Files
botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h
T
2020-09-19 23:36:33 +02:00

53 lines
2.0 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectRod : public GParamListObject {
public:
GParamListObjectRod();
const char* getName() const override { return "Rod"; }
agl::utl::Parameter<sead::SafeString> mMagicName;
agl::utl::Parameter<s32> mChargeMagicNum;
agl::utl::Parameter<s32> mChargeMagicInterval;
agl::utl::Parameter<s32> mMagicPower;
agl::utl::Parameter<f32> mMagicSpeed;
agl::utl::Parameter<f32> mMagicSpeedByThrow;
agl::utl::Parameter<f32> mMagicGravity;
agl::utl::Parameter<f32> mMagicRadius;
agl::utl::Parameter<s32> mScaleTime;
agl::utl::Parameter<f32> mMagicRange;
agl::utl::Parameter<f32> mMagicSpeedByEnemy;
agl::utl::Parameter<f32> mMagicGravityByEnemy;
agl::utl::Parameter<f32> mMagicRadiusByEnemy;
agl::utl::Parameter<s32> mScaleTimeByEnemy;
agl::utl::Parameter<f32> mMagicRangeByEnemy;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectRod, 0x220);
inline GParamListObjectRod::GParamListObjectRod() {
auto* const obj = &mObj;
mMagicName.init("", "MagicName", "", obj);
mChargeMagicNum.init(4, "ChargeMagicNum", "", obj);
mChargeMagicInterval.init(5, "ChargeMagicInterval", "", obj);
mMagicPower.init(0, "MagicPower", "", obj);
mMagicSpeed.init(0.0, "MagicSpeed", "", obj);
mMagicSpeedByThrow.init(0.0, "MagicSpeedByThrow", "", obj);
mMagicGravity.init(0.5, "MagicGravity", "", obj);
mMagicRadius.init(1.0, "MagicRadius", "", obj);
mScaleTime.init(1, "ScaleTime", "", obj);
mMagicRange.init(1.0, "MagicRange", "", obj);
mMagicSpeedByEnemy.init(0.0, "MagicSpeedByEnemy", "", obj);
mMagicGravityByEnemy.init(0.5, "MagicGravityByEnemy", "", obj);
mMagicRadiusByEnemy.init(1.0, "MagicRadiusByEnemy", "", obj);
mScaleTimeByEnemy.init(1, "ScaleTimeByEnemy", "", obj);
mMagicRangeByEnemy.init(1.0, "MagicRangeByEnemy", "", obj);
}
} // namespace ksys::res