Files
botw/src/KingSystem/Event/evtInfoData.h
T
2021-01-29 18:01:57 -05:00

35 lines
876 B
C++

#pragma once
#include <heap/seadDisposer.h>
#include <prim/seadSafeString.h>
#include "KingSystem/Resource/resHandle.h"
#include "KingSystem/Resource/resLoadRequest.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
namespace ksys::evt {
class InfoDataUnknownType {
public:
virtual ~InfoDataUnknownType();
};
class InfoData {
SEAD_SINGLETON_DISPOSER(InfoData)
InfoData();
virtual ~InfoData();
public:
bool getEntry(al::ByamlIter* iter, const sead::SafeString& event_flow_name,
const sead::SafeString& entry_point);
bool getSceneChangeEventTraverseLimit(const sead::SafeString& event_flow_name);
void init(sead::Heap* heap);
private:
void doInit(sead::Heap* heap, OverlayArena* arena);
al::ByamlIter* mRootIter = nullptr;
ksys::res::Handle mHandle;
InfoDataUnknownType* _80 = nullptr;
};
} // namespace ksys::evt