char* getMasterSwordTrueFormActorName(const al::ByamlIter& iter);
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int getArmorStarNum(InfoData* data, const char* actor);
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int getArmorStarNum(const al::ByamlIter& iter);
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int getArmorDefenceAddLevel(InfoData* data, const char* actor);
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int getArmorDefenceAddLevel(const al::ByamlIter& iter);
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const char* getArmorNextRankName(InfoData* data, const char* actor);
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const char* getArmorNextRankName(const al::ByamlIter& iter);
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const char* getArmorEffectEffectType(InfoData* data, const char* actor);
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const char* getArmorEffectEffectType(const al::ByamlIter& iter);
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int getArmorEffectEffectLevel(InfoData* data, const char* actor);
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int getArmorEffectEffectLevel(const al::ByamlIter& iter);
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bool getArmorEffectAncientPowUp(InfoData* data, const char* actor);
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bool getArmorEffectAncientPowUp(const al::ByamlIter& iter);
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bool getArmorEffectEnableClimbWaterfall(InfoData* data, const char* actor);
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bool getArmorEffectEnableClimbWaterfall(const al::ByamlIter& iter);
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bool getArmorEffectEnableSpinAttack(InfoData* data, const char* actor);
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bool getArmorEffectEnableSpinAttack(const al::ByamlIter& iter);
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int getArmorHeadMantleType(InfoData* data, const char* actor);
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int getArmorHeadMantleType(const al::ByamlIter& iter);
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bool getArmorUpperDisableSelfMantle(InfoData* data, const char* actor);
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bool getArmorUpperDisableSelfMantle(const al::ByamlIter& iter);
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int getArmorUpperUseMantleType(InfoData* data, const char* actor);
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int getArmorUpperUseMantleType(const al::ByamlIter& iter);
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const char* getSeriesArmorSeriesType(InfoData* data, const char* actor);
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const char* getSeriesArmorSeriesType(const al::ByamlIter& iter);
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int getItemSellingPrice(InfoData* data, const char* actor);
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int getItemSellingPrice(const al::ByamlIter& iter);
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int getItemBuyingPrice(InfoData* data, const char* actor);
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int getItemBuyingPrice(const al::ByamlIter& iter);
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int getItemCreatingPrice(InfoData* data, const char* actor);
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int getItemCreatingPrice(const al::ByamlIter& iter);
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int getItemStainColor(InfoData* data, const char* actor);
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int getItemStainColor(const al::ByamlIter& iter);
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int getItemSaleRevivalCount(InfoData* data, const char* actor);
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int getItemSaleRevivalCount(const al::ByamlIter& iter);
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const char* getItemUseIconActorName(InfoData* data, const char* actor);
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const char* getItemUseIconActorName(const al::ByamlIter& iter);
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int getRupeeRupeeValue(InfoData* data, const char* actor);
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int getRupeeRupeeValue(const al::ByamlIter& iter);
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int getArrowArrowNum(InfoData* data, const char* actor);
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int getArrowArrowNum(const al::ByamlIter& iter);
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int getArrowEnemyShootNumForDelete(InfoData* data, const char* actor);
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int getArrowEnemyShootNumForDelete(const al::ByamlIter& iter);
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int getArrowArrowDeletePer(InfoData* data, const char* actor);
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int getArrowArrowDeletePer(const al::ByamlIter& iter);
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int getCureItemHitPointRecover(InfoData* data, const char* actor);
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int getCureItemHitPointRecover(const al::ByamlIter& iter);
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int getCureItemEffectiveTime(InfoData* data, const char* actor);
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int getCureItemEffectiveTime(const al::ByamlIter& iter);
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const char* getTravelerAppearGameDataName(InfoData* data, const char* actor);
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const char* getTravelerAppearGameDataName(const al::ByamlIter& iter);
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const char* getTravelerDeleteGameDataName(InfoData* data, const char* actor);
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const char* getTravelerDeleteGameDataName(const al::ByamlIter& iter);
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const char* getTravelerRouteType(InfoData* data, const char* actor);
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const char* getTravelerRouteType(const al::ByamlIter& iter);
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const char* getTravelerRideHorseName(InfoData* data, const char* actor);
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const char* getTravelerRideHorseName(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint0Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint0Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint1Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint1Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint2Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint2Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint3Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint3Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint4Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint4Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint5Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint5Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint6Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint6Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint7Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint7Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint8Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint8Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint9Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint9Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint10Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint10Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint11Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint11Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint12Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint12Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint13Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint13Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint14Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint14Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint15Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint15Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint16Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint16Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint17Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint17Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint18Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint18Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint19Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint19Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint20Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint20Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint21Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint21Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint22Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint22Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint23Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint23Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint24Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint24Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint25Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint25Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint26Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint26Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint27Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint27Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint28Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint28Name(const al::ByamlIter& iter);
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const char* getTravelerRoutePoint29Name(InfoData* data, const char* actor);
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const char* getTravelerRoutePoint29Name(const al::ByamlIter& iter);
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const char* getHorseASVariation(InfoData* data, const char* actor);
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const char* getHorseASVariation(const al::ByamlIter& iter);
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int getHorseNature(InfoData* data, const char* actor);
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int getHorseNature(const al::ByamlIter& iter);
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int getHorseGearTopChargeNum(InfoData* data, const char* actor);
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int getHorseGearTopChargeNum(const al::ByamlIter& iter);
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int getHorseUnitRiddenAnimalType(InfoData* data, const char* actor);
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int getHorseUnitRiddenAnimalType(const al::ByamlIter& iter);
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int getMonsterShopBuyMamo(InfoData* data, const char* actor);
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int getMonsterShopBuyMamo(const al::ByamlIter& iter);
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int getMonsterShopSellMamo(InfoData* data, const char* actor);
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int getMonsterShopSellMamo(const al::ByamlIter& iter);
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int getPictureBookLiveSpot1(InfoData* data, const char* actor);
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int getPictureBookLiveSpot1(const al::ByamlIter& iter);
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int getPictureBookLiveSpot2(InfoData* data, const char* actor);
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int getPictureBookLiveSpot2(const al::ByamlIter& iter);
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int getPictureBookSpecialDrop(InfoData* data, const char* actor);
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int getPictureBookSpecialDrop(const al::ByamlIter& iter);
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} // namespace ksys::act
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