Files
botw/src/Game/AI/aiActionFactories.cpp
T
2020-12-28 01:26:51 +01:00

3551 lines
198 KiB
C++

// DO NOT MAKE MAJOR EDITS. This file is automatically generated.
// For major edits, please edit the generator script (ai_generate_queries.py) instead.
// If edits are made to this file, make sure they are not lost when the generator is re-run.
#include "Game/AI/aiActionFactories.h"
#include <array>
#include "Game/AI/Action/actionASPlaySimpleAnmDriven.h"
#include "Game/AI/Action/actionActivateAttackSensor.h"
#include "Game/AI/Action/actionActorInfoToGameDataFloat.h"
#include "Game/AI/Action/actionActorInfoToGameDataInt.h"
#include "Game/AI/Action/actionActorInfoToGameDataVec3.h"
#include "Game/AI/Action/actionAddAutoPlacementCreator.h"
#include "Game/AI/Action/actionAddNoUseTerritoryCounter.h"
#include "Game/AI/Action/actionAddRigidBody.h"
#include "Game/AI/Action/actionAdvanceTime.h"
#include "Game/AI/Action/actionAirOctaFloat.h"
#include "Game/AI/Action/actionAirOctaMgr.h"
#include "Game/AI/Action/actionAirOctaNoticeTurn.h"
#include "Game/AI/Action/actionAirOctaReactionKorog.h"
#include "Game/AI/Action/actionAirOctaWoodBridge.h"
#include "Game/AI/Action/actionAirWallAction.h"
#include "Game/AI/Action/actionAirWallCurseGanon.h"
#include "Game/AI/Action/actionAirWallHorse.h"
#include "Game/AI/Action/actionAlarmLynelTag.h"
#include "Game/AI/Action/actionAlertNearbyEnemies.h"
#include "Game/AI/Action/actionAmbushThrown.h"
#include "Game/AI/Action/actionAnchorSummon.h"
#include "Game/AI/Action/actionAngry.h"
#include "Game/AI/Action/actionAnimMatrixDriven.h"
#include "Game/AI/Action/actionAnimTimingAttackMove.h"
#include "Game/AI/Action/actionAnimalASPlayCheckMoveDir.h"
#include "Game/AI/Action/actionAnimalASPlayWithLegTurn.h"
#include "Game/AI/Action/actionAnimalEatAction.h"
#include "Game/AI/Action/actionAnimalElectricParalysis.h"
#include "Game/AI/Action/actionAnimalFollow.h"
#include "Game/AI/Action/actionAnimalFreeze.h"
#include "Game/AI/Action/actionAnimalLegTurnAutoSpeed.h"
#include "Game/AI/Action/actionAnimalMove.h"
#include "Game/AI/Action/actionAnimalMoveStraightTimed.h"
#include "Game/AI/Action/actionAnimalNavMeshMove.h"
#include "Game/AI/Action/actionAnimalNoCheckMove.h"
#include "Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h"
#include "Game/AI/Action/actionAnimalStop.h"
#include "Game/AI/Action/actionAnimalTurn.h"
#include "Game/AI/Action/actionAnimeDrivenTurn.h"
#include "Game/AI/Action/actionAnmArmorBindAction.h"
#include "Game/AI/Action/actionAnmBackMove.h"
#include "Game/AI/Action/actionAnmBlownOff.h"
#include "Game/AI/Action/actionAnmBlownOffBackward.h"
#include "Game/AI/Action/actionAnmDamage.h"
#include "Game/AI/Action/actionAnmDirectionMove.h"
#include "Game/AI/Action/actionAnmDrivenHover.h"
#include "Game/AI/Action/actionAnmDrivenHoverTurn.h"
#include "Game/AI/Action/actionAnmDrivenMoveAttack.h"
#include "Game/AI/Action/actionAnmDrivenSpeedBackWalk.h"
#include "Game/AI/Action/actionAnmTimingBackWalk.h"
#include "Game/AI/Action/actionAnmToRagdollDie.h"
#include "Game/AI/Action/actionAnmUpDownMove.h"
#include "Game/AI/Action/actionAppear.h"
#include "Game/AI/Action/actionAppearDeathCounter.h"
#include "Game/AI/Action/actionAppearFullPouchInfo.h"
#include "Game/AI/Action/actionAppearGameOver.h"
#include "Game/AI/Action/actionAppearMagneForce.h"
#include "Game/AI/Action/actionAppearNumDungeonClearSeal.h"
#include "Game/AI/Action/actionAppearNumHeroSeal.h"
#include "Game/AI/Action/actionAppearNumKorokNuts.h"
#include "Game/AI/Action/actionAppearNumTargets.h"
#include "Game/AI/Action/actionApplyHorizontalImpulse.h"
#include "Game/AI/Action/actionApplyMoveImpulse.h"
#include "Game/AI/Action/actionApplyMoveTrigger.h"
#include "Game/AI/Action/actionAreaActorObserveByActorTag.h"
#include "Game/AI/Action/actionAreaActorObserveByGroup.h"
#include "Game/AI/Action/actionAreaBase.h"
#include "Game/AI/Action/actionAreaBottomTag.h"
#include "Game/AI/Action/actionAreaFireObserve.h"
#include "Game/AI/Action/actionAreaHorseSpeedLimitAction.h"
#include "Game/AI/Action/actionAreaLocation.h"
#include "Game/AI/Action/actionAreaObserveActorAction.h"
#include "Game/AI/Action/actionAreaOutRecreateActorAction.h"
#include "Game/AI/Action/actionAreaRecreateActorAction.h"
#include "Game/AI/Action/actionAreaRoot.h"
#include "Game/AI/Action/actionArmorBindAction.h"
#include "Game/AI/Action/actionArmorBindNodeAction.h"
#include "Game/AI/Action/actionArmorBindWithAS.h"
#include "Game/AI/Action/actionArrowShootHoming.h"
#include "Game/AI/Action/actionArrowShootMove.h"
#include "Game/AI/Action/actionArrowShootMoveForLargeObject.h"
#include "Game/AI/Action/actionArrowShootMoveWithStickOffset.h"
#include "Game/AI/Action/actionArrowSkyShootMove.h"
#include "Game/AI/Action/actionAscendingCurrent.h"
#include "Game/AI/Action/actionAscendingCurrentFixedSize.h"
#include "Game/AI/Action/actionAscendingCurrentShieldable.h"
#include "Game/AI/Action/actionAssassinBossIronBallAppear.h"
#include "Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h"
#include "Game/AI/Action/actionAssassinBossIronBallAttack.h"
#include "Game/AI/Action/actionAssassinBossIronMagicChargeShot.h"
#include "Game/AI/Action/actionAtAndBodyOnWait.h"
#include "Game/AI/Action/actionAtOnWait.h"
#include "Game/AI/Action/actionAtOnWaitNoHitRope.h"
#include "Game/AI/Action/actionAttack.h"
#include "Game/AI/Action/actionAttackJumpToTarget.h"
#include "Game/AI/Action/actionAttackPartBind.h"
#include "Game/AI/Action/actionAwarenessShareOnePartsASPlay.h"
#include "Game/AI/Action/actionBackFlip.h"
#include "Game/AI/Action/actionBackStep.h"
#include "Game/AI/Action/actionBackStepAttack.h"
#include "Game/AI/Action/actionBackStepToTargetPos.h"
#include "Game/AI/Action/actionBackSwim.h"
#include "Game/AI/Action/actionBackToRailFromLava.h"
#include "Game/AI/Action/actionBackWalk.h"
#include "Game/AI/Action/actionBackWalkWithAS.h"
#include "Game/AI/Action/actionBackseatKorokLight.h"
#include "Game/AI/Action/actionBackseatKorokWait.h"
#include "Game/AI/Action/actionBalloon.h"
#include "Game/AI/Action/actionBasicSignalBossAwakeSleep.h"
#include "Game/AI/Action/actionBasicSignalChangeDamping.h"
#include "Game/AI/Action/actionBasicSignalEnemyForceNotice.h"
#include "Game/AI/Action/actionBattleCloseDangerAvoidRun.h"
#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h"
#include "Game/AI/Action/actionBattleCloseExplosivesGuardRun.h"
#include "Game/AI/Action/actionBattleCloseGuardRun.h"
#include "Game/AI/Action/actionBattleCloseGuardWalk.h"
#include "Game/AI/Action/actionBattleCloseLevelFlyMove.h"
#include "Game/AI/Action/actionBattleCloseMeanderGuardRun.h"
#include "Game/AI/Action/actionBattleCloseMeanderRun.h"
#include "Game/AI/Action/actionBattleCloseMove.h"
#include "Game/AI/Action/actionBattleCloseSlippedWalk.h"
#include "Game/AI/Action/actionBattleCloseWalk.h"
#include "Game/AI/Action/actionBattleDungeonBGMAction.h"
#include "Game/AI/Action/actionBattleHover.h"
#include "Game/AI/Action/actionBattleLevelFlyMove.h"
#include "Game/AI/Action/actionBattleWalk.h"
#include "Game/AI/Action/actionBeamMove.h"
#include "Game/AI/Action/actionBeamTailDelete.h"
#include "Game/AI/Action/actionBeamosStaticBeam.h"
#include "Game/AI/Action/actionBecomePreActor.h"
#include "Game/AI/Action/actionBecomeSpeaker.h"
#include "Game/AI/Action/actionBeeAttack.h"
#include "Game/AI/Action/actionBeeDamaged.h"
#include "Game/AI/Action/actionBeginObservation.h"
#include "Game/AI/Action/actionBeltConveyor.h"
#include "Game/AI/Action/actionBikeWarpEffectValueSetter.h"
#include "Game/AI/Action/actionBindActionForManyActor.h"
#include "Game/AI/Action/actionBindActionUseParentPickInfo.h"
#include "Game/AI/Action/actionBindOff.h"
#include "Game/AI/Action/actionBindParentAction.h"
#include "Game/AI/Action/actionBirdEscape.h"
#include "Game/AI/Action/actionBlowOffAttack.h"
#include "Game/AI/Action/actionBlownOff.h"
#include "Game/AI/Action/actionBolt.h"
#include "Game/AI/Action/actionBombExplode.h"
#include "Game/AI/Action/actionBoomerangMove.h"
#include "Game/AI/Action/actionBowArrowHold.h"
#include "Game/AI/Action/actionBowArrowReload.h"
#include "Game/AI/Action/actionBowArrowShoot.h"
#include "Game/AI/Action/actionBowChildArrowRain.h"
#include "Game/AI/Action/actionBowChildCreate.h"
#include "Game/AI/Action/actionBowChildDeviceAppear.h"
#include "Game/AI/Action/actionBowChildDeviceGaleArrow.h"
#include "Game/AI/Action/actionBowChildDeviceNormal.h"
#include "Game/AI/Action/actionBowChildReflectBullet.h"
#include "Game/AI/Action/actionBrightBowSlowFall.h"
#include "Game/AI/Action/actionBulletVertivalRotateOwner.h"
#include "Game/AI/Action/actionBurnDamage.h"
#include "Game/AI/Action/actionCalcVecLengthToGameData.h"
#include "Game/AI/Action/actionCallOvserveActorTag.h"
#include "Game/AI/Action/actionCameraAbyss.h"
#include "Game/AI/Action/actionCameraAiming.h"
#include "Game/AI/Action/actionCameraAiming2.h"
#include "Game/AI/Action/actionCameraChase.h"
#include "Game/AI/Action/actionCameraClimbObj.h"
#include "Game/AI/Action/actionCameraEdit.h"
#include "Game/AI/Action/actionCameraEventAnim.h"
#include "Game/AI/Action/actionCameraEventAnimFlow.h"
#include "Game/AI/Action/actionCameraEventAnimFlowAbs.h"
#include "Game/AI/Action/actionCameraEventAnimFlowForMapTower.h"
#include "Game/AI/Action/actionCameraEventConnectTypeSpecify.h"
#include "Game/AI/Action/actionCameraEventFocusDistSetting.h"
#include "Game/AI/Action/actionCameraEventGameOver.h"
#include "Game/AI/Action/actionCameraEventIdling.h"
#include "Game/AI/Action/actionCameraEventLook.h"
#include "Game/AI/Action/actionCameraEventLookDirect.h"
#include "Game/AI/Action/actionCameraEventMove.h"
#include "Game/AI/Action/actionCameraEventMovePos.h"
#include "Game/AI/Action/actionCameraEventMovePosFlow.h"
#include "Game/AI/Action/actionCameraEventMultiTalk.h"
#include "Game/AI/Action/actionCameraEventOverwriteFar.h"
#include "Game/AI/Action/actionCameraEventOverwriteNear.h"
#include "Game/AI/Action/actionCameraEventPermitGfxNear.h"
#include "Game/AI/Action/actionCameraEventPlayerHideOff.h"
#include "Game/AI/Action/actionCameraEventPlayerHideOn.h"
#include "Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h"
#include "Game/AI/Action/actionCameraEventReserveConnectTime.h"
#include "Game/AI/Action/actionCameraEventSavePoint.h"
#include "Game/AI/Action/actionCameraEventTalk.h"
#include "Game/AI/Action/actionCameraEventTalkManualCtrl.h"
#include "Game/AI/Action/actionCameraEventTalkManualCtrlRet.h"
#include "Game/AI/Action/actionCameraEventTurn.h"
#include "Game/AI/Action/actionCameraFinder.h"
#include "Game/AI/Action/actionCameraHorse.h"
#include "Game/AI/Action/actionCameraHorseLockOnEmpty.h"
#include "Game/AI/Action/actionCameraKeep.h"
#include "Game/AI/Action/actionCameraLockOn.h"
#include "Game/AI/Action/actionCameraLockOnAimingAt.h"
#include "Game/AI/Action/actionCameraMagneCatch.h"
#include "Game/AI/Action/actionCameraMotorcycle.h"
#include "Game/AI/Action/actionCameraMotorcycleLockOnEmpty.h"
#include "Game/AI/Action/actionCameraRevolve.h"
#include "Game/AI/Action/actionCameraRotRumble.h"
#include "Game/AI/Action/actionCameraRumble.h"
#include "Game/AI/Action/actionCameraRumbleLoop.h"
#include "Game/AI/Action/actionCameraRumbleStop.h"
#include "Game/AI/Action/actionCameraRumbleStopWithDamping.h"
#include "Game/AI/Action/actionCameraShieldSurfing.h"
#include "Game/AI/Action/actionCameraTail.h"
#include "Game/AI/Action/actionCameraVibrate.h"
#include "Game/AI/Action/actionCameraWakeboard.h"
#include "Game/AI/Action/actionCameraWaterRemainsHowling.h"
#include "Game/AI/Action/actionCameraWaterfallClimb.h"
#include "Game/AI/Action/actionCapturedActElectricParalyisis.h"
#include "Game/AI/Action/actionCapturedActFreeze.h"
#include "Game/AI/Action/actionCapturedActKnockBack.h"
#include "Game/AI/Action/actionCarried.h"
#include "Game/AI/Action/actionCarriedNoHit.h"
#include "Game/AI/Action/actionCatch.h"
#include "Game/AI/Action/actionChallengeChainRing.h"
#include "Game/AI/Action/actionChanegToLog.h"
#include "Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.h"
#include "Game/AI/Action/actionChangeEmotion.h"
#include "Game/AI/Action/actionChangeEnvForEnduranceDungeon.h"
#include "Game/AI/Action/actionChangeFreeMovingForDemo.h"
#include "Game/AI/Action/actionChangeMiniMapScale.h"
#include "Game/AI/Action/actionChangePosture.h"
#include "Game/AI/Action/actionChangePostureWithAS.h"
#include "Game/AI/Action/actionChangeScene.h"
#include "Game/AI/Action/actionChangeScheduleAnchor.h"
#include "Game/AI/Action/actionChangeWeaponEquipState.h"
#include "Game/AI/Action/actionChargeChemicalWeaponPower.h"
#include "Game/AI/Action/actionCheckExistenceOfParticipant.h"
#include "Game/AI/Action/actionCheckHorseCustomizeEdit.h"
#include "Game/AI/Action/actionChemicalElectricWaterBall.h"
#include "Game/AI/Action/actionChemicalPhysBall.h"
#include "Game/AI/Action/actionChemicalPhysHitBreakBall.h"
#include "Game/AI/Action/actionChemicalStayObject.h"
#include "Game/AI/Action/actionChemicalward.h"
#include "Game/AI/Action/actionChuchuCommonDownTimer.h"
#include "Game/AI/Action/actionChuchuDissappearEscape.h"
#include "Game/AI/Action/actionChuchuPreAttack.h"
#include "Game/AI/Action/actionCloseArmorProcessing.h"
#include "Game/AI/Action/actionCloseClockTime.h"
#include "Game/AI/Action/actionCloseItemMenu.h"
#include "Game/AI/Action/actionClosePouchAddStockNum.h"
#include "Game/AI/Action/actionCollaboShootingStarAreaTag.h"
#include "Game/AI/Action/actionCollaboShootingStarBrightTower.h"
#include "Game/AI/Action/actionCollaboShootingStartFlying.h"
#include "Game/AI/Action/actionCollaborationShootingStarAnchor.h"
#include "Game/AI/Action/actionControlBombEffect.h"
#include "Game/AI/Action/actionControllerRumble.h"
#include "Game/AI/Action/actionCopyMapPinPosition.h"
#include "Game/AI/Action/actionCreateActorInAreaBasic.h"
#include "Game/AI/Action/actionCreateAndReplaceAssassin.h"
#include "Game/AI/Action/actionCreateDragonChallengeXLink.h"
#include "Game/AI/Action/actionCreateEpona.h"
#include "Game/AI/Action/actionCreateGanonChemicalPillar.h"
#include "Game/AI/Action/actionCreateObjectsOfOwnedHorse.h"
#include "Game/AI/Action/actionCurseRRematchCount.h"
#include "Game/AI/Action/actionCustomDuckingEndAction.h"
#include "Game/AI/Action/actionCustomDuckingStartAction.h"
#include "Game/AI/Action/actionDRCAppNoUseTag.h"
#include "Game/AI/Action/actionDamageField.h"
#include "Game/AI/Action/actionDamageTurnByWeakPoint.h"
#include "Game/AI/Action/actionDamagedTurn.h"
#include "Game/AI/Action/actionDefEscapeFreeMoveAction.h"
#include "Game/AI/Action/actionDefRandomMoveAction.h"
#include "Game/AI/Action/actionDefTurnAction.h"
#include "Game/AI/Action/actionDefeatedHugeEnemyCount.h"
#include "Game/AI/Action/actionDelete.h"
#include "Game/AI/Action/actionDeleteAllIceBlockForDemo.h"
#include "Game/AI/Action/actionDeleteInGround.h"
#include "Game/AI/Action/actionDeletePorchItemIncludeEquip.h"
#include "Game/AI/Action/actionDemoApplyDamageForPlayer.h"
#include "Game/AI/Action/actionDemoBeastGanonGrudgeDrop.h"
#include "Game/AI/Action/actionDemoChangeEntityNoHit.h"
#include "Game/AI/Action/actionDemoCookPotCook.h"
#include "Game/AI/Action/actionDemoDelete.h"
#include "Game/AI/Action/actionDemoEnemyReset.h"
#include "Game/AI/Action/actionDemoFindPlayer.h"
#include "Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h"
#include "Game/AI/Action/actionDemoGetItem.h"
#include "Game/AI/Action/actionDemoGetItemAnimStop.h"
#include "Game/AI/Action/actionDemoGetWeapon.h"
#include "Game/AI/Action/actionDemoKokkoAngry.h"
#include "Game/AI/Action/actionDemoMotorcyclePutMaterials.h"
#include "Game/AI/Action/actionDemoNoAnimDrivenTurn.h"
#include "Game/AI/Action/actionDemoPlayerZoraRide.h"
#include "Game/AI/Action/actionDemoResetActor.h"
#include "Game/AI/Action/actionDemoResetBoneCtrl.h"
#include "Game/AI/Action/actionDemoSweep.h"
#include "Game/AI/Action/actionDemoTriggerToggleVisible.h"
#include "Game/AI/Action/actionDemoTurnToActor.h"
#include "Game/AI/Action/actionDemoVisibleOff.h"
#include "Game/AI/Action/actionDemoVisibleOn.h"
#include "Game/AI/Action/actionDemoVoiceTrigger.h"
#include "Game/AI/Action/actionDgnObjDLCSpurGearB01.h"
#include "Game/AI/Action/actionDgnObjDlcGondolaCreateTag.h"
#include "Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.h"
#include "Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h"
#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.h"
#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.h"
#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.h"
#include "Game/AI/Action/actionDgnObj_DLC_DungeonRotate.h"
#include "Game/AI/Action/actionDie.h"
#include "Game/AI/Action/actionDieAnm.h"
#include "Game/AI/Action/actionDieAnmDropWeapon.h"
#include "Game/AI/Action/actionDieAnmKnockBack.h"
#include "Game/AI/Action/actionDieHomeRun.h"
#include "Game/AI/Action/actionDirectToWindDirection.h"
#include "Game/AI/Action/actionDisableAutoSavePausing.h"
#include "Game/AI/Action/actionDisappearDeathCounter.h"
#include "Game/AI/Action/actionDisappearNumDungeonClearSeal.h"
#include "Game/AI/Action/actionDisappearNumHeroSeal.h"
#include "Game/AI/Action/actionDisappearNumKorokNuts.h"
#include "Game/AI/Action/actionDisappearNumTargets.h"
#include "Game/AI/Action/actionDoorOpenAndClose.h"
#include "Game/AI/Action/actionDoubleAttack.h"
#include "Game/AI/Action/actionDownSwingAttack.h"
#include "Game/AI/Action/actionDownloadAlbum.h"
#include "Game/AI/Action/actionDownloadPictureBook.h"
#include "Game/AI/Action/actionDownloadRemainsMap.h"
#include "Game/AI/Action/actionDownloadShiekSensor.h"
#include "Game/AI/Action/actionDownloadShiekSensorMoveIcon.h"
#include "Game/AI/Action/actionDragonChemicalBall.h"
#include "Game/AI/Action/actionDragonFixPlacement.h"
#include "Game/AI/Action/actionDragonFollow.h"
#include "Game/AI/Action/actionDragonItemInCarryBox.h"
#include "Game/AI/Action/actionDragonItemShootUp.h"
#include "Game/AI/Action/actionDragonMoveTo.h"
#include "Game/AI/Action/actionDragonPlayASForDemo.h"
#include "Game/AI/Action/actionDragonReleaseGrudgeForDemo.h"
#include "Game/AI/Action/actionDropBreakWeaponUnEquiped.h"
#include "Game/AI/Action/actionDropCreateForReplace.h"
#include "Game/AI/Action/actionDropWeapon.h"
#include "Game/AI/Action/actionDrowningDeath.h"
#include "Game/AI/Action/actionDummyAction.h"
#include "Game/AI/Action/actionDummyDropTable.h"
#include "Game/AI/Action/actionDummyTriggerAction.h"
#include "Game/AI/Action/actionDunegonRotateWait.h"
#include "Game/AI/Action/actionDungeonEntranceASPlay.h"
#include "Game/AI/Action/actionDungeonMove.h"
#include "Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h"
#include "Game/AI/Action/actionDungeonMoveReset.h"
#include "Game/AI/Action/actionDungeonRotate.h"
#include "Game/AI/Action/actionDungeonRotate2Target.h"
#include "Game/AI/Action/actionDungeonRotateAccel.h"
#include "Game/AI/Action/actionDungeonRotateApp.h"
#include "Game/AI/Action/actionDungeonRotateCont.h"
#include "Game/AI/Action/actionDungeonRotateGyro.h"
#include "Game/AI/Action/actionDungeonRotateInOrder.h"
#include "Game/AI/Action/actionDungeonRotateShuttle.h"
#include "Game/AI/Action/actionDungeonRotateSymmetry.h"
#include "Game/AI/Action/actionDynamicAttackPowerExplode.h"
#include "Game/AI/Action/actionDynamicFireWood.h"
#include "Game/AI/Action/actionEat.h"
#include "Game/AI/Action/actionEatAndHeal.h"
#include "Game/AI/Action/actionEatForSunazarashiSPC.h"
#include "Game/AI/Action/actionEatWithAS.h"
#include "Game/AI/Action/actionElectricAttack.h"
#include "Game/AI/Action/actionElectricBlownOff.h"
#include "Game/AI/Action/actionElectricCableEnergized.h"
#include "Game/AI/Action/actionElectricDie.h"
#include "Game/AI/Action/actionElectricParalysis.h"
#include "Game/AI/Action/actionEmitEffectLoopAction.h"
#include "Game/AI/Action/actionEmitElectricWaterBall.h"
#include "Game/AI/Action/actionEndChangeableASPlay.h"
#include "Game/AI/Action/actionEnemyAreaInOutSendMessage.h"
#include "Game/AI/Action/actionEnemyChangeWeapon.h"
#include "Game/AI/Action/actionEnemyFortressChatCall.h"
#include "Game/AI/Action/actionEnemyFortressChatSpeak.h"
#include "Game/AI/Action/actionEnemyFortressChatTurn.h"
#include "Game/AI/Action/actionEnemyFortressSimpleAction.h"
#include "Game/AI/Action/actionEnemyRigidBodyDie.h"
#include "Game/AI/Action/actionEnemyRigidBodyFreeFallDie.h"
#include "Game/AI/Action/actionEnemyRigidBodySpinDie.h"
#include "Game/AI/Action/actionEnemyRushAttack.h"
#include "Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.h"
#include "Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.h"
#include "Game/AI/Action/actionEnvSetLensFlare.h"
#include "Game/AI/Action/actionEquipDisplay.h"
#include "Game/AI/Action/actionEquipDisplayCreate.h"
#include "Game/AI/Action/actionEquipDisplayGet.h"
#include "Game/AI/Action/actionEquipedASPlay.h"
#include "Game/AI/Action/actionEquipedAction.h"
#include "Game/AI/Action/actionEquipedChemicalWeapon.h"
#include "Game/AI/Action/actionEquipedDeadlyBlowWeapon.h"
#include "Game/AI/Action/actionEquipedDefaultWindWeapon.h"
#include "Game/AI/Action/actionEquipedOptionalWeaponAction.h"
#include "Game/AI/Action/actionEquipedQuiver.h"
#include "Game/AI/Action/actionEquipedRod.h"
#include "Game/AI/Action/actionEquipedWeaponChild.h"
#include "Game/AI/Action/actionEquipedWithScale.h"
#include "Game/AI/Action/actionEscape.h"
#include "Game/AI/Action/actionEscapeBackTurn.h"
#include "Game/AI/Action/actionEventAddGameDataIntAction.h"
#include "Game/AI/Action/actionEventAddGameDataToRupeeAction.h"
#include "Game/AI/Action/actionEventAppearCheckPointNum.h"
#include "Game/AI/Action/actionEventAppearFlyDistance.h"
#include "Game/AI/Action/actionEventAppearGolfCount.h"
#include "Game/AI/Action/actionEventAppearRaceResult.h"
#include "Game/AI/Action/actionEventAppearRupeeAction.h"
#include "Game/AI/Action/actionEventAutoSaveAction.h"
#include "Game/AI/Action/actionEventAutoSaveAtGameClear.h"
#include "Game/AI/Action/actionEventBgmCtrlAction.h"
#include "Game/AI/Action/actionEventBgmStartAction.h"
#include "Game/AI/Action/actionEventBgmStartAndKeepAction.h"
#include "Game/AI/Action/actionEventBgmStopAction.h"
#include "Game/AI/Action/actionEventBind.h"
#include "Game/AI/Action/actionEventCancelGet.h"
#include "Game/AI/Action/actionEventCancelSleepTargetActor.h"
#include "Game/AI/Action/actionEventChangeFadeColor.h"
#include "Game/AI/Action/actionEventChangeShadowNearAndFar.h"
#include "Game/AI/Action/actionEventCheckAndCreateEquip.h"
#include "Game/AI/Action/actionEventCloseMessageTipsAction.h"
#include "Game/AI/Action/actionEventCloudShadowOnOff.h"
#include "Game/AI/Action/actionEventControlRupeeUI.h"
#include "Game/AI/Action/actionEventCreateParaShawlSetToPlayer.h"
#include "Game/AI/Action/actionEventDisableContactIdle.h"
#include "Game/AI/Action/actionEventDisableContactLayerTrigger.h"
#include "Game/AI/Action/actionEventDisableMiniGameTime.h"
#include "Game/AI/Action/actionEventDisappearCheckPointNum.h"
#include "Game/AI/Action/actionEventDisappearFlyDistance.h"
#include "Game/AI/Action/actionEventDisappearGolfCount.h"
#include "Game/AI/Action/actionEventDisappearRaceResult.h"
#include "Game/AI/Action/actionEventDoorOpenAndClose.h"
#include "Game/AI/Action/actionEventDummyAction.h"
#include "Game/AI/Action/actionEventEnableModelDraw.h"
#include "Game/AI/Action/actionEventEquipLastSetItem.h"
#include "Game/AI/Action/actionEventFadeIn.h"
#include "Game/AI/Action/actionEventFadeOut.h"
#include "Game/AI/Action/actionEventFireControl.h"
#include "Game/AI/Action/actionEventFlagOFFAction.h"
#include "Game/AI/Action/actionEventFlagONAction.h"
#include "Game/AI/Action/actionEventHoverNullASPlay.h"
#include "Game/AI/Action/actionEventIncreaseFameAction.h"
#include "Game/AI/Action/actionEventIncreaseGameDataIntAction.h"
#include "Game/AI/Action/actionEventIncreasePorchItemAction.h"
#include "Game/AI/Action/actionEventIncreaseRupeeAction.h"
#include "Game/AI/Action/actionEventInitTalkAction.h"
#include "Game/AI/Action/actionEventLoopEndAction.h"
#include "Game/AI/Action/actionEventMiniGameFinish.h"
#include "Game/AI/Action/actionEventMiniGameRetire.h"
#include "Game/AI/Action/actionEventMiniGameStart.h"
#include "Game/AI/Action/actionEventMiniGameTime.h"
#include "Game/AI/Action/actionEventMiniGameTimeMove.h"
#include "Game/AI/Action/actionEventMiniGameTimerWrite.h"
#include "Game/AI/Action/actionEventOffWaitRevivalAction.h"
#include "Game/AI/Action/actionEventOnWaitRevivalAction.h"
#include "Game/AI/Action/actionEventOpenGetDemo.h"
#include "Game/AI/Action/actionEventOpenGetWeaponDemo.h"
#include "Game/AI/Action/actionEventOpenMessageTips.h"
#include "Game/AI/Action/actionEventPickOutFromPorch.h"
#include "Game/AI/Action/actionEventPlayMovieAction.h"
#include "Game/AI/Action/actionEventPlayUiActorName.h"
#include "Game/AI/Action/actionEventPlayUiBossHpAction.h"
#include "Game/AI/Action/actionEventPlayUiBossHpDamage.h"
#include "Game/AI/Action/actionEventPlayUiOPTextAction.h"
#include "Game/AI/Action/actionEventPlayUiOneTimeAnimAction.h"
#include "Game/AI/Action/actionEventPlayUiScreenAction.h"
#include "Game/AI/Action/actionEventPlayUiStaffRoll.h"
#include "Game/AI/Action/actionEventPlayUiStaffRollImage.h"
#include "Game/AI/Action/actionEventPrizeSuccess.h"
#include "Game/AI/Action/actionEventRecoverPlayerCondition.h"
#include "Game/AI/Action/actionEventRecoverPlayerEnergy.h"
#include "Game/AI/Action/actionEventRecoverPlayerLife.h"
#include "Game/AI/Action/actionEventRegisterToDeathConter.h"
#include "Game/AI/Action/actionEventRegisterToGetCounter.h"
#include "Game/AI/Action/actionEventResetQuestAction.h"
#include "Game/AI/Action/actionEventRollbackQuestAction.h"
#include "Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.h"
#include "Game/AI/Action/actionEventSetAddFogOff.h"
#include "Game/AI/Action/actionEventSetAttentionForbidSale.h"
#include "Game/AI/Action/actionEventSetCharAmbientScale.h"
#include "Game/AI/Action/actionEventSetCharaMainLightScale.h"
#include "Game/AI/Action/actionEventSetCloudShadowMove.h"
#include "Game/AI/Action/actionEventSetCloudShadowPos.h"
#include "Game/AI/Action/actionEventSetDiffuseAttenuate.h"
#include "Game/AI/Action/actionEventSetDirectionalLight.h"
#include "Game/AI/Action/actionEventSetDirectionalLightYang.h"
#include "Game/AI/Action/actionEventSetDynamic.h"
#include "Game/AI/Action/actionEventSetEnableGrass.h"
#include "Game/AI/Action/actionEventSetFixed.h"
#include "Game/AI/Action/actionEventSetFocusDist.h"
#include "Game/AI/Action/actionEventSetFogDirect.h"
#include "Game/AI/Action/actionEventSetGameDataFloatAction.h"
#include "Game/AI/Action/actionEventSetGameDataIntAction.h"
#include "Game/AI/Action/actionEventSetGameDataStringAction.h"
#include "Game/AI/Action/actionEventSetItemDataToPouch.h"
#include "Game/AI/Action/actionEventSetMoonType.h"
#include "Game/AI/Action/actionEventSetPaletteType.h"
#include "Game/AI/Action/actionEventSetRainSplashRatio.h"
#include "Game/AI/Action/actionEventSetSkyPaletteType.h"
#include "Game/AI/Action/actionEventSetWeather.h"
#include "Game/AI/Action/actionEventSetYfogRatio.h"
#include "Game/AI/Action/actionEventSleepTargetActor.h"
#include "Game/AI/Action/actionEventSuccessGet.h"
#include "Game/AI/Action/actionEventTalkEndAction.h"
#include "Game/AI/Action/actionEventTrigNullASPlay.h"
#include "Game/AI/Action/actionEventUnregisterFromDeathCounter.h"
#include "Game/AI/Action/actionEventUnregisterFromGetCounter.h"
#include "Game/AI/Action/actionEventUpdateMiniGameBestScore.h"
#include "Game/AI/Action/actionEventVariableFadeIn.h"
#include "Game/AI/Action/actionEventVariableFadeOut.h"
#include "Game/AI/Action/actionEventWaitFrameAction.h"
#include "Game/AI/Action/actionEventWatchCannonHit.h"
#include "Game/AI/Action/actionExitGame.h"
#include "Game/AI/Action/actionExpandChemicalField.h"
#include "Game/AI/Action/actionExpandSensor.h"
#include "Game/AI/Action/actionExpandSensorSlowly.h"
#include "Game/AI/Action/actionExplode.h"
#include "Game/AI/Action/actionExplodeReserved.h"
#include "Game/AI/Action/actionFadeInOutWithOptions.h"
#include "Game/AI/Action/actionFadeoutDelete.h"
#include "Game/AI/Action/actionFall.h"
#include "Game/AI/Action/actionFallAttack.h"
#include "Game/AI/Action/actionFallAttackWithAtAttr.h"
#include "Game/AI/Action/actionFireWood.h"
#include "Game/AI/Action/actionFirstRunelGrudgeDemo.h"
#include "Game/AI/Action/actionFishOnGround.h"
#include "Game/AI/Action/actionFixedMagneSliderBlock.h"
#include "Game/AI/Action/actionFixedMagneStick.h"
#include "Game/AI/Action/actionFixedOrConstraint.h"
#include "Game/AI/Action/actionFlint.h"
#include "Game/AI/Action/actionFloatDrownDeath.h"
#include "Game/AI/Action/actionFloatWait.h"
#include "Game/AI/Action/actionFlowingDust.h"
#include "Game/AI/Action/actionFlyMove.h"
#include "Game/AI/Action/actionFlyingBalloonObserverTag.h"
#include "Game/AI/Action/actionFlyingBirdDie.h"
#include "Game/AI/Action/actionFlyingCharacterBlownOff.h"
#include "Game/AI/Action/actionFlyingCharacterBlownOffDie.h"
#include "Game/AI/Action/actionFlyingCharacterDamage.h"
#include "Game/AI/Action/actionFlyingCharacterDie.h"
#include "Game/AI/Action/actionFlyingCharacterFreeFallDie.h"
#include "Game/AI/Action/actionFlyingCharacterFreeFallEx.h"
#include "Game/AI/Action/actionFlyingCharacterFreeze.h"
#include "Game/AI/Action/actionFlyingCharacterFreezeDie.h"
#include "Game/AI/Action/actionFollowAttack.h"
#include "Game/AI/Action/actionFollowDungeonRotate.h"
#include "Game/AI/Action/actionFollowDungeonRotateASPlay.h"
#include "Game/AI/Action/actionFollowIgniteToBonePos.h"
#include "Game/AI/Action/actionFollowIgniteToSelfPos.h"
#include "Game/AI/Action/actionFootStepCalcOn.h"
#include "Game/AI/Action/actionForbidComeback.h"
#include "Game/AI/Action/actionForbidSettingInstEventFlag.h"
#include "Game/AI/Action/actionForceChangeAction.h"
#include "Game/AI/Action/actionForceEndPlayerSlow.h"
#include "Game/AI/Action/actionForceGetUpFreeze.h"
#include "Game/AI/Action/actionForceGetUpWaterFloatFreeze.h"
#include "Game/AI/Action/actionForceMarkPosition.h"
#include "Game/AI/Action/actionForceMasterSwordFakeMode.h"
#include "Game/AI/Action/actionForceOffMagneGrabbed.h"
#include "Game/AI/Action/actionForceOpenMainScreen.h"
#include "Game/AI/Action/actionForceRagdollOffFreeze.h"
#include "Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.h"
#include "Game/AI/Action/actionForceSetCameraPos.h"
#include "Game/AI/Action/actionForceSetMtxFromPlayer.h"
#include "Game/AI/Action/actionForceSetPlayerRestartPosAngle.h"
#include "Game/AI/Action/actionForceSystemFadeOut.h"
#include "Game/AI/Action/actionForestGiantWakeUp.h"
#include "Game/AI/Action/actionForkAITreeValWeakPointTimer.h"
#include "Game/AI/Action/actionForkAITreeVariableMove.h"
#include "Game/AI/Action/actionForkASHoldLegTurn.h"
#include "Game/AI/Action/actionForkASHoldLinearMove.h"
#include "Game/AI/Action/actionForkASPlay.h"
#include "Game/AI/Action/actionForkASTrgAerialTurn.h"
#include "Game/AI/Action/actionForkASTrgChargeArrow.h"
#include "Game/AI/Action/actionForkASTrgDeleteChild.h"
#include "Game/AI/Action/actionForkASTrgDeleteEquip.h"
#include "Game/AI/Action/actionForkASTrgEmitChmFieldPos.h"
#include "Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.h"
#include "Game/AI/Action/actionForkASTrgEmitShockWavePos.h"
#include "Game/AI/Action/actionForkASTrgForceDirAerialTurn.h"
#include "Game/AI/Action/actionForkASTrgGolemChemicalReset.h"
#include "Game/AI/Action/actionForkASTrgHorseParamUse.h"
#include "Game/AI/Action/actionForkASTrgRemainsHowl.h"
#include "Game/AI/Action/actionForkASTrgShootArrow.h"
#include "Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h"
#include "Game/AI/Action/actionForkASTrgShootSkyArrow.h"
#include "Game/AI/Action/actionForkASTrgStepMove.h"
#include "Game/AI/Action/actionForkASTrgTurnGround.h"
#include "Game/AI/Action/actionForkASTrgWeaponDrop.h"
#include "Game/AI/Action/actionForkAddCalcScaleMapUnit.h"
#include "Game/AI/Action/actionForkAddLinearImpulse.h"
#include "Game/AI/Action/actionForkAerialAcrobatics.h"
#include "Game/AI/Action/actionForkAllowReactionLift.h"
#include "Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h"
#include "Game/AI/Action/actionForkAlwaysColTgOff.h"
#include "Game/AI/Action/actionForkAlwaysForceGetUp.h"
#include "Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.h"
#include "Game/AI/Action/actionForkAlwaysHoverTurn.h"
#include "Game/AI/Action/actionForkAlwaysOneColTgOff.h"
#include "Game/AI/Action/actionForkAlwaysRotDownGr.h"
#include "Game/AI/Action/actionForkAlwaysRotate.h"
#include "Game/AI/Action/actionForkAlwaysSetModelEffect.h"
#include "Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h"
#include "Game/AI/Action/actionForkAlwaysTurn.h"
#include "Game/AI/Action/actionForkAlwaysTurnUDLimit.h"
#include "Game/AI/Action/actionForkAnimDriveFreeMoving.h"
#include "Game/AI/Action/actionForkAnimDriveMove.h"
#include "Game/AI/Action/actionForkAnimDriveTurn.h"
#include "Game/AI/Action/actionForkAnimReset.h"
#include "Game/AI/Action/actionForkAnimalASPlay.h"
#include "Game/AI/Action/actionForkBattleNodeForAttackGround.h"
#include "Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.h"
#include "Game/AI/Action/actionForkBombIgniteCarriedByPlayer.h"
#include "Game/AI/Action/actionForkBoneControlFrontGround.h"
#include "Game/AI/Action/actionForkCapsuleWindFollow.h"
#include "Game/AI/Action/actionForkCatchWeapon.h"
#include "Game/AI/Action/actionForkChemicalChuchuAttack.h"
#include "Game/AI/Action/actionForkClothOnOffASPlay.h"
#include "Game/AI/Action/actionForkDisableContactByPreAS.h"
#include "Game/AI/Action/actionForkDisableContactForAttack.h"
#include "Game/AI/Action/actionForkDisableContactOnAtHitPlayer.h"
#include "Game/AI/Action/actionForkDrawWeapon.h"
#include "Game/AI/Action/actionForkDrawWeaponAtEnter.h"
#include "Game/AI/Action/actionForkDropGiantNecklace.h"
#include "Game/AI/Action/actionForkDropWeaponWithSpeed.h"
#include "Game/AI/Action/actionForkDrownTimer.h"
#include "Game/AI/Action/actionForkDynASPlay.h"
#include "Game/AI/Action/actionForkDynActorNoTargetSelf.h"
#include "Game/AI/Action/actionForkEmitChmFieldByContact.h"
#include "Game/AI/Action/actionForkEmitChmFieldFromWeapon.h"
#include "Game/AI/Action/actionForkEmitExpandChemicalField.h"
#include "Game/AI/Action/actionForkEmitExpandFieldWithCreate.h"
#include "Game/AI/Action/actionForkEmitShockWaveByContact.h"
#include "Game/AI/Action/actionForkEndByDistance.h"
#include "Game/AI/Action/actionForkEndByPartsActorEnd.h"
#include "Game/AI/Action/actionForkFixedAngleVacuumShootTarget.h"
#include "Game/AI/Action/actionForkFlyToTargetDirect.h"
#include "Game/AI/Action/actionForkFollowGround.h"
#include "Game/AI/Action/actionForkForceGetUp.h"
#include "Game/AI/Action/actionForkForceIgniteCarriedActor.h"
#include "Game/AI/Action/actionForkFourFootActorLustGrass.h"
#include "Game/AI/Action/actionForkFreeMoving.h"
#include "Game/AI/Action/actionForkGanonAscendingCreateManage.h"
#include "Game/AI/Action/actionForkGanonBeastAppearHolyWall.h"
#include "Game/AI/Action/actionForkGanonBeastBeamShoot.h"
#include "Game/AI/Action/actionForkGanonBeastHeadBarrier.h"
#include "Game/AI/Action/actionForkGanonBeastWeakPointCheck.h"
#include "Game/AI/Action/actionForkGanonBeastWeakPointOff.h"
#include "Game/AI/Action/actionForkGanonBeastWeakPointOn.h"
#include "Game/AI/Action/actionForkGelDisableBodyRot.h"
#include "Game/AI/Action/actionForkGolemMaterialASPlay.h"
#include "Game/AI/Action/actionForkGravityScaleChange.h"
#include "Game/AI/Action/actionForkHoldWeapon.h"
#include "Game/AI/Action/actionForkHopInAir.h"
#include "Game/AI/Action/actionForkHover.h"
#include "Game/AI/Action/actionForkHoverKeepRotateTurn.h"
#include "Game/AI/Action/actionForkIgniteCarriedActor.h"
#include "Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.h"
#include "Game/AI/Action/actionForkJumpToTargetOnDownEnd.h"
#include "Game/AI/Action/actionForkKnockBackNoRot.h"
#include "Game/AI/Action/actionForkLodNoCountTimer.h"
#include "Game/AI/Action/actionForkLodTimer.h"
#include "Game/AI/Action/actionForkLynelBreathShoot.h"
#include "Game/AI/Action/actionForkLynelDrawWeapon.h"
#include "Game/AI/Action/actionForkLynelDrawWeaponASPlay.h"
#include "Game/AI/Action/actionForkModelFadeOut.h"
#include "Game/AI/Action/actionForkModelVisibleOff.h"
#include "Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.h"
#include "Game/AI/Action/actionForkMultiSleep.h"
#include "Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.h"
#include "Game/AI/Action/actionForkNeckRotateDynPosBasic.h"
#include "Game/AI/Action/actionForkNoCountActionReservedTimer.h"
#include "Game/AI/Action/actionForkNoHitGroundCrawl.h"
#include "Game/AI/Action/actionForkNoSlowTimer.h"
#include "Game/AI/Action/actionForkNoWeaponAttack.h"
#include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h"
#include "Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.h"
#include "Game/AI/Action/actionForkNoWeaponAttackDirectParam.h"
#include "Game/AI/Action/actionForkNoWeaponAttackParamWeapon.h"
#include "Game/AI/Action/actionForkOctarockEnterReloadWig.h"
#include "Game/AI/Action/actionForkOnEnterCharCtrlInvalid.h"
#include "Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.h"
#include "Game/AI/Action/actionForkOnEnterWeaponUse.h"
#include "Game/AI/Action/actionForkOnLeaveChildDelete.h"
#include "Game/AI/Action/actionForkOnLeaveGolemChemReset.h"
#include "Game/AI/Action/actionForkOnResetBasicSignalOff.h"
#include "Game/AI/Action/actionForkOverrideStartNoDrawTimer.h"
#include "Game/AI/Action/actionForkPreJump.h"
#include "Game/AI/Action/actionForkRagdollOff.h"
#include "Game/AI/Action/actionForkSandwormAtkCol.h"
#include "Game/AI/Action/actionForkSeparateThreeASPart.h"
#include "Game/AI/Action/actionForkSeqNoWeaponAttack.h"
#include "Game/AI/Action/actionForkSetComebackPosition.h"
#include "Game/AI/Action/actionForkSetCustomPallete.h"
#include "Game/AI/Action/actionForkSetCustomWeather.h"
#include "Game/AI/Action/actionForkSetJustAvoid.h"
#include "Game/AI/Action/actionForkSetJustAvoidFromBone.h"
#include "Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h"
#include "Game/AI/Action/actionForkSimpleGrab.h"
#include "Game/AI/Action/actionForkSlipAndStop.h"
#include "Game/AI/Action/actionForkStalEnemyForceDamage.h"
#include "Game/AI/Action/actionForkStalEnemyGrabOwnPart.h"
#include "Game/AI/Action/actionForkStalEnemyHeadShot.h"
#include "Game/AI/Action/actionForkStalPartApplyDamageImpulse.h"
#include "Game/AI/Action/actionForkStalPartBlownOff.h"
#include "Game/AI/Action/actionForkStop.h"
#include "Game/AI/Action/actionForkStopWithNavCheck.h"
#include "Game/AI/Action/actionForkSwapPartsItemFromDropTable.h"
#include "Game/AI/Action/actionForkSwarmAttack.h"
#include "Game/AI/Action/actionForkTimer.h"
#include "Game/AI/Action/actionForkTimerForceResetCondition.h"
#include "Game/AI/Action/actionForkToggleFreeMoving.h"
#include "Game/AI/Action/actionForkTogglePriestBossFreeMoving.h"
#include "Game/AI/Action/actionForkToggleWeaponXLinkSleep.h"
#include "Game/AI/Action/actionForkTurnASHold.h"
#include "Game/AI/Action/actionForkVacuumShootToTarget.h"
#include "Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.h"
#include "Game/AI/Action/actionForkWaitGroundHit.h"
#include "Game/AI/Action/actionForkWeaponAttack.h"
#include "Game/AI/Action/actionForkWeaponAttackWithAtkBody.h"
#include "Game/AI/Action/actionForkWeaponShockWave.h"
#include "Game/AI/Action/actionForkWeaponShockWaveCheckValue.h"
#include "Game/AI/Action/actionFreeMoveByGuideBase.h"
#include "Game/AI/Action/actionFreeMoveRandom.h"
#include "Game/AI/Action/actionFreeMoveToNearGround.h"
#include "Game/AI/Action/actionFreeMoveToTarget.h"
#include "Game/AI/Action/actionFreeMoveToTargetInWataer.h"
#include "Game/AI/Action/actionFreeMoveToTargetWithBank.h"
#include "Game/AI/Action/actionFreeze.h"
#include "Game/AI/Action/actionFreezedInIce.h"
#include "Game/AI/Action/actionFreezedInIceWeapon.h"
#include "Game/AI/Action/actionFromCDungeonToMainField.h"
#include "Game/AI/Action/actionFrontierSpotBgmTriggerAction.h"
#include "Game/AI/Action/actionGameDataAddFloat.h"
#include "Game/AI/Action/actionGameDataAddInt.h"
#include "Game/AI/Action/actionGameDataAddVec3.h"
#include "Game/AI/Action/actionGameDataConvertIntToSring.h"
#include "Game/AI/Action/actionGameDataCopyFloat.h"
#include "Game/AI/Action/actionGameDataCopyInt.h"
#include "Game/AI/Action/actionGameDataSubFloat.h"
#include "Game/AI/Action/actionGameDataSubInt.h"
#include "Game/AI/Action/actionGameDataSubVec3.h"
#include "Game/AI/Action/actionGanonAttackWithEmitChemical.h"
#include "Game/AI/Action/actionGanonBarrierOn.h"
#include "Game/AI/Action/actionGanonBeamIgnite.h"
#include "Game/AI/Action/actionGanonBeamMove.h"
#include "Game/AI/Action/actionGanonBeastASPlayFromActiveWp.h"
#include "Game/AI/Action/actionGanonBeastBeamMove.h"
#include "Game/AI/Action/actionGanonBeastDamageASPlay.h"
#include "Game/AI/Action/actionGanonBoneControl.h"
#include "Game/AI/Action/actionGanonChangeState.h"
#include "Game/AI/Action/actionGanonChemicalPillarAttack.h"
#include "Game/AI/Action/actionGanonFallAttack.h"
#include "Game/AI/Action/actionGanonMove.h"
#include "Game/AI/Action/actionGanonSmallDamage.h"
#include "Game/AI/Action/actionGanonStunRecover.h"
#include "Game/AI/Action/actionGanonThrowFireBall.h"
#include "Game/AI/Action/actionGanonThrowMultiIce.h"
#include "Game/AI/Action/actionGanonThrowMultiTornado.h"
#include "Game/AI/Action/actionGanonThrowTornado.h"
#include "Game/AI/Action/actionGanonTurnOnWall.h"
#include "Game/AI/Action/actionGanonWeaponNearAttack.h"
#include "Game/AI/Action/actionGearRotate.h"
#include "Game/AI/Action/actionGearStop.h"
#include "Game/AI/Action/actionGelEnemyAppear.h"
#include "Game/AI/Action/actionGelEnemyFreeze.h"
#include "Game/AI/Action/actionGelEnemySystemHideChase.h"
#include "Game/AI/Action/actionGelJumpTackle.h"
#include "Game/AI/Action/actionGerudoQueenWakeBoardReady.h"
#include "Game/AI/Action/actionGetCapturedActor.h"
#include "Game/AI/Action/actionGetItemAnotherActor.h"
#include "Game/AI/Action/actionGetItemGet.h"
#include "Game/AI/Action/actionGetItemIntoBag.h"
#include "Game/AI/Action/actionGetOffFromHorseAction.h"
#include "Game/AI/Action/actionGetRupee.h"
#include "Game/AI/Action/actionGetSmallKeyItemGet.h"
#include "Game/AI/Action/actionGetUp.h"
#include "Game/AI/Action/actionGetUpLinear.h"
#include "Game/AI/Action/actionGetUpMoveAnmDriven.h"
#include "Game/AI/Action/actionGetWeaponEquip.h"
#include "Game/AI/Action/actionGiantArmorBurned.h"
#include "Game/AI/Action/actionGiantArmorElectric.h"
#include "Game/AI/Action/actionGiantArmorEquip.h"
#include "Game/AI/Action/actionGiantBattleCloseMove.h"
#include "Game/AI/Action/actionGiantBattleCloseWalk.h"
#include "Game/AI/Action/actionGiantCatchTreeWeapon.h"
#include "Game/AI/Action/actionGiantDoubleGroundPunch.h"
#include "Game/AI/Action/actionGiantDownSwingAttack.h"
#include "Game/AI/Action/actionGiantEnemyWalk.h"
#include "Game/AI/Action/actionGiantHandClapToTarget.h"
#include "Game/AI/Action/actionGiantNavMeshWalk.h"
#include "Game/AI/Action/actionGiantOneHandAttackWithLegTurn.h"
#include "Game/AI/Action/actionGiantOneHandPunchWithLegTurn.h"
#include "Game/AI/Action/actionGiantPunchAttack.h"
#include "Game/AI/Action/actionGiantPunchWithAddEntitySensor.h"
#include "Game/AI/Action/actionGiantSleep.h"
#include "Game/AI/Action/actionGiveCookResultForNpc.h"
#include "Game/AI/Action/actionGolemDieFromRagdoll.h"
#include "Game/AI/Action/actionGolemRepairParts.h"
#include "Game/AI/Action/actionGolemThrowPartsToTarget.h"
#include "Game/AI/Action/actionGoronHeroDescendentAppear.h"
#include "Game/AI/Action/actionGoronHeroDescendentJump.h"
#include "Game/AI/Action/actionGrab.h"
#include "Game/AI/Action/actionGrabAndShoot.h"
#include "Game/AI/Action/actionGrabAttack.h"
#include "Game/AI/Action/actionGrabLeft.h"
#include "Game/AI/Action/actionGrabLeftTurn.h"
#include "Game/AI/Action/actionGrabLeftWalk.h"
#include "Game/AI/Action/actionGrabRight.h"
#include "Game/AI/Action/actionGrabRightTurn.h"
#include "Game/AI/Action/actionGrabRightWalk.h"
#include "Game/AI/Action/actionGraveAttack.h"
#include "Game/AI/Action/actionGroupAllowEmitAction.h"
#include "Game/AI/Action/actionGroupDisallowEmitAction.h"
#include "Game/AI/Action/actionGuard.h"
#include "Game/AI/Action/actionGuardBackWalk.h"
#include "Game/AI/Action/actionGuardBreak.h"
#include "Game/AI/Action/actionGuardJust.h"
#include "Game/AI/Action/actionGuardLoop.h"
#include "Game/AI/Action/actionGuardTurn.h"
#include "Game/AI/Action/actionGuardWithAS.h"
#include "Game/AI/Action/actionGuardianAimBeam.h"
#include "Game/AI/Action/actionGuardianAimBeamWithAS.h"
#include "Game/AI/Action/actionGuardianBeamFire.h"
#include "Game/AI/Action/actionGuardianChargeBeam.h"
#include "Game/AI/Action/actionGuardianMiniBeamMove.h"
#include "Game/AI/Action/actionGuardianMiniFinalBeamMove.h"
#include "Game/AI/Action/actionGuardianMiniGuardBattleWalk.h"
#include "Game/AI/Action/actionGuardianMiniGuardBreak.h"
#include "Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.h"
#include "Game/AI/Action/actionGuardianMiniGuardSideWalk.h"
#include "Game/AI/Action/actionGuardianMiniGuardTurn.h"
#include "Game/AI/Action/actionGuardianMiniGuardWait.h"
#include "Game/AI/Action/actionGuardianMiniLineBeam.h"
#include "Game/AI/Action/actionGuardianMiniNeckSpinBeam.h"
#include "Game/AI/Action/actionGuardianMiniPracticeFlagSet.h"
#include "Game/AI/Action/actionGuardianMiniWait.h"
#include "Game/AI/Action/actionGuardianMoveToPosition.h"
#include "Game/AI/Action/actionGuardianMoveToTarget.h"
#include "Game/AI/Action/actionGuardianSearch.h"
#include "Game/AI/Action/actionGuardianStopWait.h"
#include "Game/AI/Action/actionHiddenKorokAppear.h"
#include "Game/AI/Action/actionHideBarrelCarried.h"
#include "Game/AI/Action/actionHideHover.h"
#include "Game/AI/Action/actionHideShootArrow.h"
#include "Game/AI/Action/actionHingeMagneFixedRigid.h"
#include "Game/AI/Action/actionHoldArrow.h"
#include "Game/AI/Action/actionHoldArrowBackWalk.h"
#include "Game/AI/Action/actionHoldArrowTurn.h"
#include "Game/AI/Action/actionHoldArrowWalk.h"
#include "Game/AI/Action/actionHopFlyByTriggers.h"
#include "Game/AI/Action/actionHornUse.h"
#include "Game/AI/Action/actionHorseDie.h"
#include "Game/AI/Action/actionHorseEatAction.h"
#include "Game/AI/Action/actionHorseEatCarriedItem.h"
#include "Game/AI/Action/actionHorseElectricParalysis.h"
#include "Game/AI/Action/actionHorseFallAction.h"
#include "Game/AI/Action/actionHorseFollow.h"
#include "Game/AI/Action/actionHorseFreeze.h"
#include "Game/AI/Action/actionHorseKickBackAction.h"
#include "Game/AI/Action/actionHorseManeCollarSyncAction.h"
#include "Game/AI/Action/actionHorseManeGrabbedAction.h"
#include "Game/AI/Action/actionHorseMoveToSafePos.h"
#include "Game/AI/Action/actionHorseMoveToTargetAction.h"
#include "Game/AI/Action/actionHorseRandomMoveAction.h"
#include "Game/AI/Action/actionHorseReinsBindAction.h"
#include "Game/AI/Action/actionHorseReinsDefaultAction.h"
#include "Game/AI/Action/actionHorseReturnToSafePos.h"
#include "Game/AI/Action/actionHorseRiddenByPlayer.h"
#include "Game/AI/Action/actionHorseRideAngryGear1Coomand.h"
#include "Game/AI/Action/actionHorseRideArrowReload.h"
#include "Game/AI/Action/actionHorseRideAttack.h"
#include "Game/AI/Action/actionHorseRideCancelCommand.h"
#include "Game/AI/Action/actionHorseRideChargeCommand.h"
#include "Game/AI/Action/actionHorseRideChaseCommand.h"
#include "Game/AI/Action/actionHorseRideDynSetGearCommand.h"
#include "Game/AI/Action/actionHorseRideLookWait.h"
#include "Game/AI/Action/actionHorseRideLoopAttack.h"
#include "Game/AI/Action/actionHorseRideMoveToCommand.h"
#include "Game/AI/Action/actionHorseRideOneTimeASPlay.h"
#include "Game/AI/Action/actionHorseRideOneTimeViewASPlay.h"
#include "Game/AI/Action/actionHorseRideSearch.h"
#include "Game/AI/Action/actionHorseRideShoot.h"
#include "Game/AI/Action/actionHorseRideStopCommand.h"
#include "Game/AI/Action/actionHorseRideTurnCommand.h"
#include "Game/AI/Action/actionHorseRideViewWait.h"
#include "Game/AI/Action/actionHorseRideWait.h"
#include "Game/AI/Action/actionHorseRodeo.h"
#include "Game/AI/Action/actionHorseSaddleBindAction.h"
#include "Game/AI/Action/actionHorseSaddleDefaultAction.h"
#include "Game/AI/Action/actionHorseSwimAction.h"
#include "Game/AI/Action/actionHorseSwimToTargetActor.h"
#include "Game/AI/Action/actionHorseTurnAction.h"
#include "Game/AI/Action/actionHorseVanish.h"
#include "Game/AI/Action/actionHorseWaitAction.h"
#include "Game/AI/Action/actionHorseWaitAndLookAtNPC.h"
#include "Game/AI/Action/actionHorseWaitEx.h"
#include "Game/AI/Action/actionHorseWaitForEventAction.h"
#include "Game/AI/Action/actionHorseWaitThrowOffAction.h"
#include "Game/AI/Action/actionHover.h"
#include "Game/AI/Action/actionHoverNoticeTurn.h"
#include "Game/AI/Action/actionHoverPredictVacuumShoot.h"
#include "Game/AI/Action/actionHoverTurn.h"
#include "Game/AI/Action/actionHuntingDead.h"
#include "Game/AI/Action/actionIceBroken.h"
#include "Game/AI/Action/actionIchigekiHeartDecrease.h"
#include "Game/AI/Action/actionIchigekiHeartUiClose.h"
#include "Game/AI/Action/actionIchigekiHeartUiOpen.h"
#include "Game/AI/Action/actionIdleAction.h"
#include "Game/AI/Action/actionIgniteGrabAndShoot.h"
#include "Game/AI/Action/actionIgniteThreeActorAttack.h"
#include "Game/AI/Action/actionIgniteToTarget.h"
#include "Game/AI/Action/actionIgniteToTargetDir.h"
#include "Game/AI/Action/actionIgniteToTargetSimple.h"
#include "Game/AI/Action/actionIgnitedThrown.h"
#include "Game/AI/Action/actionImmediateStopOwnedHorse.h"
#include "Game/AI/Action/actionInCarryBox.h"
#include "Game/AI/Action/actionInWaterSelForkASPlay.h"
#include "Game/AI/Action/actionIncreaseNumDungeonClearSeal.h"
#include "Game/AI/Action/actionIncreaseNumHeroSeal.h"
#include "Game/AI/Action/actionIncreaseNumKorokNuts.h"
#include "Game/AI/Action/actionIncreasePlayerMaxHeart.h"
#include "Game/AI/Action/actionIncreasePlayerMaxStamina.h"
#include "Game/AI/Action/actionInitPouchForQuest.h"
#include "Game/AI/Action/actionInsectLevelFlyMove.h"
#include "Game/AI/Action/actionInvisibleKorokMove.h"
#include "Game/AI/Action/actionInvisibleKorokWait.h"
#include "Game/AI/Action/actionIsMorphEndASPlay.h"
#include "Game/AI/Action/actionItemAmiiboCreateFromDropTable.h"
#include "Game/AI/Action/actionItemAmiiboSelectDropTable.h"
#include "Game/AI/Action/actionItemConductorDemoBind.h"
#include "Game/AI/Action/actionJumpAttack.h"
#include "Game/AI/Action/actionJumpMainRigidBody.h"
#include "Game/AI/Action/actionJumpMove.h"
#include "Game/AI/Action/actionJumpToTarget.h"
#include "Game/AI/Action/actionJumpToTargetFromWater.h"
#include "Game/AI/Action/actionKeepPosInWater.h"
#include "Game/AI/Action/actionKeepStandingPosture.h"
#include "Game/AI/Action/actionKick.h"
#include "Game/AI/Action/actionKillAllDemoSoundAction.h"
#include "Game/AI/Action/actionKillSelectActor.h"
#include "Game/AI/Action/actionKillUIScreenAction.h"
#include "Game/AI/Action/actionKokkoCreateDrop.h"
#include "Game/AI/Action/actionKokkoMove.h"
#include "Game/AI/Action/actionKokkoMoveWithJump.h"
#include "Game/AI/Action/actionKokkoThrown.h"
#include "Game/AI/Action/actionKorokFlowerAppear.h"
#include "Game/AI/Action/actionKorokFlowerVanish.h"
#include "Game/AI/Action/actionKorokFlowerWait.h"
#include "Game/AI/Action/actionKorokTargetMove.h"
#include "Game/AI/Action/actionKorokTargetWait.h"
#include "Game/AI/Action/actionLandOnCeil.h"
#include "Game/AI/Action/actionLandRagdoll.h"
#include "Game/AI/Action/actionLandTeleport.h"
#include "Game/AI/Action/actionLandTeleportConsiderCameraDir.h"
#include "Game/AI/Action/actionLargeAttack.h"
#include "Game/AI/Action/actionLargeDamage.h"
#include "Game/AI/Action/actionLastBossChemicalPillarAttack.h"
#include "Game/AI/Action/actionLastBossDemoWarp.h"
#include "Game/AI/Action/actionLastBossFlyWait.h"
#include "Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h"
#include "Game/AI/Action/actionLastBossJustGuard.h"
#include "Game/AI/Action/actionLastBossNormalWarp.h"
#include "Game/AI/Action/actionLastBossPostNormalWarp.h"
#include "Game/AI/Action/actionLastBossPreNormalWarp.h"
#include "Game/AI/Action/actionLastBossRailWarpAction.h"
#include "Game/AI/Action/actionLastBossRandomHighWarp.h"
#include "Game/AI/Action/actionLastBossStun.h"
#include "Game/AI/Action/actionLastBossThunderAppear.h"
#include "Game/AI/Action/actionLastBossThunderSign.h"
#include "Game/AI/Action/actionLevelFlyLookDownToTgtHeight.h"
#include "Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.h"
#include "Game/AI/Action/actionLevelFlyMove.h"
#include "Game/AI/Action/actionLevelFlyRise.h"
#include "Game/AI/Action/actionLevelFlyRiseLookingTarget.h"
#include "Game/AI/Action/actionLiftTurn.h"
#include "Game/AI/Action/actionLiftWalk.h"
#include "Game/AI/Action/actionLinearFlyAttack.h"
#include "Game/AI/Action/actionListenerFixPositionAction.h"
#include "Game/AI/Action/actionListenerSetModeAction.h"
#include "Game/AI/Action/actionLoadSaveDataFromGameOver.h"
#include "Game/AI/Action/actionLookAtObject.h"
#include "Game/AI/Action/actionLookAtObjectSeachAwareness.h"
#include "Game/AI/Action/actionLookAtTarget.h"
#include "Game/AI/Action/actionLookAtTheFront.h"
#include "Game/AI/Action/actionLynelAttackASPlay.h"
#include "Game/AI/Action/actionLynelBreathMove.h"
#include "Game/AI/Action/actionLynelDrawWeapon.h"
#include "Game/AI/Action/actionLynelHighJumpAttack.h"
#include "Game/AI/Action/actionLynelMove.h"
#include "Game/AI/Action/actionLynelNavMeshMove.h"
#include "Game/AI/Action/actionLynelRodeo.h"
#include "Game/AI/Action/actionLynelSpinAttack.h"
#include "Game/AI/Action/actionLyzalfosFlame.h"
#include "Game/AI/Action/actionMagneGearEmbeded.h"
#include "Game/AI/Action/actionMagneGearGrabbed.h"
#include "Game/AI/Action/actionMamonoShopStand.h"
#include "Game/AI/Action/actionMarkPosition.h"
#include "Game/AI/Action/actionMarkPositionFromGameData.h"
#include "Game/AI/Action/actionMimic.h"
#include "Game/AI/Action/actionMimicFreeze.h"
#include "Game/AI/Action/actionMoonMove.h"
#include "Game/AI/Action/actionMotorcycleAppear.h"
#include "Game/AI/Action/actionMotorcycleDisappear.h"
#include "Game/AI/Action/actionMotorcycleRiddenByPlayer.h"
#include "Game/AI/Action/actionMotorcycleWait.h"
#include "Game/AI/Action/actionMotorcycleWaitForEvent.h"
#include "Game/AI/Action/actionMotorcycleWaitUntilFellOver.h"
#include "Game/AI/Action/actionMove2HomePos.h"
#include "Game/AI/Action/actionMoveByAnimeDriven.h"
#include "Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.h"
#include "Game/AI/Action/actionMoveByAnimeDrivenDynAS.h"
#include "Game/AI/Action/actionMoveByAnimeDrivenToTarget.h"
#include "Game/AI/Action/actionMoveKeyFramed.h"
#include "Game/AI/Action/actionMoveMainRidigBody.h"
#include "Game/AI/Action/actionMoveToHomeMtx.h"
#include "Game/AI/Action/actionMoveToTarget.h"
#include "Game/AI/Action/actionMoveToTargetCurve.h"
#include "Game/AI/Action/actionMoveToTargetDir.h"
#include "Game/AI/Action/actionMoveWithAS.h"
#include "Game/AI/Action/actionMoveWithDynAS.h"
#include "Game/AI/Action/actionMsg2CameraKeepState.h"
#include "Game/AI/Action/actionMsg2CameraReset.h"
#include "Game/AI/Action/actionMsg2CameraResetInterpolate.h"
#include "Game/AI/Action/actionMsg2CameraResetNoConnect.h"
#include "Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.h"
#include "Game/AI/Action/actionMusicianSpotBgmTriggerAction.h"
#include "Game/AI/Action/actionNPCAnchorWait.h"
#include "Game/AI/Action/actionNPCArmorProcessing.h"
#include "Game/AI/Action/actionNPCBuyHorse.h"
#include "Game/AI/Action/actionNPCBuyItem.h"
#include "Game/AI/Action/actionNPCCalculateMaterialValue.h"
#include "Game/AI/Action/actionNPCChangeBoots.h"
#include "Game/AI/Action/actionNPCCheckHorseAssociated.h"
#include "Game/AI/Action/actionNPCCloseHorseCustom.h"
#include "Game/AI/Action/actionNPCDeliverHorse.h"
#include "Game/AI/Action/actionNPCDyeGoods.h"
#include "Game/AI/Action/actionNPCDyeShopCloseMaterial.h"
#include "Game/AI/Action/actionNPCDyeShopReception.h"
#include "Game/AI/Action/actionNPCDyeShopSelectMaterial.h"
#include "Game/AI/Action/actionNPCEndHorseReception.h"
#include "Game/AI/Action/actionNPCEscape.h"
#include "Game/AI/Action/actionNPCEventWait.h"
#include "Game/AI/Action/actionNPCGiveReward.h"
#include "Game/AI/Action/actionNPCHorseCustomReception.h"
#include "Game/AI/Action/actionNPCHorseReception.h"
#include "Game/AI/Action/actionNPCHorseReceptionRelease.h"
#include "Game/AI/Action/actionNPCHorseReceptionResurrect.h"
#include "Game/AI/Action/actionNPCHorseResurrect.h"
#include "Game/AI/Action/actionNPCInfoOffHorse.h"
#include "Game/AI/Action/actionNPCInfoOnHorse.h"
#include "Game/AI/Action/actionNPCInfoOnNamedHorse.h"
#include "Game/AI/Action/actionNPCKnockBackMove.h"
#include "Game/AI/Action/actionNPCLerpAction.h"
#include "Game/AI/Action/actionNPCLerpDynAS.h"
#include "Game/AI/Action/actionNPCMakeArtifact.h"
#include "Game/AI/Action/actionNPCMakeItem.h"
#include "Game/AI/Action/actionNPCManufactItem.h"
#include "Game/AI/Action/actionNPCNameHorse.h"
#include "Game/AI/Action/actionNPCPurchase.h"
#include "Game/AI/Action/actionNPCPurchaseEnemyMaterial.h"
#include "Game/AI/Action/actionNPCPurchaseMaterial.h"
#include "Game/AI/Action/actionNPCReceiveHorse.h"
#include "Game/AI/Action/actionNPCRegisterAndReceiveHorse.h"
#include "Game/AI/Action/actionNPCRegisterHorse.h"
#include "Game/AI/Action/actionNPCReleaseHorse.h"
#include "Game/AI/Action/actionNPCSale.h"
#include "Game/AI/Action/actionNPCSaleAppReception.h"
#include "Game/AI/Action/actionNPCSaleCollectedItem.h"
#include "Game/AI/Action/actionNPCSalePictureReception.h"
#include "Game/AI/Action/actionNPCSaleReception.h"
#include "Game/AI/Action/actionNPCSellApp.h"
#include "Game/AI/Action/actionNPCSellHorse.h"
#include "Game/AI/Action/actionNPCSellItem.h"
#include "Game/AI/Action/actionNPCStartTurnToPlayer.h"
#include "Game/AI/Action/actionNPCTalk.h"
#include "Game/AI/Action/actionNPCTalkASyncAction.h"
#include "Game/AI/Action/actionNPCTalkNoMessageStepperAction.h"
#include "Game/AI/Action/actionNPCTalkToPlayerAction.h"
#include "Game/AI/Action/actionNPCTargetMove.h"
#include "Game/AI/Action/actionNPCTargetMoveDynAs.h"
#include "Game/AI/Action/actionNPCTebaApproachPlayer.h"
#include "Game/AI/Action/actionNPCTravelerRest.h"
#include "Game/AI/Action/actionNPCTurnAction.h"
#include "Game/AI/Action/actionNPCTurnToObject.h"
#include "Game/AI/Action/actionNPCTurnToObjectGreeting.h"
#include "Game/AI/Action/actionNPCTurnToPosition.h"
#include "Game/AI/Action/actionNPCWait.h"
#include "Game/AI/Action/actionNPCWaitAction.h"
#include "Game/AI/Action/actionNPCWaitDynAS.h"
#include "Game/AI/Action/actionNPCWaitDynFrame.h"
#include "Game/AI/Action/actionNPCWaitFrame.h"
#include "Game/AI/Action/actionNPCWaitOneTimeAction.h"
#include "Game/AI/Action/actionNavMeshBattleWalk.h"
#include "Game/AI/Action/actionNavMeshConnectAction.h"
#include "Game/AI/Action/actionNavMeshEscape.h"
#include "Game/AI/Action/actionNavMeshFly.h"
#include "Game/AI/Action/actionNavMeshGrabLeftWalk.h"
#include "Game/AI/Action/actionNavMeshGrabRightWalk.h"
#include "Game/AI/Action/actionNavMeshGuardRun.h"
#include "Game/AI/Action/actionNavMeshGuardWalk.h"
#include "Game/AI/Action/actionNavMeshJump.h"
#include "Game/AI/Action/actionNavMeshLiftWalk.h"
#include "Game/AI/Action/actionNavMeshMoveWithAS.h"
#include "Game/AI/Action/actionNavMeshRun.h"
#include "Game/AI/Action/actionNavMeshSlippedWalk.h"
#include "Game/AI/Action/actionNavMeshSwim.h"
#include "Game/AI/Action/actionNavMeshWalk.h"
#include "Game/AI/Action/actionNearHomePosTeleport.h"
#include "Game/AI/Action/actionNoAtTackleMove.h"
#include "Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.h"
#include "Game/AI/Action/actionNoCountDead.h"
#include "Game/AI/Action/actionNoDeleteCurrentActor.h"
#include "Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.h"
#include "Game/AI/Action/actionNotice.h"
#include "Game/AI/Action/actionNoticeTurn.h"
#include "Game/AI/Action/actionNpcRideWaitAction.h"
#include "Game/AI/Action/actionNpcSwimMove.h"
#include "Game/AI/Action/actionNpcSwimNavMove.h"
#include "Game/AI/Action/actionNpcTebaFly.h"
#include "Game/AI/Action/actionNullASPlay.h"
#include "Game/AI/Action/actionObjBoardWoodTriangle01.h"
#include "Game/AI/Action/actionObservationPointAction.h"
#include "Game/AI/Action/actionOctarockBalloon.h"
#include "Game/AI/Action/actionOctarockBulletLExplode.h"
#include "Game/AI/Action/actionOctarockReloadWig.h"
#include "Game/AI/Action/actionOff.h"
#include "Game/AI/Action/actionOffMiss.h"
#include "Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.h"
#include "Game/AI/Action/actionOn.h"
#include "Game/AI/Action/actionOnCliffTurn.h"
#include "Game/AI/Action/actionOnCliffWait.h"
#include "Game/AI/Action/actionOnCorrect.h"
#include "Game/AI/Action/actionOnEnterSwapDropTableActor.h"
#include "Game/AI/Action/actionOnLeaveAttackInterval.h"
#include "Game/AI/Action/actionOnMUAssignSaveForUsed.h"
#include "Game/AI/Action/actionOneTimeEffectLocaterAction.h"
#include "Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h"
#include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h"
#include "Game/AI/Action/actionOnetimeChangeableASPlay.h"
#include "Game/AI/Action/actionOnetimeHoverASPlay.h"
#include "Game/AI/Action/actionOnetimeMoveASPlay.h"
#include "Game/AI/Action/actionOnetimeStopASPlay.h"
#include "Game/AI/Action/actionOnetimeStopASSyncPlay.h"
#include "Game/AI/Action/actionOpenClockTime.h"
#include "Game/AI/Action/actionOpenDungeonMessage.h"
#include "Game/AI/Action/actionOpenDungeonSmallTitle.h"
#include "Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.h"
#include "Game/AI/Action/actionOpenDungeonTitle.h"
#include "Game/AI/Action/actionOpenDungeonTitleSetLabel.h"
#include "Game/AI/Action/actionOpenEnduranceFloorNumber.h"
#include "Game/AI/Action/actionOpenGetDemoDialog.h"
#include "Game/AI/Action/actionOpenGetDemoDialogDressFairy.h"
#include "Game/AI/Action/actionOpenItemCategory.h"
#include "Game/AI/Action/actionOpenItemDownloadDemo.h"
#include "Game/AI/Action/actionOpenItemMenu.h"
#include "Game/AI/Action/actionOpenMap.h"
#include "Game/AI/Action/actionOpenMessageDialog.h"
#include "Game/AI/Action/actionOpenMessageDialogTrig.h"
#include "Game/AI/Action/actionOpenMessageDialogWithSkelAnm.h"
#include "Game/AI/Action/actionOpenPickup.h"
#include "Game/AI/Action/actionOpenPorch.h"
#include "Game/AI/Action/actionOpenPouchAddStockNum.h"
#include "Game/AI/Action/actionOpenThanksE3.h"
#include "Game/AI/Action/actionOwnedHorseObserveAction.h"
#include "Game/AI/Action/actionPauseMenuPlayerWait.h"
#include "Game/AI/Action/actionPhysBodyPartLod.h"
#include "Game/AI/Action/actionPlayASForAnimalUnit.h"
#include "Game/AI/Action/actionPlayASForAnimalUnitRestricted.h"
#include "Game/AI/Action/actionPlayASForDemo.h"
#include "Game/AI/Action/actionPlayASForDemoPreMove.h"
#include "Game/AI/Action/actionPlayASForDemoWithSword.h"
#include "Game/AI/Action/actionPlayASForTimeline.h"
#include "Game/AI/Action/actionPlayASForTimelineWithSword.h"
#include "Game/AI/Action/actionPlayerActionClimb.h"
#include "Game/AI/Action/actionPlayerAnchorMove.h"
#include "Game/AI/Action/actionPlayerAreaInOutSendMessage.h"
#include "Game/AI/Action/actionPlayerAtnMove.h"
#include "Game/AI/Action/actionPlayerAtnWait.h"
#include "Game/AI/Action/actionPlayerBackJump.h"
#include "Game/AI/Action/actionPlayerBackJumpLand.h"
#include "Game/AI/Action/actionPlayerBeamMove.h"
#include "Game/AI/Action/actionPlayerBeetleSubject.h"
#include "Game/AI/Action/actionPlayerBindSheikPad.h"
#include "Game/AI/Action/actionPlayerBow.h"
#include "Game/AI/Action/actionPlayerBowFall.h"
#include "Game/AI/Action/actionPlayerCalmHorseDown.h"
#include "Game/AI/Action/actionPlayerCaught.h"
#include "Game/AI/Action/actionPlayerCleaningAround.h"
#include "Game/AI/Action/actionPlayerClimbRest.h"
#include "Game/AI/Action/actionPlayerControl.h"
#include "Game/AI/Action/actionPlayerCutAfterJump.h"
#include "Game/AI/Action/actionPlayerCutAfterJust.h"
#include "Game/AI/Action/actionPlayerCutDash.h"
#include "Game/AI/Action/actionPlayerCutFall.h"
#include "Game/AI/Action/actionPlayerCutHorseJump.h"
#include "Game/AI/Action/actionPlayerCutHorseJumpLand.h"
#include "Game/AI/Action/actionPlayerCutJump.h"
#include "Game/AI/Action/actionPlayerCutNormal.h"
#include "Game/AI/Action/actionPlayerCutReverse.h"
#include "Game/AI/Action/actionPlayerCutTurn.h"
#include "Game/AI/Action/actionPlayerCutTurnLSword.h"
#include "Game/AI/Action/actionPlayerDamage.h"
#include "Game/AI/Action/actionPlayerDead.h"
#include "Game/AI/Action/actionPlayerDeadWait.h"
#include "Game/AI/Action/actionPlayerDemoAccelerateHorse.h"
#include "Game/AI/Action/actionPlayerDemoAirWait.h"
#include "Game/AI/Action/actionPlayerDemoWait.h"
#include "Game/AI/Action/actionPlayerDestinationMove.h"
#include "Game/AI/Action/actionPlayerDestinationTurn.h"
#include "Game/AI/Action/actionPlayerDestinationTurnRefActor.h"
#include "Game/AI/Action/actionPlayerDestinationTurnStarter.h"
#include "Game/AI/Action/actionPlayerDestinationTurnWithAnim.h"
#include "Game/AI/Action/actionPlayerDisplayWait.h"
#include "Game/AI/Action/actionPlayerDiveMove.h"
#include "Game/AI/Action/actionPlayerDoorPullOpen.h"
#include "Game/AI/Action/actionPlayerDoorPushOpen.h"
#include "Game/AI/Action/actionPlayerDrown.h"
#include "Game/AI/Action/actionPlayerElectric.h"
#include "Game/AI/Action/actionPlayerEmitEquipmentNoise.h"
#include "Game/AI/Action/actionPlayerEquipHaveMasterSword.h"
#include "Game/AI/Action/actionPlayerEquipNearMasterSword.h"
#include "Game/AI/Action/actionPlayerEventStartWait.h"
#include "Game/AI/Action/actionPlayerFall.h"
#include "Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.h"
#include "Game/AI/Action/actionPlayerFrontRoll.h"
#include "Game/AI/Action/actionPlayerGrabPut.h"
#include "Game/AI/Action/actionPlayerGrabReady.h"
#include "Game/AI/Action/actionPlayerGrabStand.h"
#include "Game/AI/Action/actionPlayerGrabThrow.h"
#include "Game/AI/Action/actionPlayerGrabUp.h"
#include "Game/AI/Action/actionPlayerGrabUpAnmStop.h"
#include "Game/AI/Action/actionPlayerGrabWait.h"
#include "Game/AI/Action/actionPlayerGuardBreak.h"
#include "Game/AI/Action/actionPlayerGuardJust.h"
#include "Game/AI/Action/actionPlayerGuardJustFall.h"
#include "Game/AI/Action/actionPlayerGuardSlip.h"
#include "Game/AI/Action/actionPlayerHangWallCatch.h"
#include "Game/AI/Action/actionPlayerHell.h"
#include "Game/AI/Action/actionPlayerHellNoFade.h"
#include "Game/AI/Action/actionPlayerHellStartWait.h"
#include "Game/AI/Action/actionPlayerHide.h"
#include "Game/AI/Action/actionPlayerHoldUpDRC.h"
#include "Game/AI/Action/actionPlayerHorseGetOff.h"
#include "Game/AI/Action/actionPlayerHorseGetOffInDemo.h"
#include "Game/AI/Action/actionPlayerHorseJump.h"
#include "Game/AI/Action/actionPlayerIce.h"
#include "Game/AI/Action/actionPlayerIceBlockRemove.h"
#include "Game/AI/Action/actionPlayerIceBreak.h"
#include "Game/AI/Action/actionPlayerIceGrabReady.h"
#include "Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.h"
#include "Game/AI/Action/actionPlayerJump.h"
#include "Game/AI/Action/actionPlayerKokkoGlide.h"
#include "Game/AI/Action/actionPlayerLadderDownEnd.h"
#include "Game/AI/Action/actionPlayerLadderDownStart.h"
#include "Game/AI/Action/actionPlayerLadderJump.h"
#include "Game/AI/Action/actionPlayerLadderJumpLand.h"
#include "Game/AI/Action/actionPlayerLadderMove.h"
#include "Game/AI/Action/actionPlayerLadderToClimb.h"
#include "Game/AI/Action/actionPlayerLadderUpEnd.h"
#include "Game/AI/Action/actionPlayerLadderUpStart.h"
#include "Game/AI/Action/actionPlayerLand.h"
#include "Game/AI/Action/actionPlayerLandDamage.h"
#include "Game/AI/Action/actionPlayerLargeDamage.h"
#include "Game/AI/Action/actionPlayerLargeDamageUp.h"
#include "Game/AI/Action/actionPlayerLaunch.h"
#include "Game/AI/Action/actionPlayerLookAtObject.h"
#include "Game/AI/Action/actionPlayerLookAtObjectNow.h"
#include "Game/AI/Action/actionPlayerLookAtTheFront.h"
#include "Game/AI/Action/actionPlayerMagnetSubject.h"
#include "Game/AI/Action/actionPlayerMasterSwordEquip.h"
#include "Game/AI/Action/actionPlayerMiddleDamage.h"
#include "Game/AI/Action/actionPlayerMove.h"
#include "Game/AI/Action/actionPlayerNavMeshMove.h"
#include "Game/AI/Action/actionPlayerParashawlGlide.h"
#include "Game/AI/Action/actionPlayerPickUp.h"
#include "Game/AI/Action/actionPlayerPlayASAdapt.h"
#include "Game/AI/Action/actionPlayerPullSword.h"
#include "Game/AI/Action/actionPlayerPullSwordFirstFail.h"
#include "Game/AI/Action/actionPlayerRailMove.h"
#include "Game/AI/Action/actionPlayerReleaseMasterSowrd.h"
#include "Game/AI/Action/actionPlayerRemainsBlow.h"
#include "Game/AI/Action/actionPlayerRequestRecreateDyeArmor.h"
#include "Game/AI/Action/actionPlayerRideHorse.h"
#include "Game/AI/Action/actionPlayerRideJump.h"
#include "Game/AI/Action/actionPlayerSelfCamera.h"
#include "Game/AI/Action/actionPlayerSetVisibleWeapon.h"
#include "Game/AI/Action/actionPlayerSetWakeUpMtx.h"
#include "Game/AI/Action/actionPlayerShieldRideMove.h"
#include "Game/AI/Action/actionPlayerShock.h"
#include "Game/AI/Action/actionPlayerSideStep.h"
#include "Game/AI/Action/actionPlayerSideStepLand.h"
#include "Game/AI/Action/actionPlayerSitEnd.h"
#include "Game/AI/Action/actionPlayerSitStart.h"
#include "Game/AI/Action/actionPlayerSitWait.h"
#include "Game/AI/Action/actionPlayerSkin.h"
#include "Game/AI/Action/actionPlayerSleep.h"
#include "Game/AI/Action/actionPlayerSlide.h"
#include "Game/AI/Action/actionPlayerSlideLand.h"
#include "Game/AI/Action/actionPlayerSlippingDown.h"
#include "Game/AI/Action/actionPlayerSpAttack.h"
#include "Game/AI/Action/actionPlayerSquatDamage.h"
#include "Game/AI/Action/actionPlayerSquatMove.h"
#include "Game/AI/Action/actionPlayerSquatWait.h"
#include "Game/AI/Action/actionPlayerStainCarryWait.h"
#include "Game/AI/Action/actionPlayerStainWait.h"
#include "Game/AI/Action/actionPlayerStepAttack.h"
#include "Game/AI/Action/actionPlayerStepGuardJust.h"
#include "Game/AI/Action/actionPlayerStepMove.h"
#include "Game/AI/Action/actionPlayerStoleOpen.h"
#include "Game/AI/Action/actionPlayerStopInAir.h"
#include "Game/AI/Action/actionPlayerSubjectWait.h"
#include "Game/AI/Action/actionPlayerSuperBlow.h"
#include "Game/AI/Action/actionPlayerSuperJump.h"
#include "Game/AI/Action/actionPlayerSuperJumpCharge.h"
#include "Game/AI/Action/actionPlayerSwimDamage.h"
#include "Game/AI/Action/actionPlayerSwimDash.h"
#include "Game/AI/Action/actionPlayerSwimJump.h"
#include "Game/AI/Action/actionPlayerSwimLand.h"
#include "Game/AI/Action/actionPlayerSwimMove.h"
#include "Game/AI/Action/actionPlayerSwimSpinAttack.h"
#include "Game/AI/Action/actionPlayerSwimWait.h"
#include "Game/AI/Action/actionPlayerSwitchHang.h"
#include "Game/AI/Action/actionPlayerTalk.h"
#include "Game/AI/Action/actionPlayerTreeClimb.h"
#include "Game/AI/Action/actionPlayerTurnAndLookToObject.h"
#include "Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h"
#include "Game/AI/Action/actionPlayerTurnInner.h"
#include "Game/AI/Action/actionPlayerTwiceJump.h"
#include "Game/AI/Action/actionPlayerUnbindSheikPad.h"
#include "Game/AI/Action/actionPlayerUnequip.h"
#include "Game/AI/Action/actionPlayerUpdateEquip.h"
#include "Game/AI/Action/actionPlayerWait.h"
#include "Game/AI/Action/actionPlayerWakeBoard.h"
#include "Game/AI/Action/actionPlayerWakeBoardEnd.h"
#include "Game/AI/Action/actionPlayerWakeBoardGoal.h"
#include "Game/AI/Action/actionPlayerWakeBoardReady.h"
#include "Game/AI/Action/actionPlayerWallDashUp.h"
#include "Game/AI/Action/actionPlayerWallJump.h"
#include "Game/AI/Action/actionPlayerWallSlip.h"
#include "Game/AI/Action/actionPlayerWarp.h"
#include "Game/AI/Action/actionPlayerWarpEffectValueSetter.h"
#include "Game/AI/Action/actionPlayerWaterDivingJump.h"
#include "Game/AI/Action/actionPlayerWaterFall.h"
#include "Game/AI/Action/actionPlayerWaterFallJump.h"
#include "Game/AI/Action/actionPlayerWeaponThrow.h"
#include "Game/AI/Action/actionPlayerZoraJump.h"
#include "Game/AI/Action/actionPlayerZoraRide.h"
#include "Game/AI/Action/actionPowerupRune.h"
#include "Game/AI/Action/actionPreAttack.h"
#include "Game/AI/Action/actionPreJumpAttack.h"
#include "Game/AI/Action/actionPredictVacuumShoot.h"
#include "Game/AI/Action/actionPreductVacuumBurstShoot.h"
#include "Game/AI/Action/actionPriestBossAimBeam.h"
#include "Game/AI/Action/actionPriestBossAimBeamWithAS.h"
#include "Game/AI/Action/actionPriestBossBeamMove.h"
#include "Game/AI/Action/actionPriestBossBlownOff.h"
#include "Game/AI/Action/actionPriestBossClonesSpawn.h"
#include "Game/AI/Action/actionPriestBossClonesSpawnForDemo.h"
#include "Game/AI/Action/actionPriestBossFastWarpMove.h"
#include "Game/AI/Action/actionPriestBossMove.h"
#include "Game/AI/Action/actionPriestBossShadowCloneVanish.h"
#include "Game/AI/Action/actionPriestBossSideMove.h"
#include "Game/AI/Action/actionPriestBossSlowWarpMove.h"
#include "Game/AI/Action/actionPuddle.h"
#include "Game/AI/Action/actionPullOut.h"
#include "Game/AI/Action/actionPulleyChainASControl.h"
#include "Game/AI/Action/actionPunchAttack.h"
#include "Game/AI/Action/actionPutFromParent.h"
#include "Game/AI/Action/actionRagdollFreeze.h"
#include "Game/AI/Action/actionRailMove.h"
#include "Game/AI/Action/actionRandomJump.h"
#include "Game/AI/Action/actionRebound.h"
#include "Game/AI/Action/actionReboundHit.h"
#include "Game/AI/Action/actionReceiveTerror.h"
#include "Game/AI/Action/actionRecoverMasterSword.h"
#include "Game/AI/Action/actionReflectThrown.h"
#include "Game/AI/Action/actionRegistedActorBroadCastMessage.h"
#include "Game/AI/Action/actionRegistedActorDeadCheck.h"
#include "Game/AI/Action/actionReloadArrow.h"
#include "Game/AI/Action/actionRemainElectricCannonBeamFire.h"
#include "Game/AI/Action/actionRemainElectricCannonBeamHerald.h"
#include "Game/AI/Action/actionRemainElectricCannonCharge.h"
#include "Game/AI/Action/actionRemainsElectricWeakPointWait.h"
#include "Game/AI/Action/actionRemainsFireDroneRailMove.h"
#include "Game/AI/Action/actionRemainsFireDroneRailStop.h"
#include "Game/AI/Action/actionRemainsFireTailAttack.h"
#include "Game/AI/Action/actionRemainsFireYunBoFlagControl.h"
#include "Game/AI/Action/actionRemainsWaterBulletExplode.h"
#include "Game/AI/Action/actionRemainsWaterBulletRevive.h"
#include "Game/AI/Action/actionRemainsWaterBulletShooter.h"
#include "Game/AI/Action/actionRemainsWaterBulletWait.h"
#include "Game/AI/Action/actionRemainsWaterChaseBulletFall.h"
#include "Game/AI/Action/actionRemainsWaterChaseBulletMove.h"
#include "Game/AI/Action/actionRemainsWaterExplodeBulletMove.h"
#include "Game/AI/Action/actionRemainsWindBarrier.h"
#include "Game/AI/Action/actionRemoveRigidBody.h"
#include "Game/AI/Action/actionRemoveSensor.h"
#include "Game/AI/Action/actionReqCreateManufactedEquipItem.h"
#include "Game/AI/Action/actionRequestCreateHCIModel.h"
#include "Game/AI/Action/actionRequestEvent.h"
#include "Game/AI/Action/actionRequestEventFromMapUnit.h"
#include "Game/AI/Action/actionRequestOpenPopUpHelp.h"
#include "Game/AI/Action/actionReserveParashawlStart.h"
#include "Game/AI/Action/actionResetChemicalStateNeutral.h"
#include "Game/AI/Action/actionResetGimmick.h"
#include "Game/AI/Action/actionResetMasterSwordForceState.h"
#include "Game/AI/Action/actionResetPlayerPullSwordStartLife.h"
#include "Game/AI/Action/actionResetRemainsMapState.h"
#include "Game/AI/Action/actionRestartStageFromGameOver.h"
#include "Game/AI/Action/actionRestorePlayerPosAndRotate.h"
#include "Game/AI/Action/actionRestorePouchForQuest.h"
#include "Game/AI/Action/actionReuseActorDelete.h"
#include "Game/AI/Action/actionReviveEnemies.h"
#include "Game/AI/Action/actionRideHorse.h"
#include "Game/AI/Action/actionRideHorseAction.h"
#include "Game/AI/Action/actionRideHorseForEventAction.h"
#include "Game/AI/Action/actionRisingAirOneTime.h"
#include "Game/AI/Action/actionRodMagicPhysBall.h"
#include "Game/AI/Action/actionRodMagicPhysBallDivision.h"
#include "Game/AI/Action/actionRopeNormal.h"
#include "Game/AI/Action/actionRotate.h"
#include "Game/AI/Action/actionRotatedWait.h"
#include "Game/AI/Action/actionRun.h"
#include "Game/AI/Action/actionSSMagneStickAcceptorAccept.h"
#include "Game/AI/Action/actionSSMagneStickAcceptorReject.h"
#include "Game/AI/Action/actionSandwichDetectionAreaTag.h"
#include "Game/AI/Action/actionSandwichDetectionAreaTagSimple.h"
#include "Game/AI/Action/actionSandwormASPlay.h"
#include "Game/AI/Action/actionSandwormBlownOff.h"
#include "Game/AI/Action/actionSandwormDamageJumpReaction.h"
#include "Game/AI/Action/actionSandwormJumpTackle.h"
#include "Game/AI/Action/actionSandwormMove.h"
#include "Game/AI/Action/actionSandwormNavMove.h"
#include "Game/AI/Action/actionSandwormTackleMove.h"
#include "Game/AI/Action/actionSceneBgmCtrlAction.h"
#include "Game/AI/Action/actionSceneSoundCtrlAction.h"
#include "Game/AI/Action/actionSceneSoundKillDuckingAction.h"
#include "Game/AI/Action/actionSceneSoundNotifyTalkAction.h"
#include "Game/AI/Action/actionSceneSoundSetEndProcAction.h"
#include "Game/AI/Action/actionSceneSoundSetStartProcAction.h"
#include "Game/AI/Action/actionSceneSoundStartDuckingAction.h"
#include "Game/AI/Action/actionSceneSoundStopDuckingAction.h"
#include "Game/AI/Action/actionScrapEquip.h"
#include "Game/AI/Action/actionSearch.h"
#include "Game/AI/Action/actionSellPictureBookUIDemo.h"
#include "Game/AI/Action/actionSendMessage4YunBoCannon.h"
#include "Game/AI/Action/actionSendMessageBroadCast.h"
#include "Game/AI/Action/actionSendPlayerNoticeMessage.h"
#include "Game/AI/Action/actionSendSignalAction.h"
#include "Game/AI/Action/actionSendSignalForSignalFlowAct.h"
#include "Game/AI/Action/actionSendTargetActorRequestShareAwn.h"
#include "Game/AI/Action/actionSeqPunchByASEvent.h"
#include "Game/AI/Action/actionSetActorNameToGameDataString.h"
#include "Game/AI/Action/actionSetBloodyMoonEnv.h"
#include "Game/AI/Action/actionSetChallengeIcon.h"
#include "Game/AI/Action/actionSetChemicalWeaponPower.h"
#include "Game/AI/Action/actionSetComebackPosition.h"
#include "Game/AI/Action/actionSetCookItemInDemo.h"
#include "Game/AI/Action/actionSetCurrentDungeonClearFlag.h"
#include "Game/AI/Action/actionSetDispHeartGauge.h"
#include "Game/AI/Action/actionSetDispStaminaGauge.h"
#include "Game/AI/Action/actionSetEnableRayHit.h"
#include "Game/AI/Action/actionSetEnableWaterHit.h"
#include "Game/AI/Action/actionSetEnterDungeonFlag.h"
#include "Game/AI/Action/actionSetExtraEnergyOfPlayer.h"
#include "Game/AI/Action/actionSetExtraLifeOfPlayer.h"
#include "Game/AI/Action/actionSetFrameASPlay.h"
#include "Game/AI/Action/actionSetGetFlag.h"
#include "Game/AI/Action/actionSetGetFlagByActorName.h"
#include "Game/AI/Action/actionSetGravityFactor.h"
#include "Game/AI/Action/actionSetHorseFamiliarityPassedFlag.h"
#include "Game/AI/Action/actionSetImpulseDamageMin.h"
#include "Game/AI/Action/actionSetInstEventFlag.h"
#include "Game/AI/Action/actionSetInstantTemperture.h"
#include "Game/AI/Action/actionSetLinkTagBasic.h"
#include "Game/AI/Action/actionSetMaterialVisible.h"
#include "Game/AI/Action/actionSetOpenState.h"
#include "Game/AI/Action/actionSetOwnedHorseAS.h"
#include "Game/AI/Action/actionSetPlayerDrawingSword.h"
#include "Game/AI/Action/actionSetPlayerStateToUnequipAndWait.h"
#include "Game/AI/Action/actionSetQuestStepAction.h"
#include "Game/AI/Action/actionSetRequestAttention.h"
#include "Game/AI/Action/actionSetResetPos.h"
#include "Game/AI/Action/actionSetRetryDataAction.h"
#include "Game/AI/Action/actionSetTargetFrameMtx.h"
#include "Game/AI/Action/actionSetTgIgnoreObstacle.h"
#include "Game/AI/Action/actionSetTreasure.h"
#include "Game/AI/Action/actionSetTreasureBoxOpenAndClose.h"
#include "Game/AI/Action/actionSetWanderPathIndex.h"
#include "Game/AI/Action/actionSetWorldRotOffsetFromTransBone.h"
#include "Game/AI/Action/actionSetupGetDemoModeNumUi.h"
#include "Game/AI/Action/actionShelterFromRain.h"
#include "Game/AI/Action/actionShiekSensorPlusDownloadDemo.h"
#include "Game/AI/Action/actionShock.h"
#include "Game/AI/Action/actionShockDynamicWeapon.h"
#include "Game/AI/Action/actionShockWave.h"
#include "Game/AI/Action/actionShootArrow.h"
#include "Game/AI/Action/actionShootingStarBrightTower.h"
#include "Game/AI/Action/actionShootingStartFlying.h"
#include "Game/AI/Action/actionShopFixedItemNum.h"
#include "Game/AI/Action/actionShowMemoryPhoto.h"
#include "Game/AI/Action/actionShowPhoto.h"
#include "Game/AI/Action/actionShutterClose.h"
#include "Game/AI/Action/actionShutterCloseWait.h"
#include "Game/AI/Action/actionShutterOpen.h"
#include "Game/AI/Action/actionShutterOpenWait.h"
#include "Game/AI/Action/actionSideStep.h"
#include "Game/AI/Action/actionSideStepWait.h"
#include "Game/AI/Action/actionSideWalk.h"
#include "Game/AI/Action/actionSilentKilled.h"
#include "Game/AI/Action/actionSimpleGrabWithAS.h"
#include "Game/AI/Action/actionSimpleLineBeam.h"
#include "Game/AI/Action/actionSimpleOpenMessageDialogAction.h"
#include "Game/AI/Action/actionSimpleUniqueTalk.h"
#include "Game/AI/Action/actionSiteBossAvoid.h"
#include "Game/AI/Action/actionSiteBossBowBlowOff.h"
#include "Game/AI/Action/actionSiteBossBowChildDeviceBreak.h"
#include "Game/AI/Action/actionSiteBossBowHoldTurn.h"
#include "Game/AI/Action/actionSiteBossBowMoveForArrowRain.h"
#include "Game/AI/Action/actionSiteBossChemicalPlus.h"
#include "Game/AI/Action/actionSiteBossCreateChildDevice.h"
#include "Game/AI/Action/actionSiteBossCreateIceSplinter.h"
#include "Game/AI/Action/actionSiteBossDie.h"
#include "Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h"
#include "Game/AI/Action/actionSiteBossGetUpLinear.h"
#include "Game/AI/Action/actionSiteBossLswordAtkWithChemical.h"
#include "Game/AI/Action/actionSiteBossLswordFireBall.h"
#include "Game/AI/Action/actionSiteBossLswordFirstCreateFBall.h"
#include "Game/AI/Action/actionSiteBossLswordPostWarp.h"
#include "Game/AI/Action/actionSiteBossLswordPreWarp.h"
#include "Game/AI/Action/actionSiteBossLswordThrowFireBall.h"
#include "Game/AI/Action/actionSiteBossLswordTornadoAttack.h"
#include "Game/AI/Action/actionSiteBossLswordTornadoEnd.h"
#include "Game/AI/Action/actionSiteBossLswordWhirlSlash.h"
#include "Game/AI/Action/actionSiteBossMove.h"
#include "Game/AI/Action/actionSiteBossMoveAndAttack.h"
#include "Game/AI/Action/actionSiteBossShieldBashAttack.h"
#include "Game/AI/Action/actionSiteBossShootArrowRain.h"
#include "Game/AI/Action/actionSiteBossShootIceSplinter.h"
#include "Game/AI/Action/actionSiteBossShootNormalArrow.h"
#include "Game/AI/Action/actionSiteBossSpearAttackBase.h"
#include "Game/AI/Action/actionSiteBossSpearAttackVertical.h"
#include "Game/AI/Action/actionSiteBossSpearBlownOff.h"
#include "Game/AI/Action/actionSiteBossSpearChangeWaterLevel.h"
#include "Game/AI/Action/actionSiteBossSwordAfterImageAction.h"
#include "Game/AI/Action/actionSiteBossSwordAfterImageMove.h"
#include "Game/AI/Action/actionSiteBossSwordAttackBase.h"
#include "Game/AI/Action/actionSiteBossSwordBlowOff.h"
#include "Game/AI/Action/actionSiteBossSwordChemicalPlus.h"
#include "Game/AI/Action/actionSiteBossSwordCreateIronPile.h"
#include "Game/AI/Action/actionSiteBossSwordGuard.h"
#include "Game/AI/Action/actionSiteBossSwordGuardBreak.h"
#include "Game/AI/Action/actionSiteBossSwordMove.h"
#include "Game/AI/Action/actionSiteBossSwordShieldRepair.h"
#include "Game/AI/Action/actionSiteBossSwordSlowMove.h"
#include "Game/AI/Action/actionSiteBossSwordThrowElectricBall.h"
#include "Game/AI/Action/actionSiteBossSwordWhirlSlash.h"
#include "Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.h"
#include "Game/AI/Action/actionSiteBossThrowParts.h"
#include "Game/AI/Action/actionSleep.h"
#include "Game/AI/Action/actionSlideMoveViewTarget.h"
#include "Game/AI/Action/actionSlippedBackWalk.h"
#include "Game/AI/Action/actionSlippedCircleWalk.h"
#include "Game/AI/Action/actionSlippedWalk.h"
#include "Game/AI/Action/actionSmallDamage.h"
#include "Game/AI/Action/actionSmallDamageBackward.h"
#include "Game/AI/Action/actionSmallDamageDirectPreTargetBack.h"
#include "Game/AI/Action/actionSmallDamageDirectPreTargetBone.h"
#include "Game/AI/Action/actionSoundOcclusionTagAction.h"
#include "Game/AI/Action/actionSoundOcclusionTagRemainsWater.h"
#include "Game/AI/Action/actionSoundProxyRootAction.h"
#include "Game/AI/Action/actionSoundReverbAreaTagAction.h"
#include "Game/AI/Action/actionSoundShieldingAreaTagAction.h"
#include "Game/AI/Action/actionSoundTrigger.h"
#include "Game/AI/Action/actionSoundTriggerFadeAction.h"
#include "Game/AI/Action/actionSpinFlyAttack.h"
#include "Game/AI/Action/actionSpotBgmTriggerAction.h"
#include "Game/AI/Action/actionSpreadToEnemy.h"
#include "Game/AI/Action/actionStalEnemyBlownOff.h"
#include "Game/AI/Action/actionStalEnemyDie.h"
#include "Game/AI/Action/actionStalEnemyHeadShotReaction.h"
#include "Game/AI/Action/actionStalEnemyHideWait.h"
#include "Game/AI/Action/actionStalPartCatch.h"
#include "Game/AI/Action/actionStartHeartDemo.h"
#include "Game/AI/Action/actionStartLifeUpDemo.h"
#include "Game/AI/Action/actionStartMapOpenDemo.h"
#include "Game/AI/Action/actionStartShiekSensorGaugeDemo.h"
#include "Game/AI/Action/actionStartStaminaUpDemo.h"
#include "Game/AI/Action/actionStartupTelescope.h"
#include "Game/AI/Action/actionStepDoubleAttack.h"
#include "Game/AI/Action/actionStepDoubleLargeAttack.h"
#include "Game/AI/Action/actionStick.h"
#include "Game/AI/Action/actionStopASIgnite.h"
#include "Game/AI/Action/actionStopASPlay.h"
#include "Game/AI/Action/actionStopAllDemoSoundAction.h"
#include "Game/AI/Action/actionStopChargeChemicalWeaponPower.h"
#include "Game/AI/Action/actionStopCliffTongueAttack.h"
#include "Game/AI/Action/actionStopEventMiniGameTime.h"
#include "Game/AI/Action/actionStopForLimitedTime.h"
#include "Game/AI/Action/actionStopJump.h"
#include "Game/AI/Action/actionStorePlayerPosAndRotate.h"
#include "Game/AI/Action/actionStrangeBeacon.h"
#include "Game/AI/Action/actionStun.h"
#include "Game/AI/Action/actionSubAnmBlownOff.h"
#include "Game/AI/Action/actionSubAnmKnockBackShock.h"
#include "Game/AI/Action/actionSubAnmSmallDamage.h"
#include "Game/AI/Action/actionSunMove.h"
#include "Game/AI/Action/actionSwarmAreaDamaged.h"
#include "Game/AI/Action/actionSwarmChemicalDamaged.h"
#include "Game/AI/Action/actionSwarmDamaged.h"
#include "Game/AI/Action/actionSwarmFlyAttack.h"
#include "Game/AI/Action/actionSwarmFlyMove.h"
#include "Game/AI/Action/actionSwarmGullMove.h"
#include "Game/AI/Action/actionSwarmLevelFlyMove.h"
#include "Game/AI/Action/actionSweepCollision.h"
#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h"
#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h"
#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.h"
#include "Game/AI/Action/actionSwimGetUp.h"
#include "Game/AI/Action/actionSwimMove.h"
#include "Game/AI/Action/actionSwimMoveASHoldEvent.h"
#include "Game/AI/Action/actionSwimMoveOneTimeAS.h"
#include "Game/AI/Action/actionSwimNoticeTurn.h"
#include "Game/AI/Action/actionSwimSmallDamage.h"
#include "Game/AI/Action/actionSwimTurn.h"
#include "Game/AI/Action/actionSwitchElectricOff.h"
#include "Game/AI/Action/actionSwitchElectricOn.h"
#include "Game/AI/Action/actionSwitchPlayerEquipment.h"
#include "Game/AI/Action/actionSwitchStepSliderConstraint.h"
#include "Game/AI/Action/actionSwitchStepSliderConstraintOnce.h"
#include "Game/AI/Action/actionSwitchWindmill.h"
#include "Game/AI/Action/actionSystemApplyEnvSetAction.h"
#include "Game/AI/Action/actionSystemDelete.h"
#include "Game/AI/Action/actionSystemFadeOutSleep.h"
#include "Game/AI/Action/actionSystemHide.h"
#include "Game/AI/Action/actionSystemHideChase.h"
#include "Game/AI/Action/actionSystemSetWindAction.h"
#include "Game/AI/Action/actionSystemSleep.h"
#include "Game/AI/Action/actionSystemWarp.h"
#include "Game/AI/Action/actionTakeoffFromCeilLookTarget.h"
#include "Game/AI/Action/actionTargetCircleGuardWalk.h"
#include "Game/AI/Action/actionTargetCircleMoveKeepDist.h"
#include "Game/AI/Action/actionTargetCircleSwim.h"
#include "Game/AI/Action/actionTargetCircleWalk.h"
#include "Game/AI/Action/actionTeachPlayerInAreaForRefActor.h"
#include "Game/AI/Action/actionTeleport.h"
#include "Game/AI/Action/actionTeleportForceApperPosition.h"
#include "Game/AI/Action/actionTeleportTargetFrontInAir.h"
#include "Game/AI/Action/actionTerrainCalcCenter.h"
#include "Game/AI/Action/actionTerrainHideCenter.h"
#include "Game/AI/Action/actionTestAction.h"
#include "Game/AI/Action/actionThrow.h"
#include "Game/AI/Action/actionThrowLeft.h"
#include "Game/AI/Action/actionThrowRight.h"
#include "Game/AI/Action/actionThrowWeaponByBodyCenter.h"
#include "Game/AI/Action/actionThrowWeaponRight.h"
#include "Game/AI/Action/actionThrown.h"
#include "Game/AI/Action/actionThrownAndBreak.h"
#include "Game/AI/Action/actionThrownDown.h"
#include "Game/AI/Action/actionThrownSpear.h"
#include "Game/AI/Action/actionTimeSpecControllerRumble.h"
#include "Game/AI/Action/actionTimeredASPlay.h"
#include "Game/AI/Action/actionTimeredHorseRideViewWait.h"
#include "Game/AI/Action/actionTimeredNeckSpin.h"
#include "Game/AI/Action/actionTimeredPreJumpAttack.h"
#include "Game/AI/Action/actionToCDungeon.h"
#include "Game/AI/Action/actionTornadoMove.h"
#include "Game/AI/Action/actionTowingBrake.h"
#include "Game/AI/Action/actionTreasureBoxBurnedOut.h"
#include "Game/AI/Action/actionTreasureBoxOpenWait.h"
#include "Game/AI/Action/actionTriggerAllPartsSleep.h"
#include "Game/AI/Action/actionTumble.h"
#include "Game/AI/Action/actionTurn.h"
#include "Game/AI/Action/actionTurnAndChargeAndShoot.h"
#include "Game/AI/Action/actionTurnAndLookAtToObjectNow.h"
#include "Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h"
#include "Game/AI/Action/actionTurnAndLookToObject.h"
#include "Game/AI/Action/actionTurnIgnite.h"
#include "Game/AI/Action/actionTurnToEmptySpace.h"
#include "Game/AI/Action/actionTurnWithAS.h"
#include "Game/AI/Action/actionUKingEmitEffectLoopAction.h"
#include "Game/AI/Action/actionUnarmedAttack.h"
#include "Game/AI/Action/actionUnarmedLargeAttack.h"
#include "Game/AI/Action/actionUpdateDataByGetDemoAction.h"
#include "Game/AI/Action/actionUseNavMeshConnectAction.h"
#include "Game/AI/Action/actionVacuumedItemShootToTarget.h"
#include "Game/AI/Action/actionVanish.h"
#include "Game/AI/Action/actionViewLevelFlyMove.h"
#include "Game/AI/Action/actionWait.h"
#include "Game/AI/Action/actionWaitCloseItemDownloadDemo.h"
#include "Game/AI/Action/actionWaitForASTriggerEvent.h"
#include "Game/AI/Action/actionWaitForCloseFade.h"
#include "Game/AI/Action/actionWaitForFrame.h"
#include "Game/AI/Action/actionWaitForKeyInput.h"
#include "Game/AI/Action/actionWaitForStaminaUpDemoEnd.h"
#include "Game/AI/Action/actionWaitHeartDemo.h"
#include "Game/AI/Action/actionWaitMagneGear.h"
#include "Game/AI/Action/actionWaitMessageDialogEnd.h"
#include "Game/AI/Action/actionWaitOnObj.h"
#include "Game/AI/Action/actionWaitTimer.h"
#include "Game/AI/Action/actionWaitUntilLifeUpDemo.h"
#include "Game/AI/Action/actionWaitUntilMapOpenDemoEnd.h"
#include "Game/AI/Action/actionWaitWhileCreatingOwnedHorse.h"
#include "Game/AI/Action/actionWalk.h"
#include "Game/AI/Action/actionWarn.h"
#include "Game/AI/Action/actionWarpEffectValueSetter.h"
#include "Game/AI/Action/actionWarpMyHorse.h"
#include "Game/AI/Action/actionWarpOwnedHorse.h"
#include "Game/AI/Action/actionWarpPLAndResetGimmick.h"
#include "Game/AI/Action/actionWarpPLToPosAndResetGimmick.h"
#include "Game/AI/Action/actionWarpPlayer.h"
#include "Game/AI/Action/actionWarpPlayerToActor.h"
#include "Game/AI/Action/actionWarpPlayerToAnchor.h"
#include "Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.h"
#include "Game/AI/Action/actionWarpPlayerToDestination.h"
#include "Game/AI/Action/actionWarpPlayerToReferenceAnchor.h"
#include "Game/AI/Action/actionWarpToActor.h"
#include "Game/AI/Action/actionWarpToAnchor.h"
#include "Game/AI/Action/actionWarpToDynamicPos.h"
#include "Game/AI/Action/actionWarpToGameDataVec3f.h"
#include "Game/AI/Action/actionWarpToPos.h"
#include "Game/AI/Action/actionWarpToScheduleAnchor.h"
#include "Game/AI/Action/actionWarpToStaticAnchor.h"
#include "Game/AI/Action/actionWaterEmitter.h"
#include "Game/AI/Action/actionWaterExplode.h"
#include "Game/AI/Action/actionWaterFloatBase.h"
#include "Game/AI/Action/actionWaterFloatElectricParalysis.h"
#include "Game/AI/Action/actionWaterFloatFreeze.h"
#include "Game/AI/Action/actionWaterFloatIgniteToTarget.h"
#include "Game/AI/Action/actionWaterFloatWait.h"
#include "Game/AI/Action/actionWaterFloatWaitEx.h"
#include "Game/AI/Action/actionWaterSurfaceModelOnly.h"
#include "Game/AI/Action/actionWaterSurfaceMove.h"
#include "Game/AI/Action/actionWaterUpDownAnmDrivenMove.h"
#include "Game/AI/Action/actionWaterUpDownDrivenPreAttack.h"
#include "Game/AI/Action/actionWaterUpDownMove.h"
#include "Game/AI/Action/actionWeaponDrawn.h"
#include "Game/AI/Action/actionWeaponHold.h"
#include "Game/AI/Action/actionWeaponTrueFormEftCtrl.h"
#include "Game/AI/Action/actionWildHorseCreate.h"
#include "Game/AI/Action/actionWillBallAttack.h"
#include "Game/AI/Action/actionWillBallAvoidCenterDist.h"
#include "Game/AI/Action/actionWillBallParabolaAttack.h"
#include "Game/AI/Action/actionWindControl.h"
#include "Game/AI/Action/actionWindControlLength.h"
#include "Game/AI/Action/actionWindCutter.h"
#include "Game/AI/Action/actionWindmill_Wing.h"
#include "Game/AI/Action/actionWindmill_WingWithAutoAnime.h"
#include "Game/AI/Action/actionWizzrobeChanceTime.h"
#include "Game/AI/Action/actionWizzrobeSummon.h"
#include "Game/AI/Action/actionWizzrobeTurn.h"
#include "Game/AI/Action/actionWizzrobeVisibleWalk.h"
#include "Game/AI/Action/actionWolfLinkAmiiboRegister.h"
#include "Game/AI/Action/actionWolfLinkAmiiboWarp.h"
#include "Game/AI/Action/actionWolfLinkEvent.h"
#include "Game/AI/Action/actionXLinkEventCreateAction.h"
#include "Game/AI/Action/actionXLinkEventEnable.h"
#include "Game/AI/Action/actionXLinkEventFadeAction.h"
#include "Game/AI/Action/actionXLinkEventKillAction.h"
#include "Game/AI/Action/actionZoraHeroRescuePlayer.h"
#include "Game/AI/Action/actionZoraHeroWaterFallJump.h"
#include "Game/AI/Action/actionZoraSurfing.h"
#include "KingSystem/ActorSystem/actAiAction.h"
#include "KingSystem/ActorSystem/actionDummyAction.h"
namespace uking {
using Factory = ksys::act::ai::ActionFactory;
static Factory sActionFactories[] = {
{0x000d6823, Factory::make<action::PlayerLadderJump>},
{0x00309cea, Factory::make<action::PlayerBindSheikPad>},
{0x00633c1f, Factory::make<action::DragonItemShootUp>},
{0x0094be1c, Factory::make<action::AirOctaNoticeTurn>},
{0x00b3afc1, Factory::make<action::BowArrowHold>},
{0x00e46b13, Factory::make<action::Mimic>},
{0x00e88d8e, Factory::make<action::ForceMarkPosition>},
{0x0100099d, Factory::make<action::Angry>},
{0x01343e6e, Factory::make<action::StrangeBeacon>},
{0x0135b937, Factory::make<action::Die>},
{0x018b740e, Factory::make<action::EventChangeFadeColor>},
{0x01c5ce83, Factory::make<action::GrabLeftTurn>},
{0x01ca90bd, Factory::make<action::FallAttack>},
{0x01d048ba, Factory::make<action::CloseItemMenu>},
{0x021a7de5, Factory::make<action::ItemAmiiboCreateFromDropTable>},
{0x022448df, Factory::make<action::UnarmedAttack>},
{0x024b4bf9, Factory::make<action::MoveMainRidigBody>},
{0x025ce299, Factory::make<action::BowArrowShoot>},
{0x0285e229, Factory::make<action::WarpToDynamicPos>},
{0x02a37899, Factory::make<action::NPCDyeShopCloseMaterial>},
{0x02ac71f1, Factory::make<action::FixedMagneSliderBlock>},
{0x02f0c4ea, Factory::make<action::SwimEnemyAnmBackBlownOff>},
{0x030f7d21, Factory::make<action::FreeMoveByGuideBase>},
{0x031d2dc0, Factory::make<action::CheckHorseCustomizeEdit>},
{0x035306ef, Factory::make<action::SetOwnedHorseAS>},
{0x037b0d85, Factory::make<action::KorokFlowerAppear>},
{0x039a220a, Factory::make<action::GuardianMiniGuardBattleWalk>},
{0x03a12a58, Factory::make<action::EventSetCharaMainLightScale>},
{0x03c34f8e, Factory::make<action::NPCMakeArtifact>},
{0x03f24195, Factory::make<action::DownloadAlbum>},
{0x03f688c2, Factory::make<action::ForkClothOnOffASPlay>},
{0x044ce1a7, Factory::make<action::SimpleOpenMessageDialogAction>},
{0x0487a192, Factory::make<action::SystemSleep>},
{0x0496ceb8, Factory::make<action::OffMiss>},
{0x04aa5460, Factory::make<action::Catch>},
{0x04f447ef, Factory::make<action::DieAnm>},
{0x0587f020, Factory::make<action::EnvSeEmitPointInsectPlayAction>},
{0x05b6f645, Factory::make<action::ChuchuPreAttack>},
{0x05beac93, Factory::make<action::SendTargetActorRequestShareAwn>},
{0x05dfa8bf, Factory::make<action::ListenerFixPositionAction>},
{0x05fe1ad8, Factory::make<action::WaitCloseItemDownloadDemo>},
{0x06205589, Factory::make<action::PlayerCutReverse>},
{0x0625861d, Factory::make<action::SetBloodyMoonEnv>},
{0x0635adad, Factory::make<action::AtAndBodyOnWait>},
{0x066e971d, Factory::make<action::CameraChase>},
{0x06706e60, Factory::make<action::ForkAlwaysTargetVerticalRotate>},
{0x06aadf0b, Factory::make<action::PlayerSetVisibleWeapon>},
{0x06becb32, Factory::make<action::ForkASTrgShootArrowWithBaseBone>},
{0x06d039eb, Factory::make<action::RemainsFireTailAttack>},
{0x06fac188, Factory::make<action::OpenDungeonTitle>},
{0x0741858c, Factory::make<action::Windmill_WingWithAutoAnime>},
{0x07520fd1, Factory::make<action::HorseSaddleBindAction>},
{0x077a8b90, Factory::make<action::NPCReleaseHorse>},
{0x07c06320, Factory::make<action::BowArrowReload>},
{0x07d3b8f3, Factory::make<action::TowingBrake>},
{0x07e23668, Factory::make<action::AnchorSummon>},
{0x08245096, Factory::make<action::WolfLinkAmiiboWarp>},
{0x0850345b, Factory::make<action::ForkNoSlowTimer>},
{0x08b5afbc, Factory::make<action::StartStaminaUpDemo>},
{0x08c672b6, Factory::make<action::NPCHorseCustomReception>},
{0x09005391, Factory::make<action::EventMiniGameStart>},
{0x095eeaff, Factory::make<action::ZoraHeroRescuePlayer>},
{0x0989d24d, Factory::make<action::PlayerStainCarryWait>},
{0x099d393f, Factory::make<action::EventSuccessGet>},
{0x09bfaea7, Factory::make<action::ChuchuCommonDownTimer>},
{0x09f76511, Factory::make<action::NavMeshSlippedWalk>},
{0x0a020615, Factory::make<action::SetGetFlag>},
{0x0a353da3, Factory::make<action::KillAllDemoSoundAction>},
{0x0a83f093, Factory::make<action::RotatedWait>},
{0x0aa8490d, Factory::make<action::DemoEnemyReset>},
{0x0ac01bdd, Factory::make<action::AppearNumTargets>},
{0x0b6b1d71, Factory::make<action::ForkASTrgWeaponDrop>},
{0x0b6eafca, Factory::make<action::SiteBossLswordFireBall>},
{0x0b87d063, Factory::make<action::IgniteToTargetDir>},
{0x0b928b9a, Factory::make<action::CameraEventMove>},
{0x0bdded99, Factory::make<action::PlayerLargeDamageUp>},
{0x0bf5def4, Factory::make<action::WaterFloatWaitEx>},
{0x0c0c836b, Factory::make<action::GetItemAnotherActor>},
{0x0c6a0bc7, Factory::make<action::SetOpenState>},
{0x0c8f86b2, Factory::make<action::ExpandSensorSlowly>},
{0x0c907851, Factory::make<action::PlayerWarp>},
{0x0c95e55c, Factory::make<action::AreaFireObserve>},
{0x0c9c5482, Factory::make<action::HorseWaitAndLookAtNPC>},
{0x0cade46d, Factory::make<action::MotorcycleDisappear>},
{0x0cbe1b80, Factory::make<action::EventIncreaseRupeeAction>},
{0x0d3f9102, Factory::make<action::NPCWaitAction>},
{0x0dcbee30, Factory::make<action::PlayerLadderUpEnd>},
{0x0ddc79c1, Factory::make<action::ForkSetCustomWeather>},
{0x0df3946e, Factory::make<action::DungeonMoveReset>},
{0x0e0cadb9, Factory::make<action::NPCSellItem>},
{0x0e395d27, Factory::make<action::PlayerAnchorMove>},
{0x0e58435b, Factory::make<action::StepDoubleAttack>},
{0x0e86c525, Factory::make<action::ReserveParashawlStart>},
{0x0e8bfa6b, Factory::make<action::AnimalASPlayCheckMoveDir>},
{0x0f06512f, Factory::make<action::WildHorseCreate>},
{0x0f6d1ae4, Factory::make<action::OnMUAssignSaveForUsed>},
{0x0f74fd59, Factory::make<action::RemoveRigidBody>},
{0x0f7cc320, Factory::make<action::CameraEventOverwriteFar>},
{0x0f9d15b6, Factory::make<action::EventAppearCheckPointNum>},
{0x0f9fde2d, Factory::make<action::NPCSaleReception>},
{0x0fac296e, Factory::make<action::GrabAndShoot>},
{0x0fd5d8d6, Factory::make<action::WaitTimer>},
{0x10025ef5, Factory::make<action::SiteBossLswordPreWarp>},
{0x100b411a, Factory::make<action::EatForSunazarashiSPC>},
{0x10271818, Factory::make<action::PlayerGuardJustFall>},
{0x104315fe, Factory::make<action::PlayerDestinationMove>},
{0x1059ff61, Factory::make<action::PlayerCutFall>},
{0x107879bf, Factory::make<action::PlayerSwitchHang>},
{0x1120abfe, Factory::make<action::NavMeshWalk>},
{0x112e09dc, Factory::make<action::RandomJump>},
{0x113adaaa, Factory::make<action::SandwormBlownOff>},
{0x1164e986, Factory::make<action::AttackJumpToTarget>},
{0x118f92e4, Factory::make<action::DemoBeastGanonGrudgeDrop>},
{0x11cd5652, Factory::make<action::PlayerRemainsBlow>},
{0x121f02f5, Factory::make<action::ChemicalPhysHitBreakBall>},
{0x123333a2, Factory::make<action::Rebound>},
{0x12344bba, Factory::make<action::RemainsWaterBulletShooter>},
{0x129871c9, Factory::make<action::DemoResetBoneCtrl>},
{0x12b3ae04, Factory::make<action::FlyingCharacterFreeFallEx>},
{0x12eb118b, Factory::make<action::IgniteToTarget>},
{0x12fdb21b, Factory::make<action::NavMeshSwim>},
{0x134e3025, Factory::make<action::PowerupRune>},
{0x1354c4eb, Factory::make<action::PlayerClimbRest>},
{0x13b89603, Factory::make<action::HorseMoveToSafePos>},
{0x13c0ff51, Factory::make<action::HorseMoveToTargetAction>},
{0x13d267df, Factory::make<action::SiteBossSwordGuardBreak>},
{0x13dc5473, Factory::make<action::BattleCloseSlippedWalk>},
{0x13e3643f, Factory::make<action::ForkFixedAngleVacuumShootTarget>},
{0x13f11ba3, Factory::make<action::Off>},
{0x14041be8, Factory::make<action::GameDataSubFloat>},
{0x140f2d8b, Factory::make<action::ImmediateStopOwnedHorse>},
{0x143eb340, Factory::make<action::EmitEffectLoopAction>},
{0x14441f7e, Factory::make<action::UseNavMeshConnectAction>},
{0x144c0919, Factory::make<action::EventBgmStopAction>},
{0x145bcbee, Factory::make<action::FrontierSpotBgmTriggerAction>},
{0x1496a748, Factory::make<action::AnmUpDownMove>},
{0x14aa3d51, Factory::make<action::PlayerWaterDivingJump>},
{0x14c3a774, Factory::make<action::Vanish>},
{0x150ece86, Factory::make<action::PlayerLookAtObjectNow>},
{0x1527f16a, Factory::make<action::LookAtObjectSeachAwareness>},
{0x1558fc14, Factory::make<action::SweepCollision>},
{0x1565cded, Factory::make<action::FootStepCalcOn>},
{0x15e680b2, Factory::make<action::SandwormDamageJumpReaction>},
{0x15ff2b69, Factory::make<action::AnimMatrixDriven>},
{0x16308239, Factory::make<action::ChangeFreeMovingForDemo>},
{0x1677dc1a, Factory::make<action::ForkASTrgShootArrow>},
{0x1680c33b, Factory::make<action::CameraEventMultiTalk>},
{0x177e26d9, Factory::make<action::HorseReinsBindAction>},
{0x17aeb1b2, Factory::make<action::SetGravityFactor>},
{0x17b5fa4f, Factory::make<action::SetMaterialVisible>},
{0x1809cbcf, Factory::make<action::GuardianMiniFinalBeamMove>},
{0x182823ef, Factory::make<action::DemoFindPlayer>},
{0x1851ba00, Factory::make<action::DrowningDeath>},
{0x186f9c1c, Factory::make<action::LynelHighJumpAttack>},
{0x18711f2b, Factory::make<action::ItemConductorDemoBind>},
{0x187c39c9, Factory::make<action::HornUse>},
{0x18c77244, Factory::make<action::GuardianAimBeamWithAS>},
{0x18fc5395, Factory::make<action::SoundOcclusionTagRemainsWater>},
{0x192b7814, Factory::make<action::ForkAnimDriveTurn>},
{0x19570bf9, Factory::make<action::SmallDamageBackward>},
{0x19685516, Factory::make<action::OnLeaveAttackInterval>},
{0x197eb203, Factory::make<action::KorokTargetWait>},
{0x19bec09d, Factory::make<action::FreezedInIceWeapon>},
{0x19c799ff, Factory::make<action::ForkEmitChmFieldByContact>},
{0x19ea8e0c, Factory::make<action::EventSetEnableGrass>},
{0x19f385a4, Factory::make<action::TakeoffFromCeilLookTarget>},
{0x19faff3c, Factory::make<action::PlayerGrabStand>},
{0x1a0c0670, Factory::make<action::FreeMoveToNearGround>},
{0x1a4f5b83, Factory::make<action::ForkInWaterDropWeaponWithSpeed>},
{0x1a963c4d, Factory::make<action::ToCDungeon>},
{0x1aa7ebe7, Factory::make<action::SwimSmallDamage>},
{0x1aaad377, Factory::make<action::WarpMyHorse>},
{0x1b216042, Factory::make<action::SiteBossBowMoveForArrowRain>},
{0x1b23b50f, Factory::make<action::ForkIgniteCarriedActor>},
{0x1b2b56b1, Factory::make<action::SendMessage4YunBoCannon>},
{0x1b2bbbef, Factory::make<action::SwitchStepSliderConstraint>},
{0x1b536368, Factory::make<action::GelJumpTackle>},
{0x1b53ea15, Factory::make<action::MagneGearGrabbed>},
{0x1b5651e2, Factory::make<action::BeamMove>},
{0x1b631a15, Factory::make<action::PlayerStepGuardJust>},
{0x1b8c920d, Factory::make<action::WarpToActor>},
{0x1ba29897, Factory::make<action::SceneSoundKillDuckingAction>},
{0x1bac07a0, Factory::make<action::MoonMove>},
{0x1bdde345, Factory::make<action::PlayerSwimDash>},
{0x1c0e4aaf, Factory::make<action::EnemyFortressChatTurn>},
{0x1c34546b, Factory::make<action::StalEnemyBlownOff>},
{0x1c5029e5, Factory::make<action::ForkDropWeaponWithSpeed>},
{0x1c6cbc85, Factory::make<action::PlayerSubjectWait>},
{0x1c7521ac, Factory::make<action::HorseReturnToSafePos>},
{0x1cdc1115, Factory::make<action::DynamicFireWood>},
{0x1ce7f0ea, Factory::make<action::HideBarrelCarried>},
{0x1d25090d, Factory::make<action::ForkVacuumShootToTarget>},
{0x1d618259, Factory::make<action::ForkStopWithNavCheck>},
{0x1d8c7931, Factory::make<action::CarriedNoHit>},
{0x1daaebbd, Factory::make<action::AnimalTurn>},
{0x1dd1fa57, Factory::make<action::EventSendCatchWeaponMsgToPlayer>},
{0x1e669e3a, Factory::make<action::ReqCreateManufactedEquipItem>},
{0x1e7a4bf1, Factory::make<action::EquipDisplayCreate>},
{0x1e85bae7, Factory::make<action::GuardTurn>},
{0x1e86592a, Factory::make<action::PriestBossAimBeam>},
{0x1eab8720, Factory::make<ksys::act::ai::DummyAction>},
{0x1eaeefa3, Factory::make<action::ItemAmiiboSelectDropTable>},
{0x1efe3022, Factory::make<action::ForkAlwaysOneColTgOff>},
{0x1f3a080f, Factory::make<action::EventMiniGameTime>},
{0x1f834824, Factory::make<action::WeaponHold>},
{0x1ff58e75, Factory::make<action::BindOff>},
{0x203bb9c4, Factory::make<action::PlayerGuardBreak>},
{0x20457c29, Factory::make<action::PlayerDemoAccelerateHorse>},
{0x206e782e, Factory::make<action::ForkWeaponShockWave>},
{0x20a0f378, Factory::make<action::CameraMotorcycleLockOnEmpty>},
{0x20e37c35, Factory::make<action::BattleWalk>},
{0x21396df0, Factory::make<ksys::act::ai::DummyAction>},
{0x21405ad0, Factory::make<action::GerudoQueenWakeBoardReady>},
{0x216d6489, Factory::make<action::DefEscapeFreeMoveAction>},
{0x2174e1ad, Factory::make<action::PulleyChainASControl>},
{0x21aebd96, Factory::make<action::EventSetMoonType>},
{0x21f1f4db, Factory::make<action::Teleport>},
{0x2217f0d6, Factory::make<action::GiantPunchAttack>},
{0x22260af6, Factory::make<action::FlyingCharacterDie>},
{0x2244b5b8, Factory::make<action::Escape>},
{0x2274dabb, Factory::make<action::PlayerEmitEquipmentNoise>},
{0x22a4aaa8, Factory::make<action::AppearDeathCounter>},
{0x22aef28f, Factory::make<action::DemoTurnToActor>},
{0x22af3f8e, Factory::make<action::DefeatedHugeEnemyCount>},
{0x22c65b42, Factory::make<action::AppearNumDungeonClearSeal>},
{0x230a2602, Factory::make<action::ResetRemainsMapState>},
{0x2326a80a, Factory::make<action::EventCloudShadowOnOff>},
{0x23546b39, Factory::make<action::SetDispHeartGauge>},
{0x237d7a73, Factory::make<action::PlayerActionClimb>},
{0x23aee073, Factory::make<action::CameraFinder>},
{0x23e2a082, Factory::make<action::SwimEnemyAnmBackBlownOffFromPL>},
{0x242402d2, Factory::make<action::ForkAlwaysRotate>},
{0x24572ae0, Factory::make<action::WolfLinkAmiiboRegister>},
{0x2458a2a6, Factory::make<action::SiteBossSwordChemicalPlus>},
{0x24752b3b, Factory::make<action::PlayerFall>},
{0x24812c98, Factory::make<action::ForkStalPartBlownOff>},
{0x24c7daed, Factory::make<action::ForkStalEnemyGrabOwnPart>},
{0x254e484f, Factory::make<action::TargetCircleMoveKeepDist>},
{0x255ab9d5, Factory::make<action::EnemyRushAttack>},
{0x25817612, Factory::make<action::OneTimeEffectLocaterAction>},
{0x2585eb82, Factory::make<action::OnetimeStopASSyncPlay>},
{0x25dd4bc2, Factory::make<action::SystemApplyEnvSetAction>},
{0x25ea26f5, Factory::make<action::EventOpenMessageTips>},
{0x2608b3d3, Factory::make<action::EventUpdateMiniGameBestScore>},
{0x26232a6f, Factory::make<action::BlowOffAttack>},
{0x26405107, Factory::make<action::CameraWaterfallClimb>},
{0x267d6338, Factory::make<action::AnimalMoveStraightTimed>},
{0x268c95fa, Factory::make<action::WarpPLAndResetGimmick>},
{0x26989251, Factory::make<action::PriestBossShadowCloneVanish>},
{0x26d4f584, Factory::make<action::StalEnemyHeadShotReaction>},
{0x26ecd8f4, Factory::make<action::MoveToHomeMtx>},
{0x27003853, Factory::make<action::PlayerSwimJump>},
{0x271d13db, Factory::make<ksys::act::ai::DummyAction>},
{0x275b7cf9, Factory::make<action::EventResetQuestAction>},
{0x27ce3e3b, Factory::make<action::CameraRumbleStop>},
{0x281da1cb, Factory::make<action::DungeonRotateGyro>},
{0x28814fb1, Factory::make<action::OctarockBalloon>},
{0x28946f6d, Factory::make<action::SwimNoticeTurn>},
{0x28a2d006, Factory::make<action::RegistedActorDeadCheck>},
{0x28a95c88, Factory::make<action::PlayerTwiceJump>},
{0x28b3eb9d, Factory::make<action::PlayerSwimLand>},
{0x28b799cc, Factory::make<action::GanonBarrierOn>},
{0x28da4636, Factory::make<action::PlayerTurnAndLookToObject>},
{0x28fa5d44, Factory::make<action::HorseRideWait>},
{0x290938f0, Factory::make<action::ForkAlwaysSetModelEffect>},
{0x295f1763, Factory::make<action::AreaOutRecreateActorAction>},
{0x2a050903, Factory::make<action::SimpleGrabWithAS>},
{0x2a152030, Factory::make<action::PlayerReleaseMasterSowrd>},
{0x2a390edb, Factory::make<action::NPCSellHorse>},
{0x2a8d2dae, Factory::make<action::NpcRideWaitAction>},
{0x2aba9db8, Factory::make<action::NPCHorseReceptionRelease>},
{0x2adade04, Factory::make<action::GanonMove>},
{0x2ae2588b, Factory::make<action::CameraEventAnimFlow>},
{0x2b3283a6, Factory::make<action::DungeonRotateApp>},
{0x2b778e6e, Factory::make<action::WaitUntilMapOpenDemoEnd>},
{0x2baca430, Factory::make<action::SandwormNavMove>},
{0x2be7375e, Factory::make<action::AnimTimingAttackMove>},
{0x2bf8de59, Factory::make<action::AnimeDrivenTurn>},
{0x2c9428c4, Factory::make<action::AddRigidBody>},
{0x2ca99b85, Factory::make<action::BindActionForManyActor>},
{0x2cb616ab, Factory::make<action::GuardianAimBeam>},
{0x2cc06c0e, Factory::make<action::ResetMasterSwordForceState>},
{0x2cf42cf1, Factory::make<action::PredictVacuumShoot>},
{0x2cfd12d5, Factory::make<action::EventSetFixed>},
{0x2d0eab9b, Factory::make<action::NPCBuyHorse>},
{0x2d367176, Factory::make<action::ForkDrawWeaponAtEnter>},
{0x2d387db5, Factory::make<action::DamageTurnByWeakPoint>},
{0x2d3e58cc, Factory::make<action::HorseRodeo>},
{0x2d978a55, Factory::make<action::PlayerCutAfterJump>},
{0x2d98143b, Factory::make<action::ForkSwarmAttack>},
{0x2da3436c, Factory::make<action::ChangePosture>},
{0x2da3d56b, Factory::make<action::Walk>},
{0x2dad7b23, Factory::make<action::KokkoMove>},
{0x2db4685a, Factory::make<action::ForkASTrgDeleteChild>},
{0x2e1ec59b, Factory::make<action::GolemThrowPartsToTarget>},
{0x2e20a5d9, Factory::make<action::DragonChemicalBall>},
{0x2e2a0258, Factory::make<action::PlayerUpdateEquip>},
{0x2e33cc94, Factory::make<action::ForkOverrideStartNoDrawTimer>},
{0x2e48edb5, Factory::make<action::ForkEmitChmFieldFromWeapon>},
{0x2e4cebbc, Factory::make<action::ForkEndByDistance>},
{0x2e8a2953, Factory::make<action::CameraRevolve>},
{0x2e92c91d, Factory::make<action::CollaborationShootingStarAnchor>},
{0x2ea09866, Factory::make<action::EventChangeShadowNearAndFar>},
{0x2f0f4aa7, Factory::make<action::OpenDungeonTitleSetLabel>},
{0x2f423060, Factory::make<action::GiantOneHandPunchWithLegTurn>},
{0x2f5426f8, Factory::make<action::WarpToScheduleAnchor>},
{0x2f95648b, Factory::make<action::EventDisableContactLayerTrigger>},
{0x2fb49db4, Factory::make<action::OpenMessageDialogTrig>},
{0x2fc26a05, Factory::make<action::IdleAction>},
{0x2fd1cded, Factory::make<action::AnmToRagdollDie>},
{0x30164201, Factory::make<action::NavMeshLiftWalk>},
{0x301bc34f, Factory::make<action::PlayerMove>},
{0x30223570, Factory::make<action::SiteBossSwordBlowOff>},
{0x3025573a, Factory::make<action::Rotate>},
{0x303188d7, Factory::make<action::ForkNeckOnlyRotateDynPosBasic>},
{0x3040f623, Factory::make<action::EventRecoverPlayerEnergy>},
{0x308781af, Factory::make<action::GiantSleep>},
{0x309332a7, Factory::make<action::DemoKokkoAngry>},
{0x30ac2d8c, Factory::make<action::ViewLevelFlyMove>},
{0x30c69842, Factory::make<action::RemainsWindBarrier>},
{0x30d755f3, Factory::make<action::LastBossDemoWarp>},
{0x30ebf610, Factory::make<action::OpenMessageDialog>},
{0x3115f9d3, Factory::make<action::AppearNumHeroSeal>},
{0x3156217e, Factory::make<action::ForkASTrgAerialTurn>},
{0x3160a49c, Factory::make<action::NPCHorseReception>},
{0x31af1e93, Factory::make<action::AnmDrivenSpeedBackWalk>},
{0x31b0e2ad, Factory::make<action::ForkASHoldLegTurn>},
{0x31b18eaa, Factory::make<action::DisappearNumDungeonClearSeal>},
{0x3200bd13, Factory::make<action::PlayerDead>},
{0x32d0a6bd, Factory::make<action::PlayerGrabThrow>},
{0x32ff89c9, Factory::make<action::ForkHopInAir>},
{0x33012af0, Factory::make<action::GoronHeroDescendentAppear>},
{0x330b416a, Factory::make<action::GetUpMoveAnmDriven>},
{0x332e68a9, Factory::make<action::NoAutoPlacementEnemyDeadlyQuest>},
{0x332ec626, Factory::make<action::PlayerEquipHaveMasterSword>},
{0x332f4af1, Factory::make<action::HorseRideLookWait>},
{0x333c1c55, Factory::make<action::EndChangeableASPlay>},
{0x3348a420, Factory::make<action::EventTalkEndAction>},
{0x337b936b, Factory::make<action::ApplyMoveImpulse>},
{0x339ec91c, Factory::make<action::StopEventMiniGameTime>},
{0x33b8bb83, Factory::make<action::SetInstantTemperture>},
{0x342eb89b, Factory::make<action::DownSwingAttack>},
{0x346aa177, Factory::make<action::ForkPreJump>},
{0x348a3dfc, Factory::make<action::DungeonRotate2Target>},
{0x34b8a49d, Factory::make<action::DisappearNumHeroSeal>},
{0x34c05198, Factory::make<action::PlayerMasterSwordEquip>},
{0x34c6500b, Factory::make<action::AddNoUseTerritoryCounter>},
{0x3502d4bf, Factory::make<action::ThrownSpear>},
{0x353d1ccf, Factory::make<action::RideHorseAction>},
{0x357f2f3c, Factory::make<action::MarkPositionFromGameData>},
{0x358cc0c8, Factory::make<action::TurnIgnite>},
{0x35cc771d, Factory::make<action::NPCTalkToPlayerAction>},
{0x35d4cac7, Factory::make<action::ExpandChemicalField>},
{0x35d6d1c2, Factory::make<action::SystemHideChase>},
{0x35fc4c7a, Factory::make<action::EventUnregisterFromGetCounter>},
{0x36213813, Factory::make<action::ForkAnimReset>},
{0x36402174, Factory::make<action::SetTreasureBoxOpenAndClose>},
{0x366e28f1, Factory::make<action::SceneSoundSetEndProcAction>},
{0x367b5904, Factory::make<action::ForkASTrgRemainsHowl>},
{0x36a7844a, Factory::make<action::SwimEnemyAnmBackBlownOffToPL>},
{0x36bde4ac, Factory::make<action::ForkTimer>},
{0x36c1ca18, Factory::make<action::ForkDynActorNoTargetSelf>},
{0x36def645, Factory::make<action::EventFlagONAction>},
{0x3712841d, Factory::make<action::ChangeChoiceNumMsgFor3DShop>},
{0x37713188, Factory::make<action::CameraRotRumble>},
{0x37947fb3, Factory::make<action::MoveByAnimeDrivenToTarget>},
{0x379617c9, Factory::make<action::GameDataCopyInt>},
{0x37b0c7d0, Factory::make<action::RideHorse>},
{0x37c68ca9, Factory::make<action::CopyMapPinPosition>},
{0x383d1066, Factory::make<action::EventDisappearCheckPointNum>},
{0x38576464, Factory::make<action::LastBossStun>},
{0x38ab02e7, Factory::make<action::EventBind>},
{0x38f6c1d6, Factory::make<action::LastBossNormalWarp>},
{0x3902ad68, Factory::make<action::ForkAlwaysForceGetUpWithOffset>},
{0x3907835a, Factory::make<action::RequestCreateHCIModel>},
{0x3932f5f3, Factory::make<action::SiteBossSwordAfterImageMove>},
{0x394c8fce, Factory::make<action::CameraWakeboard>},
{0x3997b86a, Factory::make<action::PlayerGrabWait>},
{0x39b2ddcf, Factory::make<action::ForkFollowGround>},
{0x3a17596e, Factory::make<action::EquipedDeadlyBlowWeapon>},
{0x3a3705db, Factory::make<action::ForkDisableContactByPreAS>},
{0x3a4263c5, Factory::make<action::IgniteThreeActorAttack>},
{0x3adb1325, Factory::make<action::AirOctaWoodBridge>},
{0x3b02d7bd, Factory::make<action::NavMeshJump>},
{0x3b122d0c, Factory::make<action::EventSetCharAmbientScale>},
{0x3b16587e, Factory::make<action::GuardBackWalk>},
{0x3b1998d0, Factory::make<action::Hover>},
{0x3b1f1d78, Factory::make<action::PlayerDamage>},
{0x3b3064eb, Factory::make<action::ArmorBindAction>},
{0x3b461a9a, Factory::make<action::ForkAITreeVariableMove>},
{0x3b7da9c1, Factory::make<action::ForkWeaponShockWaveCheckValue>},
{0x3b861183, Factory::make<action::DragonFixPlacement>},
{0x3b9f3672, Factory::make<action::DungeonMove>},
{0x3bc87ae2, Factory::make<action::SiteBossSpearAttackVertical>},
{0x3bf4b634, Factory::make<action::BattleCloseMove>},
{0x3c22c0fe, Factory::make<action::MotorcycleWaitUntilFellOver>},
{0x3c63b17f, Factory::make<action::EventEquipLastSetItem>},
{0x3ccd8713, Factory::make<action::HorseSaddleDefaultAction>},
{0x3ccf7d45, Factory::make<action::ShutterOpen>},
{0x3ce0a49c, Factory::make<action::ForceChangeAction>},
{0x3d5b0e1a, Factory::make<action::NPCRegisterAndReceiveHorse>},
{0x3d687443, Factory::make<action::HorseRandomMoveAction>},
{0x3d6a59d9, Factory::make<action::GameDataAddFloat>},
{0x3dbe79b1, Factory::make<action::Delete>},
{0x3e101e4e, Factory::make<action::SubAnmBlownOff>},
{0x3e1c2d64, Factory::make<action::SiteBossSwordThrowElectricBall>},
{0x3e1ed1ae, Factory::make<action::ForkTogglePriestBossFreeMoving>},
{0x3e2d20ed, Factory::make<action::FireWood>},
{0x3e423f7a, Factory::make<action::ForkGanonBeastHeadBarrier>},
{0x3e7fe6d9, Factory::make<action::PlayerDemoAirWait>},
{0x3e82b8fd, Factory::make<action::JumpMainRigidBody>},
{0x3e90d20b, Factory::make<action::AnimalPlayASAndKeepOnGround>},
{0x3e9e210e, Factory::make<action::KokkoMoveWithJump>},
{0x3eca67aa, Factory::make<action::AscendingCurrentShieldable>},
{0x3efeee27, Factory::make<action::ForkAnimDriveFreeMoving>},
{0x3f003e75, Factory::make<action::NpcSwimNavMove>},
{0x3f25b3af, Factory::make<action::WarpPlayerToDestination>},
{0x3f2c9cbd, Factory::make<action::NPCDyeGoods>},
{0x3f477361, Factory::make<ksys::act::ai::DummyAction>},
{0x3f584810, Factory::make<action::GelEnemySystemHideChase>},
{0x3f637941, Factory::make<action::PlayerUnequip>},
{0x3f757911, Factory::make<action::FreeMoveToTargetWithBank>},
{0x3f844ed5, Factory::make<action::RopeNormal>},
{0x3f9992b5, Factory::make<action::PriestBossClonesSpawnForDemo>},
{0x3fc73563, Factory::make<action::CameraRumbleLoop>},
{0x4001218c, Factory::make<action::PlayerTalk>},
{0x400451d6, Factory::make<action::GanonThrowMultiIce>},
{0x406c280d, Factory::make<action::Attack>},
{0x40df45d1, Factory::make<action::JumpMove>},
{0x413df12c, Factory::make<action::Freeze>},
{0x4159e625, Factory::make<action::SandwichDetectionAreaTagSimple>},
{0x41a2c47a, Factory::make<action::WarpPlayerToAnchorGimmickReset>},
{0x41a36a3e, Factory::make<action::SendSignalForSignalFlowAct>},
{0x41b86a0c, Factory::make<action::CameraEventPlayerHideOn>},
{0x421f0cac, Factory::make<action::PlayASForAnimalUnit>},
{0x424aae1f, Factory::make<action::CameraEventIdling>},
{0x425b7611, Factory::make<action::HorseFallAction>},
{0x425e1b88, Factory::make<action::PlayerDestinationTurnStarter>},
{0x428b3632, Factory::make<action::GetItemGet>},
{0x4291ef07, Factory::make<action::RailMove>},
{0x429ff0d6, Factory::make<action::DisappearNumKorokNuts>},
{0x42bd1bc7, Factory::make<action::HorseRideArrowReload>},
{0x42df6ca8, Factory::make<action::DisableAutoSavePausing>},
{0x42f10748, Factory::make<action::PlayerInAreaAutoEnemyForbidTag>},
{0x42fa372e, Factory::make<action::DgnObj_DLC_CogWheel_Rotate>},
{0x42fe8821, Factory::make<action::ChanegToLog>},
{0x4307d468, Factory::make<action::SiteBossSwordGuard>},
{0x431a4402, Factory::make<action::NPCEscape>},
{0x431c545e, Factory::make<action::DieAnmKnockBack>},
{0x43692912, Factory::make<action::AnmTimingBackWalk>},
{0x439be082, Factory::make<action::PriestBossMove>},
{0x43b0052d, Factory::make<action::AirOctaFloat>},
{0x43ba1fbc, Factory::make<action::AnmDirectionMove>},
{0x43c0e12d, Factory::make<action::GanonThrowTornado>},
{0x43dbc175, Factory::make<action::BattleCloseLevelFlyMove>},
{0x43e1f182, Factory::make<action::OpenItemDownloadDemo>},
{0x43ece761, Factory::make<action::SiteBossFlyWaitTurnToTarget>},
{0x43fe5af4, Factory::make<action::ZoraHeroWaterFallJump>},
{0x44077e5b, Factory::make<action::SiteBossSwordCreateIronPile>},
{0x442c3e0f, Factory::make<action::WaitForFrame>},
{0x444025b3, Factory::make<action::HorseReinsDefaultAction>},
{0x444779c1, Factory::make<action::LastBossPreNormalWarp>},
{0x4453562a, Factory::make<action::KokkoCreateDrop>},
{0x446bd1c2, Factory::make<action::GetUpLinear>},
{0x447f4fe5, Factory::make<action::DemoVisibleOn>},
{0x4499f591, Factory::make<action::ShowMemoryPhoto>},
{0x44a2f772, Factory::make<action::PlayerSwimSpinAttack>},
{0x44cb5d92, Factory::make<action::ForkAerialAcrobatics>},
{0x450ea3e9, Factory::make<action::RestorePlayerPosAndRotate>},
{0x4560e355, Factory::make<action::AirOctaReactionKorog>},
{0x45835fdb, Factory::make<action::PlayerLadderUpStart>},
{0x4593a530, Factory::make<action::PlayerShieldRideMove>},
{0x4593ef7c, Factory::make<action::GiantDoubleGroundPunch>},
{0x45a31e06, Factory::make<action::EventDisableMiniGameTime>},
{0x45cdaf6a, Factory::make<action::LynelSpinAttack>},
{0x45df3a4d, Factory::make<action::OnetimeHoverASPlay>},
{0x460d90f8, Factory::make<action::DoubleAttack>},
{0x4642c62f, Factory::make<action::EventIncreasePorchItemAction>},
{0x464b924f, Factory::make<action::AreaBase>},
{0x46abedc9, Factory::make<action::NoDeleteCurrentActor>},
{0x46eb97f9, Factory::make<action::GiantPunchWithAddEntitySensor>},
{0x47176d09, Factory::make<action::IceBroken>},
{0x475b229e, Factory::make<action::NPCTebaApproachPlayer>},
{0x47a1f36e, Factory::make<action::ForkDisableContactForAttack>},
{0x47b51cf2, Factory::make<action::GiveCookResultForNpc>},
{0x4833c27a, Factory::make<action::ForkDynASPlay>},
{0x4880594d, Factory::make<action::PlayerLadderMove>},
{0x48bdf4cd, Factory::make<action::HiddenKorokAppear>},
{0x48cffea5, Factory::make<action::SiteBossAvoid>},
{0x48e64f6c, Factory::make<action::DemoNoAnimDrivenTurn>},
{0x49507435, Factory::make<action::MoveWithDynAS>},
{0x4982a06c, Factory::make<action::PlayerTurnAndLookToObjectNow>},
{0x49ad09a5, Factory::make<action::EventSetFogDirect>},
{0x49df9ee3, Factory::make<action::PlayerLadderJumpLand>},
{0x4a34a5f9, Factory::make<action::NPCEventWait>},
{0x4a3a5270, Factory::make<action::GuardJust>},
{0x4a5af8d1, Factory::make<action::EatWithAS>},
{0x4a9bf107, Factory::make<action::PlayerCleaningAround>},
{0x4aa074c9, Factory::make<action::WeaponDrawn>},
{0x4b1e9262, Factory::make<action::DownloadShiekSensorMoveIcon>},
{0x4b2a2b49, Factory::make<action::SetLinkTagBasic>},
{0x4b8a3c1f, Factory::make<action::EventBgmStartAction>},
{0x4bac0b33, Factory::make<action::SideStepWait>},
{0x4bd47e4f, Factory::make<action::EventSetDiffuseAttenuate>},
{0x4bd9747c, Factory::make<action::ForkSeparateThreeASPart>},
{0x4ca3103c, Factory::make<action::PlayerParashawlGlide>},
{0x4cba267b, Factory::make<action::PlayerCutJump>},
{0x4cbf12c7, Factory::make<action::SceneBgmCtrlAction>},
{0x4ce37592, Factory::make<action::BackSwim>},
{0x4ce7aebf, Factory::make<action::CreateObjectsOfOwnedHorse>},
{0x4cf1568b, Factory::make<action::NPCPurchase>},
{0x4cf56f0e, Factory::make<action::CapturedActFreeze>},
{0x4d0c36d6, Factory::make<action::AssassinBossIronBallAttack>},
{0x4d102c9c, Factory::make<action::WarpToGameDataVec3f>},
{0x4d14a719, Factory::make<action::FreeMoveToTargetInWataer>},
{0x4d656a04, Factory::make<action::RequestEventFromMapUnit>},
{0x4d6bd471, Factory::make<action::WaterFloatIgniteToTarget>},
{0x4dcb8064, Factory::make<action::SetTreasure>},
{0x4dd0ab09, Factory::make<action::GanonAttackWithEmitChemical>},
{0x4e1dad1b, Factory::make<action::InvisibleKorokMove>},
{0x4e326eca, Factory::make<action::GanonTurnOnWall>},
{0x4e32c8d1, Factory::make<action::ShutterOpenWait>},
{0x4e57d6ca, Factory::make<action::NPCWaitOneTimeAction>},
{0x4e665189, Factory::make<action::Chemicalward>},
{0x4e70445d, Factory::make<action::AnmDrivenHoverTurn>},
{0x4e7a71bb, Factory::make<action::RemainsWaterChaseBulletFall>},
{0x4ea8447d, Factory::make<action::ClosePouchAddStockNum>},
{0x4f1104fe, Factory::make<action::EventCloseMessageTipsAction>},
{0x4f3e6c77, Factory::make<action::BackWalk>},
{0x4f3fd327, Factory::make<action::HoverNoticeTurn>},
{0x4f72a1e1, Factory::make<action::FishOnGround>},
{0x4f8bc01e, Factory::make<action::EventFlagOFFAction>},
{0x4fa140f4, Factory::make<action::Notice>},
{0x4ff7a4b4, Factory::make<action::FollowDungeonRotate>},
{0x504ee40a, Factory::make<action::ForkGanonAscendingCreateManage>},
{0x5086a152, Factory::make<action::CameraTail>},
{0x50a58741, Factory::make<action::PlayerRideJump>},
{0x50b33105, Factory::make<action::GiantArmorElectric>},
{0x510c7210, Factory::make<action::SetExtraLifeOfPlayer>},
{0x5117d105, Factory::make<action::ForkGelDisableBodyRot>},
{0x5119e346, Factory::make<action::GiantArmorBurned>},
{0x5182eb6f, Factory::make<action::CheckExistenceOfParticipant>},
{0x51a96ee8, Factory::make<action::CameraRumbleStopWithDamping>},
{0x51ab68dd, Factory::make<action::BurnDamage>},
{0x51acf764, Factory::make<ksys::act::ai::DummyAction>},
{0x520e29d9, Factory::make<action::PreAttack>},
{0x520e7967, Factory::make<action::NPCHorseResurrect>},
{0x524a9866, Factory::make<action::GetCapturedActor>},
{0x5268e0fa, Factory::make<action::HorseRideTurnCommand>},
{0x52c4b949, Factory::make<action::PlayASForTimelineWithSword>},
{0x52dbf60a, Factory::make<action::ElectricDie>},
{0x52f633ff, Factory::make<action::PlayerGrabUp>},
{0x530234ff, Factory::make<action::PlayerStoleOpen>},
{0x53467e30, Factory::make<action::Stun>},
{0x5351f4cc, Factory::make<action::ForkASHoldLinearMove>},
{0x53601ee1, Factory::make<action::PlayerLaunch>},
{0x53b6b4b6, Factory::make<action::TornadoMove>},
{0x53c3aff8, Factory::make<action::PlayerBowFall>},
{0x53eeeff6, Factory::make<action::PriestBossBlownOff>},
{0x53f15cd9, Factory::make<action::BattleCloseExplosivesGuardRun>},
{0x54247d09, Factory::make<action::ChangeWeaponEquipState>},
{0x544d5551, Factory::make<action::EquipedAction>},
{0x54670953, Factory::make<action::PlayerWarpEffectValueSetter>},
{0x546df4bd, Factory::make<action::NPCBuyItem>},
{0x5476aff5, Factory::make<action::ShelterFromRain>},
{0x54904d64, Factory::make<action::ShockDynamicWeapon>},
{0x54a697f4, Factory::make<action::IncreasePlayerMaxStamina>},
{0x54b2e245, Factory::make<action::GuardianStopWait>},
{0x54dd0b3f, Factory::make<action::AscendingCurrent>},
{0x54fab927, Factory::make<action::PlayerWaterFallJump>},
{0x5505dd87, Factory::make<ksys::act::ai::DummyAction>},
{0x55186276, Factory::make<action::EnemyFortressChatSpeak>},
{0x551d52c3, Factory::make<action::AirWallHorse>},
{0x556d99a6, Factory::make<action::EventUnregisterFromDeathCounter>},
{0x5594ba3f, Factory::make<action::LandTeleport>},
{0x55c06f28, Factory::make<action::ChemicalPhysBall>},
{0x55d396ba, Factory::make<action::OpenItemCategory>},
{0x55d66225, Factory::make<action::PlayerGrabReady>},
{0x55f97c09, Factory::make<action::HorseRideCancelCommand>},
{0x56165495, Factory::make<action::SceneSoundStartDuckingAction>},
{0x5655dcaa, Factory::make<action::ObservationPointAction>},
{0x5682c769, Factory::make<action::ForkLynelDrawWeaponASPlay>},
{0x56e905e3, Factory::make<action::PlayerDestinationTurnRefActor>},
{0x56f0dbc0, Factory::make<action::AnmBackMove>},
{0x56fa00b3, Factory::make<action::AirWallAction>},
{0x57185d1b, Factory::make<action::CameraEventGameOver>},
{0x57334ab0, Factory::make<action::Msg2CameraReset>},
{0x5763c00b, Factory::make<action::EventPlayUiScreenAction>},
{0x577207f7, Factory::make<action::ForceSystemFadeOut>},
{0x577c26cd, Factory::make<action::AnmDrivenHover>},
{0x57859b8b, Factory::make<action::SoundTriggerFadeAction>},
{0x579d5c90, Factory::make<action::SetPlayerStateToUnequipAndWait>},
{0x57bb8e4a, Factory::make<action::CameraEventTalkManualCtrlRet>},
{0x57bda5d7, Factory::make<action::ChuchuDissappearEscape>},
{0x5851f277, Factory::make<action::BackFlip>},
{0x58b4f58b, Factory::make<action::SceneSoundStopDuckingAction>},
{0x5910c586, Factory::make<action::ForkDrawWeapon>},
{0x5936d239, Factory::make<action::DemoTriggerToggleVisible>},
{0x595bfb19, Factory::make<action::BattleCloseWalk>},
{0x59922a73, Factory::make<action::DamagedTurn>},
{0x59eefb9e, Factory::make<action::GanonChemicalPillarAttack>},
{0x5a03b37f, Factory::make<action::NPCLerpAction>},
{0x5a0de88e, Factory::make<action::WarpPlayerToActor>},
{0x5a12123f, Factory::make<action::PlayerCaught>},
{0x5a1499cf, Factory::make<action::RemainsWaterChaseBulletMove>},
{0x5a2cd49f, Factory::make<action::ExitGame>},
{0x5a3be10f, Factory::make<action::PlayerDrown>},
{0x5a627780, Factory::make<action::DemoPlayerZoraRide>},
{0x5a6e3694, Factory::make<action::NPCTargetMove>},
{0x5a784f8b, Factory::make<action::CameraEventConnectTypeSpecify>},
{0x5abb47dc, Factory::make<action::PlayerWallDashUp>},
{0x5ac913c5, Factory::make<action::ForkStalEnemyForceDamage>},
{0x5ad037af, Factory::make<action::CameraRumble>},
{0x5b0e0255, Factory::make<action::BackseatKorokWait>},
{0x5b627032, Factory::make<action::Fall>},
{0x5bc0770f, Factory::make<action::WindCutter>},
{0x5bcb79f5, Factory::make<action::PlayerHorseGetOff>},
{0x5c39c626, Factory::make<action::EventSetDirectionalLightYang>},
{0x5c5c6d3a, Factory::make<action::StopCliffTongueAttack>},
{0x5c8cc228, Factory::make<action::ElectricAttack>},
{0x5c94fbb9, Factory::make<action::ActivateAttackSensor>},
{0x5cedda9f, Factory::make<action::PlayerTreeClimb>},
{0x5d366266, Factory::make<action::ShutterCloseWait>},
{0x5d417313, Factory::make<action::NavMeshMoveWithAS>},
{0x5d66e10c, Factory::make<action::AlarmLynelTag>},
{0x5d813948, Factory::make<action::IncreaseNumKorokNuts>},
{0x5d87e2b6, Factory::make<action::SwarmChemicalDamaged>},
{0x5d88d382, Factory::make<action::GelEnemyAppear>},
{0x5d97129c, Factory::make<action::GuardianMiniGuardSideWalk>},
{0x5da77234, Factory::make<action::PlayerSwimDamage>},
{0x5df7cde2, Factory::make<action::SiteBossSwordWhirlSlash>},
{0x5e39ae4f, Factory::make<action::RideHorseForEventAction>},
{0x5e589043, Factory::make<action::SiteBossLswordTornadoAttack>},
{0x5e9fe40e, Factory::make<action::AreaActorObserveByActorTag>},
{0x5f0b95f8, Factory::make<action::FlyMove>},
{0x5f0e2565, Factory::make<action::SwitchElectricOn>},
{0x5f15d79a, Factory::make<action::EventSetAddFogOff>},
{0x5f1d9e2f, Factory::make<action::CameraHorseLockOnEmpty>},
{0x5f34cd32, Factory::make<action::DungeonMoveAlwaysVibrateCam>},
{0x5f667941, Factory::make<action::GetOffFromHorseAction>},
{0x5f668031, Factory::make<action::ControllerRumble>},
{0x5f73eb37, Factory::make<action::NearHomePosTeleport>},
{0x5f7ca911, Factory::make<action::EventDummyAction>},
{0x5f7e00c0, Factory::make<action::OneTimeWaterFloatStopASPlay>},
{0x5f9a1a32, Factory::make<action::HorseRideOneTimeASPlay>},
{0x5faa1a3d, Factory::make<action::ForkSimpleGrab>},
{0x5ff6a53e, Factory::make<action::ArrowShootHoming>},
{0x6026dbcd, Factory::make<action::PlayerIceGrabReady>},
{0x602fe9d8, Factory::make<action::LastBossThunderSign>},
{0x60aa3837, Factory::make<action::RisingAirOneTime>},
{0x60bebf2f, Factory::make<action::OpenThanksE3>},
{0x60d69668, Factory::make<action::GetRupee>},
{0x60f7a6be, Factory::make<action::NPCArmorProcessing>},
{0x61600511, Factory::make<action::Tumble>},
{0x6177b2fb, Factory::make<action::DemoSweep>},
{0x61c2a06c, Factory::make<action::PlayerNavMeshMove>},
{0x61cfc809, Factory::make<action::SetComebackPosition>},
{0x6230668a, Factory::make<action::GuardWithAS>},
{0x6265dbf6, Factory::make<action::HorseManeCollarSyncAction>},
{0x62875c49, Factory::make<action::SlideMoveViewTarget>},
{0x6287fcc8, Factory::make<action::HorseRideSearch>},
{0x62d0201d, Factory::make<action::PlayerIceBreak>},
{0x62e9b85a, Factory::make<action::ChangeEnvForEnduranceDungeon>},
{0x63044321, Factory::make<action::DieAnmDropWeapon>},
{0x6312622d, Factory::make<action::CreateActorInAreaBasic>},
{0x632d7080, Factory::make<action::AreaActorObserveByGroup>},
{0x634ed646, Factory::make<action::PlayerGuardSlip>},
{0x6384dfe7, Factory::make<action::PlayerStepAttack>},
{0x640692f7, Factory::make<action::ArrowSkyShootMove>},
{0x64372936, Factory::make<ksys::act::ai::DummyAction>},
{0x644c6853, Factory::make<action::TargetCircleGuardWalk>},
{0x64fae263, Factory::make<action::StalEnemyHideWait>},
{0x6526ee50, Factory::make<action::EventAddGameDataToRupeeAction>},
{0x6551a8d5, Factory::make<action::ForkDisableContactOnAtHitPlayer>},
{0x65efb640, Factory::make<action::MoveToTargetCurve>},
{0x65f50488, Factory::make<action::EventSetGameDataIntAction>},
{0x661d08f3, Factory::make<action::NPCWait>},
{0x6665fdef, Factory::make<action::GanonThrowFireBall>},
{0x667efbac, Factory::make<action::EventBgmStartAndKeepAction>},
{0x66af42e4, Factory::make<action::ForkTimerForceResetCondition>},
{0x66ba65df, Factory::make<action::AssassinBossIronBallAppear>},
{0x66ba85e6, Factory::make<action::SandwichDetectionAreaTag>},
{0x66d65c9f, Factory::make<action::WaterUpDownDrivenPreAttack>},
{0x66fa0390, Factory::make<action::ArrowShootMove>},
{0x6706a40d, Factory::make<action::ForkStop>},
{0x671ba41c, Factory::make<action::SiteBossSwordWhirlSlashCharge>},
{0x673a2d8a, Factory::make<action::ReceiveTerror>},
{0x67427158, Factory::make<action::SiteBossChemicalPlus>},
{0x67cbcf6e, Factory::make<action::WarpOwnedHorse>},
{0x683be220, Factory::make<action::Run>},
{0x686ae161, Factory::make<action::PlayerCalmHorseDown>},
{0x6870a8f4, Factory::make<action::SwitchStepSliderConstraintOnce>},
{0x68765fe2, Factory::make<action::DieHomeRun>},
{0x6877483f, Factory::make<action::ForkSandwormAtkCol>},
{0x6877b21f, Factory::make<action::ForkAlwaysHoverTurn>},
{0x68efb5bc, Factory::make<action::ForkAITreeValWeakPointTimer>},
{0x68f81736, Factory::make<action::LastBossFlyWaitTurnToTarget>},
{0x68fa682f, Factory::make<action::WindControl>},
{0x6909f5ff, Factory::make<action::KeepStandingPosture>},
{0x6913815c, Factory::make<action::FallAttackWithAtAttr>},
{0x695ba880, Factory::make<action::GrabRight>},
{0x6984acd3, Factory::make<action::AnimalLegTurnAutoSpeed>},
{0x69b48258, Factory::make<action::EventIncreaseGameDataIntAction>},
{0x69d78913, Factory::make<action::CameraEventMovePosFlow>},
{0x69e9dc04, Factory::make<action::IsMorphEndASPlay>},
{0x6a527e9b, Factory::make<action::SSMagneStickAcceptorAccept>},
{0x6a68b66a, Factory::make<action::DropBreakWeaponUnEquiped>},
{0x6a9925fb, Factory::make<action::FlyingBalloonObserverTag>},
{0x6ac6fe3a, Factory::make<action::ForkToggleWeaponXLinkSleep>},
{0x6b29c632, Factory::make<action::ElectricParalysis>},
{0x6b483b1d, Factory::make<action::ForkCapsuleWindFollow>},
{0x6b5006ae, Factory::make<action::BeamosStaticBeam>},
{0x6bc67f79, Factory::make<action::SoundTrigger>},
{0x6bda7b04, Factory::make<action::Appear>},
{0x6c1d5de2, Factory::make<action::AnimalNoCheckMove>},
{0x6c7561f9, Factory::make<action::EatAndHeal>},
{0x6c76465e, Factory::make<action::GanonBeastDamageASPlay>},
{0x6cc2c1e0, Factory::make<action::DemoResetActor>},
{0x6cee009d, Factory::make<action::SetChemicalWeaponPower>},
{0x6d40816a, Factory::make<action::ShootArrow>},
{0x6d4f3f32, Factory::make<action::ActorInfoToGameDataFloat>},
{0x6d6129d3, Factory::make<action::WaterFloatBase>},
{0x6d96bbf6, Factory::make<action::ForkOnEnterWeaponUse>},
{0x6dac04dc, Factory::make<action::PlayerHangWallCatch>},
{0x6e2ec850, Factory::make<action::DemoVisibleOff>},
{0x6e3793f8, Factory::make<action::ForkNeckRotateDynPosBasic>},
{0x6e53f7f1, Factory::make<action::ForkSetComebackPosition>},
{0x6e7f3f16, Factory::make<action::EventSetYfogRatio>},
{0x6e820689, Factory::make<action::HorseTurnAction>},
{0x6ec8937d, Factory::make<action::NPCDeliverHorse>},
{0x6ed33cc8, Factory::make<action::Guard>},
{0x6ef59d7c, Factory::make<action::SideWalk>},
{0x6f0ba29d, Factory::make<action::IncreaseNumDungeonClearSeal>},
{0x6f31cd44, Factory::make<action::SiteBossShootIceSplinter>},
{0x6f4927fa, Factory::make<action::GearRotate>},
{0x6f4f0f39, Factory::make<action::GraveAttack>},
{0x6f52b77f, Factory::make<action::RemainsWaterBulletExplode>},
{0x6f59cb96, Factory::make<action::CameraEventPolarCoordPlayerRel>},
{0x6f83cb50, Factory::make<action::LandRagdoll>},
{0x6f8d093d, Factory::make<action::PlayerSwimMove>},
{0x6fb2a5fa, Factory::make<action::AppearMagneForce>},
{0x6fb938d8, Factory::make<action::ElectricBlownOff>},
{0x70055f42, Factory::make<action::SiteBossThrowParts>},
{0x70173a41, Factory::make<action::MoveByAnimeDriven>},
{0x705486db, Factory::make<action::PlayerSitStart>},
{0x7067fd6d, Factory::make<action::PlayerCutDash>},
{0x709e3ce4, Factory::make<action::NavMeshGuardRun>},
{0x71174a2d, Factory::make<action::StartupTelescope>},
{0x711e0e64, Factory::make<action::PauseMenuPlayerWait>},
{0x71250206, Factory::make<action::ForkEmitExpandFieldWithCreate>},
{0x712c23c5, Factory::make<action::EventAppearRaceResult>},
{0x71387fd4, Factory::make<action::SeqPunchByASEvent>},
{0x713b5420, Factory::make<action::HorseWaitEx>},
{0x7140ceac, Factory::make<action::LevelFlyRiseLookingTarget>},
{0x7153b6b4, Factory::make<action::OpenDungeonMessage>},
{0x71a9c92a, Factory::make<action::EventRegisterToDeathConter>},
{0x71dd7495, Factory::make<action::ShopFixedItemNum>},
{0x71ecd61f, Factory::make<action::SystemFadeOutSleep>},
{0x7218b0d4, Factory::make<action::CameraShieldSurfing>},
{0x721ce02b, Factory::make<action::PlayerSquatMove>},
{0x721eaae5, Factory::make<action::ThrowWeaponRight>},
{0x722b094a, Factory::make<action::WillBallParabolaAttack>},
{0x724c1fbc, Factory::make<action::ForkGanonBeastWeakPointOn>},
{0x726fca81, Factory::make<action::TurnAndChargeAndShoot>},
{0x7284ff7b, Factory::make<action::NPCNameHorse>},
{0x72a45aba, Factory::make<action::PlayerAtnMove>},
{0x72b397cf, Factory::make<action::ChangeScheduleAnchor>},
{0x72b9b7f4, Factory::make<action::EquipedWeaponChild>},
{0x72d11e97, Factory::make<action::EventLoopEndAction>},
{0x73047fa5, Factory::make<action::PlayerCutHorseJumpLand>},
{0x73664194, Factory::make<action::HorseEatAction>},
{0x7380112a, Factory::make<action::MimicFreeze>},
{0x73df6d4c, Factory::make<ksys::act::ai::DummyAction>},
{0x73e6fb3b, Factory::make<action::DummyAction>},
{0x73fec15b, Factory::make<action::SpotBgmTriggerAction>},
{0x740366f6, Factory::make<action::LynelNavMeshMove>},
{0x74137cda, Factory::make<action::TerrainHideCenter>},
{0x741491d4, Factory::make<action::DragonPlayASForDemo>},
{0x74225ab1, Factory::make<action::EventBgmCtrlAction>},
{0x7473cc6c, Factory::make<action::HoverPredictVacuumShoot>},
{0x74c03a75, Factory::make<action::RemainElectricCannonBeamFire>},
{0x74e7f82e, Factory::make<action::OwnedHorseObserveAction>},
{0x75600b0c, Factory::make<action::AreaRecreateActorAction>},
{0x7563db74, Factory::make<action::BowChildReflectBullet>},
{0x7576da7c, Factory::make<action::WillBallAvoidCenterDist>},
{0x75ac128c, Factory::make<action::BeltConveyor>},
{0x75ada3f7, Factory::make<action::WarpToPos>},
{0x75e1cbc2, Factory::make<action::ReuseActorDelete>},
{0x7619bafa, Factory::make<action::SellPictureBookUIDemo>},
{0x762224d0, Factory::make<action::ChemicalElectricWaterBall>},
{0x76377096, Factory::make<action::GanonBoneControl>},
{0x7667f616, Factory::make<action::ListenerSetModeAction>},
{0x7697ced0, Factory::make<action::LiftTurn>},
{0x76a33ed1, Factory::make<action::HorseSwimToTargetActor>},
{0x76c0d33a, Factory::make<action::ForkJumpToTargetOnDownEnd>},
{0x76d788d0, Factory::make<action::NullASPlay>},
{0x771914b1, Factory::make<action::NPCInfoOnNamedHorse>},
{0x772521ef, Factory::make<action::PlayerLand>},
{0x776f59aa, Factory::make<action::GelEnemyFreeze>},
{0x7792f0bf, Factory::make<action::XLinkEventCreateAction>},
{0x77ace40f, Factory::make<action::NPCReceiveHorse>},
{0x77ba9c9d, Factory::make<action::SwitchWindmill>},
{0x77c6ae77, Factory::make<action::XLinkEventFadeAction>},
{0x77dc3c61, Factory::make<action::SetupGetDemoModeNumUi>},
{0x77f2619b, Factory::make<action::ForkFlyToTargetDirect>},
{0x78057ff5, Factory::make<action::PlayerSideStep>},
{0x784b4de2, Factory::make<action::SwimTurn>},
{0x7850862a, Factory::make<action::LastBossRailWarpAction>},
{0x787c0b36, Factory::make<action::ForkAnimalASPlay>},
{0x7896f221, Factory::make<action::PlayerJump>},
{0x789b8e22, Factory::make<action::TurnAndLookToObjNotAnimDriven>},
{0x78be5f37, Factory::make<action::BasicSignalChangeDamping>},
{0x78c0c137, Factory::make<action::AirWallCurseGanon>},
{0x7906b2d0, Factory::make<action::LandOnCeil>},
{0x79239cd6, Factory::make<action::BeeDamaged>},
{0x794048ff, Factory::make<action::CameraWaterRemainsHowling>},
{0x79a1404a, Factory::make<action::WaitForStaminaUpDemoEnd>},
{0x7a353b54, Factory::make<action::SoundProxyRootAction>},
{0x7a3bf550, Factory::make<action::ForkGravityScaleChange>},
{0x7ab032eb, Factory::make<action::GrabRightWalk>},
{0x7ad55f51, Factory::make<action::LastBossChemicalPillarAttack>},
{0x7adfaf3b, Factory::make<action::IgnitedThrown>},
{0x7af74787, Factory::make<action::PlayerSuperJumpCharge>},
{0x7b886959, Factory::make<action::CameraEventTalk>},
{0x7b951429, Factory::make<action::PlayerSpAttack>},
{0x7bbc3f1c, Factory::make<action::PlayerHide>},
{0x7bcb8d4e, Factory::make<action::AwarenessShareOnePartsASPlay>},
{0x7bfcdae0, Factory::make<action::StartShiekSensorGaugeDemo>},
{0x7c1ebad0, Factory::make<action::GoronHeroDescendentJump>},
{0x7c2f2887, Factory::make<action::SiteBossMoveAndAttack>},
{0x7c35c48a, Factory::make<action::GameDataSubVec3>},
{0x7c49d1a3, Factory::make<action::FlyingCharacterBlownOffDie>},
{0x7c507dd1, Factory::make<action::Carried>},
{0x7c62d1f5, Factory::make<action::KorokFlowerVanish>},
{0x7c878db7, Factory::make<action::SetActorNameToGameDataString>},
{0x7c89a4c0, Factory::make<action::ResetGimmick>},
{0x7ca0ad76, Factory::make<action::NPCTurnToPosition>},
{0x7caf1250, Factory::make<action::ForkGanonBeastWeakPointOff>},
{0x7cb0b25c, Factory::make<action::ForceSetCameraPos>},
{0x7cb7f516, Factory::make<action::SSMagneStickAcceptorReject>},
{0x7cdea871, Factory::make<action::HorseEatCarriedItem>},
{0x7cf37d4b, Factory::make<action::LastBossFlyWait>},
{0x7d25af7d, Factory::make<action::TargetCircleSwim>},
{0x7dbcd7a3, Factory::make<ksys::act::ai::DummyAction>},
{0x7de7f632, Factory::make<action::ForkLodNoCountTimer>},
{0x7e1f0694, Factory::make<action::PlayerPullSword>},
{0x7e2ebca2, Factory::make<action::PlayerHoldUpDRC>},
{0x7e3a89a8, Factory::make<action::RecoverMasterSword>},
{0x7e5ba346, Factory::make<action::LookAtTarget>},
{0x7e5dc4bf, Factory::make<action::HorseManeGrabbedAction>},
{0x7eb5d4c9, Factory::make<action::MotorcycleRiddenByPlayer>},
{0x7ef8b698, Factory::make<action::TargetCircleWalk>},
{0x7f1e4c5c, Factory::make<action::CameraLockOnAimingAt>},
{0x7f421259, Factory::make<action::DgnObj_DLC_CWRotDirSwitchOff>},
{0x7f4daa94, Factory::make<action::HoverTurn>},
{0x7f93f356, Factory::make<action::HoldArrowTurn>},
{0x7f9dd9b9, Factory::make<action::XLinkEventKillAction>},
{0x7fa9fbac, Factory::make<action::CameraEventTalkManualCtrl>},
{0x7fafff4a, Factory::make<action::PlayerSlideLand>},
{0x7fea5577, Factory::make<action::DungeonRotateShuttle>},
{0x7fea7ba7, Factory::make<action::ForkWeaponAttackWithAtkBody>},
{0x7fedd1c6, Factory::make<action::ForkFreeMoving>},
{0x8012ba79, Factory::make<action::Turn>},
{0x8019f400, Factory::make<action::StopJump>},
{0x803b8068, Factory::make<action::EventVariableFadeOut>},
{0x804f20cd, Factory::make<action::BattleCloseGuardWalk>},
{0x806b5456, Factory::make<action::PunchAttack>},
{0x807e3b19, Factory::make<action::HorseRideDynSetGearCommand>},
{0x80878554, Factory::make<action::NPCChangeBoots>},
{0x80c5022e, Factory::make<action::NPCDyeShopReception>},
{0x80dcc787, Factory::make<action::ForkChemicalChuchuAttack>},
{0x80e9ba9b, Factory::make<action::EventWaitFrameAction>},
{0x80ecfdbd, Factory::make<action::NPCTravelerRest>},
{0x8116e81e, Factory::make<action::BackStep>},
{0x81262d8a, Factory::make<action::EventPlayUiStaffRoll>},
{0x8126c64b, Factory::make<action::StalPartCatch>},
{0x813e884b, Factory::make<action::ForkModelVisibleOff>},
{0x81c5c6b4, Factory::make<action::ForkNoWeaponAttackParamWeapon>},
{0x81d735e2, Factory::make<action::SiteBossDie>},
{0x82106023, Factory::make<action::WaterEmitter>},
{0x8223009f, Factory::make<action::PlayerSuperBlow>},
{0x8232f317, Factory::make<action::DemoMotorcyclePutMaterials>},
{0x824b576d, Factory::make<action::ThrowRight>},
{0x8251b1ee, Factory::make<action::HorseWaitThrowOffAction>},
{0x82598eec, Factory::make<action::FloatWait>},
{0x8271e064, Factory::make<action::EventPlayUiActorName>},
{0x8272b4c1, Factory::make<action::IchigekiHeartUiClose>},
{0x82dcd169, Factory::make<action::ChangePostureWithAS>},
{0x82ddb6c7, Factory::make<action::TimeredASPlay>},
{0x82ec65e1, Factory::make<action::NotStopXLinkWithDemoVisibleOff>},
{0x8307d8b9, Factory::make<action::CameraEventAnim>},
{0x831d7fef, Factory::make<action::SwimGetUp>},
{0x83355b19, Factory::make<action::DeleteInGround>},
{0x833dbbce, Factory::make<action::InCarryBox>},
{0x8346ea82, Factory::make<action::EventSetGameDataFloatAction>},
{0x83520d1c, Factory::make<action::ForkSetJustAvoidFromBone>},
{0x8353b2ae, Factory::make<action::ForkCatchWeapon>},
{0x8367f87a, Factory::make<action::NPCMakeItem>},
{0x836d65b1, Factory::make<action::WizzrobeVisibleWalk>},
{0x8374743f, Factory::make<action::Puddle>},
{0x838d3a1a, Factory::make<action::SwitchElectricOff>},
{0x838f0a6c, Factory::make<action::ArmorBindNodeAction>},
{0x83cac1a7, Factory::make<action::ReflectThrown>},
{0x8453eed2, Factory::make<action::NPCInfoOffHorse>},
{0x8461bcae, Factory::make<action::PreductVacuumBurstShoot>},
{0x847f8d2f, Factory::make<action::ForkOnResetBasicSignalOff>},
{0x848e3343, Factory::make<action::ForkSetJustAvoid>},
{0x8495af6c, Factory::make<action::MoveWithAS>},
{0x84d75ead, Factory::make<action::NPCTalk>},
{0x84dce84c, Factory::make<action::AnimalStop>},
{0x8506b20b, Factory::make<action::DgnObj_DLC_DungeonRotate>},
{0x8519ffb6, Factory::make<action::FadeoutDelete>},
{0x852a966d, Factory::make<action::ForkNoWeaponAttack>},
{0x852dfda6, Factory::make<action::PlayerSitWait>},
{0x8571e3d8, Factory::make<action::ForkToggleFreeMoving>},
{0x85950ee9, Factory::make<action::XLinkEventEnable>},
{0x85995970, Factory::make<action::KeepPosInWater>},
{0x85a3697a, Factory::make<action::PlayerMiddleDamage>},
{0x85e02d68, Factory::make<action::EventDoorOpenAndClose>},
{0x860e956a, Factory::make<action::JumpAttack>},
{0x8626b5eb, Factory::make<action::WillBallAttack>},
{0x86423cc1, Factory::make<action::ForkAlwaysRotDownGr>},
{0x871e0bba, Factory::make<action::TerrainCalcCenter>},
{0x8733c282, Factory::make<action::ForkWaitGroundHit>},
{0x876b01f1, Factory::make<action::SceneSoundCtrlAction>},
{0x877d9db7, Factory::make<action::Msg2CameraResetInterpolate>},
{0x87901d5a, Factory::make<action::FirstRunelGrudgeDemo>},
{0x87a2854c, Factory::make<action::OpenEnduranceFloorNumber>},
{0x8809171a, Factory::make<action::ForceOpenMainScreen>},
{0x88152f45, Factory::make<action::SilentKilled>},
{0x8819ef8a, Factory::make<action::ForkKnockBackNoRot>},
{0x882792ab, Factory::make<action::NPCTurnToObjectGreeting>},
{0x884a4c11, Factory::make<action::GuardianMiniGuardTurn>},
{0x884f9040, Factory::make<action::WaterFloatElectricParalysis>},
{0x88512d36, Factory::make<action::NPCPurchaseMaterial>},
{0x8898363e, Factory::make<action::SetWanderPathIndex>},
{0x88baa261, Factory::make<action::HorseRideChaseCommand>},
{0x88bf540d, Factory::make<action::DynamicAttackPowerExplode>},
{0x88c92de6, Factory::make<action::WizzrobeSummon>},
{0x88cfec99, Factory::make<action::PlayerPullSwordFirstFail>},
{0x88d25923, Factory::make<action::WaitMagneGear>},
{0x88d5d282, Factory::make<action::WaterFloatFreeze>},
{0x88da87e0, Factory::make<action::EventHoverNullASPlay>},
{0x88e16b11, Factory::make<action::TreasureBoxBurnedOut>},
{0x890a8c04, Factory::make<action::DungeonRotateSymmetry>},
{0x892e7372, Factory::make<action::SmallDamage>},
{0x892e8181, Factory::make<action::NavMeshGrabRightWalk>},
{0x894c8820, Factory::make<action::BattleCloseExplosivesAvoidRun>},
{0x894f1db2, Factory::make<action::SlippedCircleWalk>},
{0x89881e3b, Factory::make<action::Warn>},
{0x89aad986, Factory::make<action::EventPlayUiOPTextAction>},
{0x89b5a679, Factory::make<action::ForkAlwaysTurn>},
{0x89e8c968, Factory::make<action::LandTeleportConsiderCameraDir>},
{0x89f6739b, Factory::make<action::GanonSmallDamage>},
{0x8a2f5a5c, Factory::make<action::HoldArrow>},
{0x8a88a9fe, Factory::make<action::PreJumpAttack>},
{0x8ae9d355, Factory::make<action::ThrownDown>},
{0x8af11376, Factory::make<action::EventCreateParaShawlSetToPlayer>},
{0x8b0f6214, Factory::make<action::BirdEscape>},
{0x8b104263, Factory::make<action::TimeredPreJumpAttack>},
{0x8b7111ec, Factory::make<action::Flint>},
{0x8b7bc733, Factory::make<action::HorseElectricParalysis>},
{0x8bae069e, Factory::make<action::KorokTargetMove>},
{0x8bb68383, Factory::make<action::NavMeshGrabLeftWalk>},
{0x8bbc9549, Factory::make<action::StartMapOpenDemo>},
{0x8c26964e, Factory::make<action::SwarmAreaDamaged>},
{0x8c807dc6, Factory::make<action::SiteBossSpearBlownOff>},
{0x8cac0010, Factory::make<action::OpenDungeonSmallTitleSetLabel>},
{0x8cd85bb2, Factory::make<action::ShootingStartFlying>},
{0x8ceb9730, Factory::make<action::AppearGameOver>},
{0x8d1fc40d, Factory::make<action::ChangeEmotion>},
{0x8d88c8af, Factory::make<action::EventControlRupeeUI>},
{0x8db2bdad, Factory::make<action::EventVariableFadeIn>},
{0x8e3b1271, Factory::make<action::SubAnmKnockBackShock>},
{0x8e4fbf91, Factory::make<action::SetEnterDungeonFlag>},
{0x8e526e33, Factory::make<action::Throw>},
{0x8e5470a2, Factory::make<action::PlayerIce>},
{0x8e662e89, Factory::make<action::CameraEventMovePos>},
{0x8e7a05d6, Factory::make<action::Stick>},
{0x8ea324bd, Factory::make<action::PlayerAreaInOutSendMessage>},
{0x8eb38c8b, Factory::make<action::EventWatchCannonHit>},
{0x8ebeace6, Factory::make<action::SiteBossShieldBashAttack>},
{0x8ebf06bb, Factory::make<action::SetTargetFrameMtx>},
{0x8ed07212, Factory::make<action::SwarmFlyMove>},
{0x8edbc0e3, Factory::make<action::TestAction>},
{0x8edcce42, Factory::make<action::GuardianMiniGuardBreak>},
{0x8efb7bd1, Factory::make<action::TimeredNeckSpin>},
{0x8f12d233, Factory::make<action::SiteBossCreateIceSplinter>},
{0x8f293932, Factory::make<action::CameraLockOn>},
{0x8f2d41ad, Factory::make<action::PriestBossBeamMove>},
{0x8f726345, Factory::make<action::OpenItemMenu>},
{0x8fc967e0, Factory::make<action::SandwormASPlay>},
{0x8febe968, Factory::make<action::NPCPurchaseEnemyMaterial>},
{0x8ff88c5b, Factory::make<action::SiteBossBowHoldTurn>},
{0x900b9575, Factory::make<action::AreaRoot>},
{0x90389143, Factory::make<action::Shock>},
{0x906362b0, Factory::make<action::PlayerWallSlip>},
{0x907045b0, Factory::make<action::DropWeapon>},
{0x9073d1ea, Factory::make<action::SwitchPlayerEquipment>},
{0x90992756, Factory::make<action::LookAtObject>},
{0x90a831de, Factory::make<action::GuardianMiniLineBeam>},
{0x90ac0dda, Factory::make<action::GetSmallKeyItemGet>},
{0x90d92502, Factory::make<action::FlyingCharacterFreezeDie>},
{0x911cf59a, Factory::make<action::GameDataSubInt>},
{0x912ed0e7, Factory::make<action::PlayASForDemoWithSword>},
{0x914ac3d1, Factory::make<action::GuardianMiniNeckSpinBeam>},
{0x917c4abf, Factory::make<action::DgnObjDLCSpurGearB01>},
{0x91952b0b, Factory::make<action::StalEnemyDie>},
{0x91ad4c62, Factory::make<action::DragonMoveTo>},
{0x91b70a54, Factory::make<action::HorseRideAttack>},
{0x91c96bf3, Factory::make<action::ForkRagdollOff>},
{0x922bc67e, Factory::make<action::ForkSwapPartsItemFromDropTable>},
{0x92aee0cf, Factory::make<action::CloseArmorProcessing>},
{0x92cebc28, Factory::make<action::PlayerIceBlockRemove>},
{0x933bc222, Factory::make<action::EventPickOutFromPorch>},
{0x935dcd31, Factory::make<action::EventAutoSaveAtGameClear>},
{0x93775dfc, Factory::make<action::PlayASForTimeline>},
{0x938c6d07, Factory::make<action::SendSignalAction>},
{0x93ffcb9d, Factory::make<action::ForkMultiSleep>},
{0x9462484b, Factory::make<action::ResetPlayerPullSwordStartLife>},
{0x948cb143, Factory::make<action::RemoveSensor>},
{0x94db3eea, Factory::make<action::GolemDieFromRagdoll>},
{0x94f4c834, Factory::make<action::ForkSlipAndStop>},
{0x9522b34c, Factory::make<action::GroupDisallowEmitAction>},
{0x958bc9d2, Factory::make<action::CollaboShootingStarAreaTag>},
{0x95d8e6ab, Factory::make<action::CalcVecLengthToGameData>},
{0x9619d5e4, Factory::make<action::SendPlayerNoticeMessage>},
{0x961c97f3, Factory::make<action::HideHover>},
{0x96531efb, Factory::make<action::ForkAddCalcScaleMapUnit>},
{0x9686c733, Factory::make<action::ForceOffMagneGrabbed>},
{0x968e0f2e, Factory::make<action::ForceSetPlayerRestartPosAngle>},
{0x96c1bd74, Factory::make<action::ThrownAndBreak>},
{0x96e6400a, Factory::make<action::HorseWaitAction>},
{0x9762fdce, Factory::make<action::PlayerRideHorse>},
{0x97fd2311, Factory::make<action::BecomeSpeaker>},
{0x9821c01e, Factory::make<action::PriestBossSideMove>},
{0x98240374, Factory::make<action::PlayerSetWakeUpMtx>},
{0x986a5ec3, Factory::make<action::BindActionUseParentPickInfo>},
{0x9872763b, Factory::make<action::EventOffWaitRevivalAction>},
{0x9877a51d, Factory::make<action::CameraAiming2>},
{0x987c60df, Factory::make<action::EventInitTalkAction>},
{0x98814290, Factory::make<action::EventRollbackQuestAction>},
{0x989b3eeb, Factory::make<action::PlayerHorseGetOffInDemo>},
{0x98b73cb9, Factory::make<action::Move2HomePos>},
{0x98d4b4d4, Factory::make<action::AnimalASPlayWithLegTurn>},
{0x98e980ae, Factory::make<action::PlayerSquatDamage>},
{0x990bb5b9, Factory::make<action::SiteBossSwordMove>},
{0x992a8eac, Factory::make<action::SetRequestAttention>},
{0x9940eda9, Factory::make<action::NPCWaitFrame>},
{0x995b3fff, Factory::make<action::PlayerRequestRecreateDyeArmor>},
{0x995dc038, Factory::make<action::ForkASTrgShootSkyArrow>},
{0x996793ae, Factory::make<action::DgnObjDlcGondolaCreateTag>},
{0x997a1127, Factory::make<action::PriestBossSlowWarpMove>},
{0x998122a1, Factory::make<action::VacuumedItemShootToTarget>},
{0x99cfab5f, Factory::make<action::NavMeshEscape>},
{0x9a06b1dd, Factory::make<action::FlyingCharacterFreeze>},
{0x9a21e869, Factory::make<action::PlayerDeadWait>},
{0x9a276d99, Factory::make<action::PlayerWakeBoardReady>},
{0x9a331903, Factory::make<action::PlayerDemoWait>},
{0x9a4989e7, Factory::make<action::PlayerRailMove>},
{0x9a58d886, Factory::make<action::ForceMasterSwordFakeMode>},
{0x9a655873, Factory::make<action::CameraEventLookDirect>},
{0x9a82d73a, Factory::make<action::EnvSeEmitPointBirdPlayAction>},
{0x9a89689a, Factory::make<action::TeleportForceApperPosition>},
{0x9a8b279b, Factory::make<action::EnemyAreaInOutSendMessage>},
{0x9abdf2f3, Factory::make<action::InWaterSelForkASPlay>},
{0x9ad5cc1c, Factory::make<action::ExpandSensor>},
{0x9af8c5e9, Factory::make<ksys::act::ai::DummyAction>},
{0x9b729ab8, Factory::make<action::ElectricCableEnergized>},
{0x9b991adc, Factory::make<action::HorseRideAngryGear1Coomand>},
{0x9bbe6476, Factory::make<action::PlayerDestinationTurnWithAnim>},
{0x9bce1511, Factory::make<action::Explode>},
{0x9bd6a926, Factory::make<action::EventDisappearRaceResult>},
{0x9bf0e7ce, Factory::make<action::PlayerMagnetSubject>},
{0x9c320d6a, Factory::make<action::On>},
{0x9c4bad5f, Factory::make<action::PriestBossClonesSpawn>},
{0x9c5b2629, Factory::make<action::MoveByAnimeDrivenCheckNavMesh>},
{0x9c9f153f, Factory::make<action::DemoGetWeapon>},
{0x9cc86685, Factory::make<action::FixedMagneStick>},
{0x9cd7ef66, Factory::make<action::BattleDungeonBGMAction>},
{0x9cef3132, Factory::make<action::CollaboShootingStarBrightTower>},
{0x9cf43e50, Factory::make<action::SunMove>},
{0x9cf4f88c, Factory::make<action::MamonoShopStand>},
{0x9cf741bc, Factory::make<action::OnEnterSwapDropTableActor>},
{0x9d0d3d71, Factory::make<action::TimeredHorseRideViewWait>},
{0x9d0d6792, Factory::make<action::StopASPlay>},
{0x9d16a7c8, Factory::make<action::RemainElectricCannonCharge>},
{0x9d261a04, Factory::make<action::GuardianMiniWait>},
{0x9d275a75, Factory::make<action::EventAppearGolfCount>},
{0x9d40df4a, Factory::make<action::NPCSaleCollectedItem>},
{0x9d577e3d, Factory::make<action::WarpToStaticAnchor>},
{0x9da84c2d, Factory::make<action::BindParentAction>},
{0x9dc1d8b6, Factory::make<action::NPCLerpDynAS>},
{0x9e340a95, Factory::make<action::WaitForCloseFade>},
{0x9e36ac87, Factory::make<action::WeaponTrueFormEftCtrl>},
{0x9e8632ae, Factory::make<action::RemainsFireDroneRailStop>},
{0x9eb1ad65, Factory::make<action::WaterUpDownMove>},
{0x9eb68c50, Factory::make<action::GetItemIntoBag>},
{0x9f163e9e, Factory::make<action::HorseRideOneTimeViewASPlay>},
{0x9ff1e0c7, Factory::make<action::StorePlayerPosAndRotate>},
{0x9ffab24e, Factory::make<action::GuardLoop>},
{0xa00f2d91, Factory::make<action::SiteBossShootNormalArrow>},
{0xa02f1878, Factory::make<action::HorseRideStopCommand>},
{0xa05d0ffa, Factory::make<action::BackseatKorokLight>},
{0xa0b675a9, Factory::make<action::MagneGearEmbeded>},
{0xa0d676a9, Factory::make<action::ChangeScene>},
{0xa0dd1915, Factory::make<action::SideStep>},
{0xa0e3fcbb, Factory::make<action::SiteBossLswordFirstCreateFBall>},
{0xa0fa82ea, Factory::make<action::CameraVibrate>},
{0xa10cc125, Factory::make<action::SwimMoveASHoldEvent>},
{0xa1195508, Factory::make<action::LynelDrawWeapon>},
{0xa11b500c, Factory::make<action::AssassinBossIronMagicChargeShot>},
{0xa12c196c, Factory::make<action::PlayerSitEnd>},
{0xa13b091a, Factory::make<action::SetResetPos>},
{0xa14c3c9b, Factory::make<action::SlippedBackWalk>},
{0xa18e2150, Factory::make<action::EquipedChemicalWeapon>},
{0xa198012e, Factory::make<action::OpenPorch>},
{0xa1ac8bdb, Factory::make<action::NPCSaleAppReception>},
{0xa1c933a4, Factory::make<action::ForkAlwayForceGetUpVelocityDir>},
{0xa209d37b, Factory::make<action::ForkMoveDistanceCheckByMapUnit>},
{0xa240fce3, Factory::make<action::GuardianBeamFire>},
{0xa27d6b25, Factory::make<action::HorseRideChargeCommand>},
{0xa28c1038, Factory::make<action::GanonBeastASPlayFromActiveWp>},
{0xa29e79fa, Factory::make<action::Eat>},
{0xa2c44716, Factory::make<action::PlayerGrabUpAnmStop>},
{0xa2cb77d2, Factory::make<action::PlayerWait>},
{0xa2cfc92b, Factory::make<action::NPCEndHorseReception>},
{0xa2dccf91, Factory::make<action::SetChallengeIcon>},
{0xa2e871b6, Factory::make<action::BattleLevelFlyMove>},
{0xa30ac986, Factory::make<ksys::act::ai::DummyAction>},
{0xa3586af6, Factory::make<action::ChemicalStayObject>},
{0xa37c1b31, Factory::make<action::NPCSalePictureReception>},
{0xa380801c, Factory::make<action::HorseRiddenByPlayer>},
{0xa38e8753, Factory::make<action::EventSetSkyPaletteType>},
{0xa3cb39d8, Factory::make<action::BattleCloseDangerAvoidRun>},
{0xa3e5c80d, Factory::make<action::EventSetPaletteType>},
{0xa3ed819f, Factory::make<action::WaterExplode>},
{0xa49e2330, Factory::make<action::ForkEndByPartsActorEnd>},
{0xa4a35941, Factory::make<action::ForkASTrgGolemChemicalReset>},
{0xa4a7b533, Factory::make<action::LynelBreathMove>},
{0xa4ad69a2, Factory::make<action::SetRetryDataAction>},
{0xa4ae8b3c, Factory::make<action::RemainsWaterBulletRevive>},
{0xa4c4450f, Factory::make<action::CameraClimbObj>},
{0xa4dcae8a, Factory::make<action::ShiekSensorPlusDownloadDemo>},
{0xa5280a55, Factory::make<action::ChangeMiniMapScale>},
{0xa539838f, Factory::make<action::TurnToEmptySpace>},
{0xa558d0c5, Factory::make<action::NPCKnockBackMove>},
{0xa575d17d, Factory::make<action::OnetimeChangeableASPlay>},
{0xa582c186, Factory::make<action::EventOpenGetDemo>},
{0xa593ceca, Factory::make<action::SimpleLineBeam>},
{0xa596abfa, Factory::make<action::StopAllDemoSoundAction>},
{0xa5abfd97, Factory::make<action::LargeAttack>},
{0xa5bc9062, Factory::make<action::SiteBossShootArrowRain>},
{0xa5d3cb30, Factory::make<action::SetInstEventFlag>},
{0xa5ff57d8, Factory::make<action::SandwormTackleMove>},
{0xa6208b6c, Factory::make<action::DoorOpenAndClose>},
{0xa62207ff, Factory::make<action::CameraEventPermitGfxNear>},
{0xa6467b1c, Factory::make<action::BeeAttack>},
{0xa674d9af, Factory::make<action::MotorcycleWait>},
{0xa692d7db, Factory::make<action::ForkHoverKeepRotateTurn>},
{0xa6b460a5, Factory::make<action::PlayerStopInAir>},
{0xa6b46af1, Factory::make<action::EventEnableModelDraw>},
{0xa6b58d62, Factory::make<action::ForkHover>},
{0xa6d84676, Factory::make<action::InsectLevelFlyMove>},
{0xa6dd6103, Factory::make<action::JumpToTarget>},
{0xa6df8af8, Factory::make<action::WaitWhileCreatingOwnedHorse>},
{0xa70569e2, Factory::make<action::MoveToTarget>},
{0xa7466cbf, Factory::make<action::AnmDamage>},
{0xa75503fd, Factory::make<action::DgnObj_DLC_CogWheel_ASPlay>},
{0xa75c09c6, Factory::make<action::RemainsElectricWeakPointWait>},
{0xa765ff9d, Factory::make<action::GuardianMiniGuardNavMeshWalk>},
{0xa781f4e1, Factory::make<action::ForkAlwaysForceGetUp>},
{0xa79e02d7, Factory::make<action::SetEnableWaterHit>},
{0xa7a0dbb6, Factory::make<action::OpenGetDemoDialogDressFairy>},
{0xa7b5f8e9, Factory::make<action::Msg2CameraResetNoConnect>},
{0xa7ca461a, Factory::make<action::DisappearNumTargets>},
{0xa7e50e0e, Factory::make<action::HorseVanish>},
{0xa7e9b7e4, Factory::make<action::GameDataAddInt>},
{0xa7f24095, Factory::make<action::StartLifeUpDemo>},
{0xa820b643, Factory::make<action::GanonBeamIgnite>},
{0xa839d730, Factory::make<action::SetGetFlagByActorName>},
{0xa84d1692, Factory::make<action::ZoraSurfing>},
{0xa88570d2, Factory::make<action::SmallDamageDirectPreTargetBone>},
{0xa8bfb550, Factory::make<action::PlayASForDemo>},
{0xa8c6eafc, Factory::make<action::CapturedActElectricParalyisis>},
{0xa8c8d000, Factory::make<action::SoundOcclusionTagAction>},
{0xa8ec790d, Factory::make<action::ForkBattleNodeForAttackGround>},
{0xa8f367e0, Factory::make<action::NoticeTurn>},
{0xa90d9348, Factory::make<action::OnetimeStopASPlay>},
{0xa91a66c2, Factory::make<action::FlowingDust>},
{0xa92e8d5c, Factory::make<action::WarpPlayerToAnchor>},
{0xa9311f2e, Factory::make<action::TurnAndLookToObject>},
{0xa9481d9a, Factory::make<action::HingeMagneFixedRigid>},
{0xa962c158, Factory::make<action::FixedOrConstraint>},
{0xa9c241c6, Factory::make<action::LevelFlyLookRisingToTgtHeight>},
{0xa9e6b0d8, Factory::make<action::AtOnWaitNoHitRope>},
{0xaa19171d, Factory::make<action::GiantCatchTreeWeapon>},
{0xaa2e7d9b, Factory::make<action::EventCheckAndCreateEquip>},
{0xaa375b6e, Factory::make<action::GuardianSearch>},
{0xaa42856c, Factory::make<action::CreateDragonChallengeXLink>},
{0xaabd8add, Factory::make<action::GiantOneHandAttackWithLegTurn>},
{0xaaefd156, Factory::make<action::CameraAiming>},
{0xab0c0ddc, Factory::make<action::PlayerHorseJump>},
{0xab2b766b, Factory::make<action::OnCliffWait>},
{0xab829f12, Factory::make<action::AnmDrivenMoveAttack>},
{0xab86020c, Factory::make<action::Balloon>},
{0xabcedd0b, Factory::make<action::PlayASForAnimalUnitRestricted>},
{0xac25bdd3, Factory::make<action::BackWalkWithAS>},
{0xac74a191, Factory::make<action::GrabLeftWalk>},
{0xac858233, Factory::make<action::HopFlyByTriggers>},
{0xac956559, Factory::make<action::BowChildDeviceAppear>},
{0xacfd81f7, Factory::make<action::PlayerHellNoFade>},
{0xad4690f5, Factory::make<action::EventFireControl>},
{0xad6dacfb, Factory::make<action::FromCDungeonToMainField>},
{0xad84cb15, Factory::make<action::CameraEdit>},
{0xadad0c7e, Factory::make<action::GanonStunRecover>},
{0xae0eddc6, Factory::make<action::PlayerTurnInner>},
{0xae20c4a7, Factory::make<action::HideShootArrow>},
{0xae27c382, Factory::make<action::EventAppearRupeeAction>},
{0xae64d78a, Factory::make<action::LookAtTheFront>},
{0xae690b48, Factory::make<action::NpcSwimMove>},
{0xae77e6a0, Factory::make<action::ReloadArrow>},
{0xaef99779, Factory::make<action::RemainElectricCannonBeamHerald>},
{0xaf26e7a5, Factory::make<action::RemainsFireYunBoFlagControl>},
{0xaf4a2327, Factory::make<action::SiteBossGetUpLinear>},
{0xaf4e338e, Factory::make<action::EventPlayUiBossHpAction>},
{0xaf669d63, Factory::make<action::WaterSurfaceMove>},
{0xaf695899, Factory::make<action::EquipedRod>},
{0xaf6bc02c, Factory::make<action::MotorcycleWaitForEvent>},
{0xaf992366, Factory::make<action::ShootingStarBrightTower>},
{0xafa85934, Factory::make<action::Grab>},
{0xafe1a5ff, Factory::make<action::AssassinBossIronBallAtkWithRot>},
{0xb02d1813, Factory::make<action::JumpToTargetFromWater>},
{0xb03737c1, Factory::make<action::SiteBossSpearAttackBase>},
{0xb07febbb, Factory::make<action::GrabAttack>},
{0xb0ada993, Factory::make<action::ForkFourFootActorLustGrass>},
{0xb0bf6bd0, Factory::make<action::StopASIgnite>},
{0xb0c6419a, Factory::make<action::SceneSoundSetStartProcAction>},
{0xb0ce7ce0, Factory::make<action::GanonThrowMultiTornado>},
{0xb0f8b5ac, Factory::make<action::ForkASTrgEmitChmFieldPos>},
{0xb101ef3f, Factory::make<action::FollowDungeonRotateASPlay>},
{0xb175e321, Factory::make<action::DgnObj_DLC_CWRotDirSwitch>},
{0xb1b2761c, Factory::make<action::NavMeshGuardWalk>},
{0xb1c0bc02, Factory::make<action::EquipedOptionalWeaponAction>},
{0xb1d780e8, Factory::make<action::PlayerStepMove>},
{0xb1dd0a24, Factory::make<action::EventMiniGameTimeMove>},
{0xb22dc2df, Factory::make<action::ForkGanonBeastAppearHolyWall>},
{0xb2877bf2, Factory::make<action::SiteBossSwordShieldRepair>},
{0xb2910296, Factory::make<action::HorseSwimAction>},
{0xb2b12a9f, Factory::make<action::MarkPosition>},
{0xb2ea80f1, Factory::make<action::EventDisappearGolfCount>},
{0xb2f75a36, Factory::make<action::GanonBeastBeamMove>},
{0xb32911ea, Factory::make<action::IchigekiHeartUiOpen>},
{0xb332e203, Factory::make<action::BasicSignalEnemyForceNotice>},
{0xb3479839, Factory::make<action::StepDoubleLargeAttack>},
{0xb353080f, Factory::make<action::NPCTurnToObject>},
{0xb3542c54, Factory::make<action::EventRecoverPlayerLife>},
{0xb35c0f7e, Factory::make<action::GiantNavMeshWalk>},
{0xb35cde91, Factory::make<action::Search>},
{0xb38e018d, Factory::make<action::GiantBattleCloseMove>},
{0xb3aa67d3, Factory::make<action::EventPlayUiStaffRollImage>},
{0xb3c56b62, Factory::make<action::DisappearDeathCounter>},
{0xb4282c3c, Factory::make<action::EventFadeOut>},
{0xb442fb30, Factory::make<action::BikeWarpEffectValueSetter>},
{0xb445d326, Factory::make<action::DefTurnAction>},
{0xb451a457, Factory::make<action::BackStepToTargetPos>},
{0xb453e03a, Factory::make<action::PlayASForDemoPreMove>},
{0xb462b872, Factory::make<action::BowChildCreate>},
{0xb464d0b2, Factory::make<action::EventOnWaitRevivalAction>},
{0xb4b34cec, Factory::make<action::NPCInfoOnHorse>},
{0xb4bfac9a, Factory::make<action::ForkNoWeaponAttackDirectParam>},
{0xb4e6c768, Factory::make<action::GanonBeamMove>},
{0xb51d247a, Factory::make<action::AlertNearbyEnemies>},
{0xb5306ec1, Factory::make<action::TurnAndLookAtToObjectNow>},
{0xb56e94b5, Factory::make<action::NPCCalculateMaterialValue>},
{0xb5966348, Factory::make<action::EventCancelSleepTargetActor>},
{0xb59f0f35, Factory::make<action::ForkASTrgEmitShockWaveAtEnter>},
{0xb5db0eb7, Factory::make<action::DemoForceSetPlayerSavePosAngle>},
{0xb6176177, Factory::make<action::StopForLimitedTime>},
{0xb61b1306, Factory::make<action::ForkASTrgTurnGround>},
{0xb63f071c, Factory::make<action::LevelFlyRise>},
{0xb673c0af, Factory::make<action::NpcTebaFly>},
{0xb6828a27, Factory::make<action::PullOut>},
{0xb6b75cbc, Factory::make<action::ForkLodTimer>},
{0xb6bc0561, Factory::make<action::EventAddGameDataIntAction>},
{0xb6dbc430, Factory::make<action::BackToRailFromLava>},
{0xb6fb6394, Factory::make<action::GroupAllowEmitAction>},
{0xb7514257, Factory::make<action::PlayerSleep>},
{0xb7556fdd, Factory::make<action::SwimMove>},
{0xb770bbba, Factory::make<action::ForkNoCountActionReservedTimer>},
{0xb7896e94, Factory::make<action::EventOpenGetWeaponDemo>},
{0xb7c7a48a, Factory::make<action::BattleHover>},
{0xb7fd55a9, Factory::make<action::CameraEventPlayerHideOff>},
{0xb81385ca, Factory::make<action::EventAutoSaveAction>},
{0xb85f7ae0, Factory::make<action::SetQuestStepAction>},
{0xb8b9706a, Factory::make<action::LastBossPostNormalWarp>},
{0xb8bb3c45, Factory::make<action::CameraEventReserveConnectTime>},
{0xb8ea3ed8, Factory::make<action::ControlBombEffect>},
{0xb90f0bcd, Factory::make<action::HorseRideViewWait>},
{0xb91096b1, Factory::make<action::ResetChemicalStateNeutral>},
{0xb9259c03, Factory::make<action::SetImpulseDamageMin>},
{0xb9355c91, Factory::make<action::SiteBossMove>},
{0xb9544ad9, Factory::make<action::GuardianChargeBeam>},
{0xb9746764, Factory::make<action::DemoGetItemAnimStop>},
{0xb9815265, Factory::make<action::ForkNoWeaponAttackAllTimeMinSet>},
{0xb98c393e, Factory::make<action::PlayerEquipNearMasterSword>},
{0xb9b32d88, Factory::make<action::SiteBossLswordTornadoEnd>},
{0xb9cbe5d5, Factory::make<action::PlayerLadderDownEnd>},
{0xb9cccc2a, Factory::make<action::CreateAndReplaceAssassin>},
{0xba13d8be, Factory::make<action::InitPouchForQuest>},
{0xba199a6e, Factory::make<action::EscapeBackTurn>},
{0xba5ba928, Factory::make<action::PlayerPlayASAdapt>},
{0xba615eb1, Factory::make<action::DungeonRotate>},
{0xba7a18a3, Factory::make<action::WizzrobeTurn>},
{0xba819b02, Factory::make<action::NPCManufactItem>},
{0xbabe44ca, Factory::make<action::FlyingCharacterFreeFallDie>},
{0xbb02e693, Factory::make<action::ForkGanonBeastWeakPointCheck>},
{0xbb1f80db, Factory::make<action::SendMessageBroadCast>},
{0xbb5af9be, Factory::make<action::ForkModelFadeOut>},
{0xbb61ec2f, Factory::make<action::CameraEventSavePoint>},
{0xbb82e7a8, Factory::make<action::OnCorrect>},
{0xbc0993a9, Factory::make<action::SystemWarp>},
{0xbc17628d, Factory::make<action::ExplodeReserved>},
{0xbc3bd3c5, Factory::make<action::MultiVacuumRotScaleTimeByDist>},
{0xbc540f22, Factory::make<action::GiantDownSwingAttack>},
{0xbc7dba7e, Factory::make<action::MusicianSpotBgmTriggerAction>},
{0xbca66b70, Factory::make<action::AtOnWait>},
{0xbce5fcd0, Factory::make<action::SetDispStaminaGauge>},
{0xbceeb5ee, Factory::make<action::FlyingCharacterBlownOff>},
{0xbcf40523, Factory::make<action::AnmBlownOff>},
{0xbda4cc36, Factory::make<action::BeginObservation>},
{0xbdc476d4, Factory::make<action::PlayerBackJump>},
{0xbe0290ee, Factory::make<action::NPCAnchorWait>},
{0xbe2e2e48, Factory::make<action::BeamTailDelete>},
{0xbeb0ec0d, Factory::make<action::ForkLynelDrawWeapon>},
{0xbee7703b, Factory::make<action::Kick>},
{0xbf0bbaec, Factory::make<action::Msg2CameraKeepState>},
{0xbf729064, Factory::make<action::RequestOpenPopUpHelp>},
{0xbf9aa06f, Factory::make<action::DummyTriggerAction>},
{0xbfa2f834, Factory::make<action::PlayerSelfCamera>},
{0xc0463781, Factory::make<action::HuntingDead>},
{0xc04cb3fe, Factory::make<action::PriestBossAimBeamWithAS>},
{0xc071af71, Factory::make<action::IchigekiHeartDecrease>},
{0xc09fee88, Factory::make<action::PlayerZoraJump>},
{0xc0b492e4, Factory::make<action::AnimalElectricParalysis>},
{0xc0dca9ba, Factory::make<action::RequestEvent>},
{0xc170479c, Factory::make<action::EventTrigNullASPlay>},
{0xc19e4312, Factory::make<action::SiteBossLswordAtkWithChemical>},
{0xc1a7bf1c, Factory::make<action::EquipedASPlay>},
{0xc1af331d, Factory::make<action::AddAutoPlacementCreator>},
{0xc1bcbd18, Factory::make<action::ForceRagdollOffFreeze>},
{0xc1d8b705, Factory::make<action::CameraEventAnimFlowAbs>},
{0xc1fc0e7e, Factory::make<action::OpenGetDemoDialog>},
{0xc21905c1, Factory::make<action::EventSetRainSplashRatio>},
{0xc22be1c3, Factory::make<action::PhysBodyPartLod>},
{0xc24a9b6f, Factory::make<action::PriestBossFastWarpMove>},
{0xc294d782, Factory::make<action::PlayerWakeBoard>},
{0xc2ae719d, Factory::make<action::SwarmDamaged>},
{0xc2aeb56e, Factory::make<action::ForkNoWeaponAttackAllTime>},
{0xc2b66a87, Factory::make<action::WaterUpDownAnmDrivenMove>},
{0xc30371f2, Factory::make<action::SpreadToEnemy>},
{0xc30c6b3d, Factory::make<action::ApplyMoveTrigger>},
{0xc34e6bf3, Factory::make<action::TimeSpecControllerRumble>},
{0xc3583e72, Factory::make<action::ForceGetUpWaterFloatFreeze>},
{0xc36dd54a, Factory::make<action::PlayerDoorPullOpen>},
{0xc38e3702, Factory::make<action::PlayerBeamMove>},
{0xc3a3f4d4, Factory::make<action::PlayerHell>},
{0xc3ad7191, Factory::make<action::CollaboShootingStartFlying>},
{0xc3fe3628, Factory::make<action::SiteBossLswordWhirlSlash>},
{0xc44a4915, Factory::make<action::KorokFlowerWait>},
{0xc46aaab3, Factory::make<action::EventMiniGameTimerWrite>},
{0xc46dc3c4, Factory::make<action::PlayerDoorPushOpen>},
{0xc48ca9a5, Factory::make<action::CameraEventTurn>},
{0xc494ecd4, Factory::make<action::ShutterClose>},
{0xc4b138db, Factory::make<action::ForkForceGetUp>},
{0xc4bc12a1, Factory::make<action::ForkDropGiantNecklace>},
{0xc4bc63d8, Factory::make<action::ForkSeqNoWeaponAttack>},
{0xc4cbf9b1, Factory::make<action::WarpEffectValueSetter>},
{0xc5071fca, Factory::make<action::EventSetDirectionalLight>},
{0xc5171531, Factory::make<action::GuardianMoveToTarget>},
{0xc51de9ac, Factory::make<action::LastBossJustGuard>},
{0xc522bcce, Factory::make<action::ForkSetSwarmMaterialAnimByDist>},
{0xc58ebe55, Factory::make<action::PlayerSideStepLand>},
{0xc596ab1c, Factory::make<action::PlayerElectric>},
{0xc5f3d310, Factory::make<action::KillSelectActor>},
{0xc614de92, Factory::make<action::ForestGiantWakeUp>},
{0xc6306b1e, Factory::make<action::ForbidSettingInstEventFlag>},
{0xc631d43a, Factory::make<action::NPCCheckHorseAssociated>},
{0xc632df69, Factory::make<action::ChallengeChainRing>},
{0xc64721a9, Factory::make<action::Windmill_Wing>},
{0xc6621225, Factory::make<action::AppearFullPouchInfo>},
{0xc6c07c10, Factory::make<action::SiteBossCreateChildDevice>},
{0xc6d986e9, Factory::make<action::SetCookItemInDemo>},
{0xc6dc1594, Factory::make<action::NPCTalkASyncAction>},
{0xc6ec6f65, Factory::make<action::ForceRagdollOffWaterFloatFreeze>},
{0xc70b74f0, Factory::make<action::AreaHorseSpeedLimitAction>},
{0xc71510cc, Factory::make<action::NPCRegisterHorse>},
{0xc75690aa, Factory::make<action::Thrown>},
{0xc7746d75, Factory::make<action::HorseWaitForEventAction>},
{0xc781f5d3, Factory::make<action::FollowAttack>},
{0xc795ffb9, Factory::make<action::BlownOff>},
{0xc7be23d7, Factory::make<action::HoldArrowBackWalk>},
{0xc7bfc822, Factory::make<action::LevelFlyMove>},
{0xc841b8e5, Factory::make<action::AreaLocation>},
{0xc850770c, Factory::make<action::DunegonRotateWait>},
{0xc86003da, Factory::make<action::DamageField>},
{0xc86711e0, Factory::make<action::AmbushThrown>},
{0xc8eaf381, Factory::make<action::OpenPickup>},
{0xc8ee1360, Factory::make<action::RemainsFireDroneRailMove>},
{0xc90dc8d1, Factory::make<action::ForkNoHitGroundCrawl>},
{0xc924c12e, Factory::make<action::DemoCookPotCook>},
{0xc95680c2, Factory::make<action::NPCWaitDynAS>},
{0xc9779ad7, Factory::make<action::ForkEmitShockWaveByContact>},
{0xc994dd60, Factory::make<action::SlippedWalk>},
{0xca02039d, Factory::make<action::ForkEmitExpandChemicalField>},
{0xca8c45d4, Factory::make<action::ForkAlwaysColTgOff>},
{0xca8d6e99, Factory::make<action::PlayerSlide>},
{0xcab8b6cf, Factory::make<action::PlayerCutNormal>},
{0xcae04352, Factory::make<action::SystemSetWindAction>},
{0xcae9275e, Factory::make<action::PlayerWallJump>},
{0xcaf2cd85, Factory::make<action::NavMeshConnectAction>},
{0xcb25d4e4, Factory::make<action::SystemHide>},
{0xcb29352a, Factory::make<action::PlayerCutTurn>},
{0xcb413248, Factory::make<action::ChargeChemicalWeaponPower>},
{0xcb55c40d, Factory::make<action::PlayerLookAtObject>},
{0xcb75eff8, Factory::make<action::DirectToWindDirection>},
{0xcb85df60, Factory::make<action::PlayerLandDamage>},
{0xcb9630a1, Factory::make<action::GameDataCopyFloat>},
{0xcbbe6df3, Factory::make<action::GameDataAddVec3>},
{0xcbd4268a, Factory::make<action::PlayerBeetleSubject>},
{0xcc03f8d8, Factory::make<action::ForkASTrgStepMove>},
{0xcc0abcee, Factory::make<action::ForkDrownTimer>},
{0xcc4a0c58, Factory::make<action::OkAutoPlacementEnemyDeadlyQuest>},
{0xcc7f1c67, Factory::make<action::EnemyRigidBodyDie>},
{0xcc879949, Factory::make<action::EventSetCloudShadowMove>},
{0xccabe8a4, Factory::make<action::OpenClockTime>},
{0xccc14ef1, Factory::make<action::RagdollFreeze>},
{0xcd2ebf82, Factory::make<action::NoCountDead>},
{0xcd4987c9, Factory::make<action::ForkGolemMaterialASPlay>},
{0xcd5f11ab, Factory::make<action::FlyingCharacterDamage>},
{0xcd77a7f1, Factory::make<action::DungeonRotateAccel>},
{0xcda5da3b, Factory::make<action::PlayerForkDropWeaponWithSpeed>},
{0xcdb2eb5f, Factory::make<action::BoomerangMove>},
{0xcdd80748, Factory::make<action::PlayerHellStartWait>},
{0xcdf25239, Factory::make<action::Bolt>},
{0xce0c3ad5, Factory::make<action::EventSetFocusDist>},
{0xce18e3de, Factory::make<action::EventDisappearFlyDistance>},
{0xce215d17, Factory::make<action::EnemyRigidBodySpinDie>},
{0xce28bb1b, Factory::make<action::PlayerLookAtTheFront>},
{0xcef2eda8, Factory::make<action::Sleep>},
{0xcf0b1f37, Factory::make<action::IgniteGrabAndShoot>},
{0xcf3043cb, Factory::make<action::SetFrameASPlay>},
{0xcf9668e0, Factory::make<action::CameraEventLook>},
{0xcf9de6fc, Factory::make<action::DragonReleaseGrudgeForDemo>},
{0xcfa27955, Factory::make<action::ForkOnLeaveChildDelete>},
{0xcfbc2745, Factory::make<action::AreaObserveActorAction>},
{0xcfdff2d9, Factory::make<action::CapturedActKnockBack>},
{0xd01804c9, Factory::make<action::OctarockReloadWig>},
{0xd0335713, Factory::make<action::PlayerDisplayWait>},
{0xd03b5457, Factory::make<action::WaterFloatWait>},
{0xd055f708, Factory::make<action::AttackPartBind>},
{0xd0b6039b, Factory::make<action::DgnObj_DLC_CogWheel_Reject>},
{0xd1214ca0, Factory::make<action::GiantBattleCloseWalk>},
{0xd14dd745, Factory::make<action::WaitHeartDemo>},
{0xd155606d, Factory::make<action::NPCTalkNoMessageStepperAction>},
{0xd157613a, Factory::make<action::PutFromParent>},
{0xd16c93a5, Factory::make<action::AdvanceTime>},
{0xd17ed752, Factory::make<action::UnarmedLargeAttack>},
{0xd187b109, Factory::make<action::ForkASTrgEmitShockWavePos>},
{0xd1899c38, Factory::make<action::SiteBossLswordThrowFireBall>},
{0xd1905231, Factory::make<action::WaitMessageDialogEnd>},
{0xd1c07b1e, Factory::make<action::HorseRideShoot>},
{0xd218239d, Factory::make<action::GiantArmorEquip>},
{0xd219de59, Factory::make<action::CustomDuckingStartAction>},
{0xd2229c44, Factory::make<action::HoldArrowWalk>},
{0xd244efe7, Factory::make<action::RodMagicPhysBall>},
{0xd25249dc, Factory::make<action::SiteBossSpearChangeWaterLevel>},
{0xd260caa3, Factory::make<action::SiteBossSwordAttackBase>},
{0xd282febd, Factory::make<action::LastBossRandomHighWarp>},
{0xd28a9a8e, Factory::make<action::EventSetWeather>},
{0xd2b4c982, Factory::make<action::AnimalMove>},
{0xd2cc894e, Factory::make<action::LynelAttackASPlay>},
{0xd359f814, Factory::make<action::AirOctaMgr>},
{0xd370fb2c, Factory::make<action::BrightBowSlowFall>},
{0xd38675b8, Factory::make<action::PlayerGrabPut>},
{0xd39013ac, Factory::make<action::ForkHoldWeapon>},
{0xd3a4e6a4, Factory::make<action::PlayerLadderToClimb>},
{0xd3c67def, Factory::make<action::DungeonRotateCont>},
{0xd3fe311c, Factory::make<action::AppearNumKorokNuts>},
{0xd4bb707c, Factory::make<action::WaitForASTriggerEvent>},
{0xd507150f, Factory::make<action::AnmBlownOffBackward>},
{0xd524bb07, Factory::make<action::EventPlayMovieAction>},
{0xd560b356, Factory::make<action::SceneSoundNotifyTalkAction>},
{0xd584dab3, Factory::make<action::GuardianMiniGuardWait>},
{0xd589a506, Factory::make<action::WolfLinkEvent>},
{0xd595067c, Factory::make<action::DemoGetItem>},
{0xd5a30142, Factory::make<action::StopChargeChemicalWeaponPower>},
{0xd5a89f09, Factory::make<action::EnemyChangeWeapon>},
{0xd5f14354, Factory::make<action::EventSetDynamic>},
{0xd5fe23dc, Factory::make<action::GameDataConvertIntToSring>},
{0xd61d2f75, Factory::make<action::CameraEventFocusDistSetting>},
{0xd6355a2b, Factory::make<action::ForkAnimDriveMove>},
{0xd6558f67, Factory::make<action::ShowPhoto>},
{0xd6dd3630, Factory::make<action::FreezedInIce>},
{0xd7015df9, Factory::make<action::GrabRightTurn>},
{0xd722afbd, Factory::make<action::ForkOnEnterCharCtrlInvalid>},
{0xd78b62f2, Factory::make<action::StartHeartDemo>},
{0xd7d2d5ab, Factory::make<action::EventPrizeSuccess>},
{0xd7d4db8e, Factory::make<action::ForkStalEnemyHeadShot>},
{0xd8139e04, Factory::make<action::BulletVertivalRotateOwner>},
{0xd8435a33, Factory::make<action::DemoDelete>},
{0xd84c80b4, Factory::make<action::ForkBeastGanonMessageDialogCtrl>},
{0xd8606a5d, Factory::make<action::FreeMoveRandom>},
{0xd945f3cd, Factory::make<action::DropCreateForReplace>},
{0xd95bd398, Factory::make<action::SpinFlyAttack>},
{0xd985ceac, Factory::make<action::TreasureBoxOpenWait>},
{0xd9ca79bd, Factory::make<action::GanonFallAttack>},
{0xda50af7d, Factory::make<action::EventMiniGameFinish>},
{0xda52ed83, Factory::make<action::CameraMagneCatch>},
{0xda6779b8, Factory::make<ksys::act::ai::DummyAction>},
{0xda78f890, Factory::make<action::PlayerSlippingDown>},
{0xda94569d, Factory::make<action::GuardBreak>},
{0xdad1c21e, Factory::make<action::NPCWaitDynFrame>},
{0xdae44b61, Factory::make<action::GanonChangeState>},
{0xdaf21548, Factory::make<action::ForkASTrgChargeArrow>},
{0xdb26a1c2, Factory::make<action::LiftWalk>},
{0xdb2910dd, Factory::make<action::PlayerEventStartWait>},
{0xdb320398, Factory::make<action::DownloadRemainsMap>},
{0xdb339215, Factory::make<action::ForkASTrgForceDirAerialTurn>},
{0xdb68fc11, Factory::make<action::PlayerCutTurnLSword>},
{0xdb7b477c, Factory::make<action::EventRecoverPlayerCondition>},
{0xdbe926f6, Factory::make<action::DeleteAllIceBlockForDemo>},
{0xdc19c5ca, Factory::make<action::ForkForceIgniteCarriedActor>},
{0xdc4d6e6a, Factory::make<action::SetTgIgnoreObstacle>},
{0xdc57d0f6, Factory::make<action::ReviveEnemies>},
{0xdc62afd6, Factory::make<action::AnimalFollow>},
{0xdc8a1a41, Factory::make<action::LynelMove>},
{0xdcbee83c, Factory::make<action::HorseFollow>},
{0xdcc66832, Factory::make<action::DungeonEntranceASPlay>},
{0xdccd1986, Factory::make<action::InvisibleKorokWait>},
{0xdced0e86, Factory::make<action::AnmArmorBindAction>},
{0xdd068ae0, Factory::make<action::BowChildDeviceGaleArrow>},
{0xdd0829a8, Factory::make<action::GuardianMiniBeamMove>},
{0xdd0ca6bd, Factory::make<action::DRCAppNoUseTag>},
{0xdd0da107, Factory::make<action::PlayerBow>},
{0xdd5c9c29, Factory::make<action::PlayerSkin>},
{0xdddc2cdb, Factory::make<action::Wait>},
{0xdddedebc, Factory::make<action::WarpToAnchor>},
{0xde2906fb, Factory::make<action::ForbidComeback>},
{0xde34e0fc, Factory::make<action::RemainsWaterBulletWait>},
{0xde52046e, Factory::make<action::PlayerUnbindSheikPad>},
{0xde647ae7, Factory::make<action::SwarmFlyAttack>},
{0xdeb20b76, Factory::make<action::OpenMessageDialogWithSkelAnm>},
{0xdec8b87a, Factory::make<action::ForkOctarockEnterReloadWig>},
{0xded6a2ab, Factory::make<action::SiteBossBowBlowOff>},
{0xdefdb460, Factory::make<action::NPCCloseHorseCustom>},
{0xdf2881b9, Factory::make<action::AreaBottomTag>},
{0xdf29f478, Factory::make<action::EnvSetLensFlare>},
{0xdf2b7595, Factory::make<action::SoundShieldingAreaTagAction>},
{0xdf30f896, Factory::make<action::WarpPlayer>},
{0xdf5d37c1, Factory::make<action::PlayerDestinationTurn>},
{0xdf74c346, Factory::make<action::DownloadShiekSensor>},
{0xdfbb7491, Factory::make<action::ActorInfoToGameDataInt>},
{0xdfe9f8f6, Factory::make<action::EventMiniGameRetire>},
{0xdfed8b14, Factory::make<action::NPCSellApp>},
{0xe003709f, Factory::make<action::WarpPlayerToReferenceAnchor>},
{0xe010685b, Factory::make<action::EventSetCloudShadowPos>},
{0xe074ee27, Factory::make<action::PlayerAtnWait>},
{0xe08d97a1, Factory::make<action::TurnWithAS>},
{0xe0cc54b6, Factory::make<action::PlayerSquatWait>},
{0xe0e4f9b3, Factory::make<action::SiteBossSwordSlowMove>},
{0xe0ec2dc7, Factory::make<action::EventIncreaseFameAction>},
{0xe0f453c7, Factory::make<action::SetCurrentDungeonClearFlag>},
{0xe0fbd4f6, Factory::make<action::ForkTurnASHold>},
{0xe127a502, Factory::make<action::CloseClockTime>},
{0xe137222f, Factory::make<action::NPCStartTurnToPlayer>},
{0xe15b2b49, Factory::make<action::PlayerKokkoGlide>},
{0xe166738f, Factory::make<action::BowChildDeviceNormal>},
{0xe174a012, Factory::make<action::ForkLynelBreathShoot>},
{0xe1c8650f, Factory::make<action::TeleportTargetFrontInAir>},
{0xe1d36943, Factory::make<action::ForkWeaponAttack>},
{0xe1eec27f, Factory::make<action::PlayerLargeDamage>},
{0xe1ff79d0, Factory::make<action::EnemyRigidBodyFreeFallDie>},
{0xe2a79089, Factory::make<action::ForkBombIgniteCarriedByPlayer>},
{0xe2d6dae3, Factory::make<action::WaitOnObj>},
{0xe30c1440, Factory::make<action::DeletePorchItemIncludeEquip>},
{0xe312a3dc, Factory::make<action::SubAnmSmallDamage>},
{0xe31bbef8, Factory::make<action::PlayerWakeBoardEnd>},
{0xe327af06, Factory::make<action::RemainsWaterExplodeBulletMove>},
{0xe3310bf6, Factory::make<action::SiteBossLswordPostWarp>},
{0xe346024a, Factory::make<action::BattleCloseGuardRun>},
{0xe35e39f1, Factory::make<action::CurseRRematchCount>},
{0xe3688091, Factory::make<action::WaitForKeyInput>},
{0xe3897445, Factory::make<action::DummyDropTable>},
{0xe392fcb5, Factory::make<action::AnimalNavMeshMove>},
{0xe3dcea22, Factory::make<action::EquipedQuiver>},
{0xe42497af, Factory::make<action::CameraEventAnimFlowForMapTower>},
{0xe4386cd4, Factory::make<action::GetUp>},
{0xe47490d9, Factory::make<action::HorseKickBackAction>},
{0xe4c147bb, Factory::make<action::DragonFollow>},
{0xe51698e6, Factory::make<action::DragonItemInCarryBox>},
{0xe538922f, Factory::make<action::BattleCloseMeanderRun>},
{0xe55679e7, Factory::make<action::CreateEpona>},
{0xe5a6562e, Factory::make<action::CallOvserveActorTag>},
{0xe6058b1c, Factory::make<action::ForkSetCustomPallete>},
{0xe6583a68, Factory::make<action::ForkBoneControlFrontGround>},
{0xe6a3fa62, Factory::make<action::ArrowShootMoveForLargeObject>},
{0xe6ac0af4, Factory::make<action::TeachPlayerInAreaForRefActor>},
{0xe6b1cb80, Factory::make<action::KillUIScreenAction>},
{0xe6c6ba07, Factory::make<action::GrabLeft>},
{0xe6dfde2b, Factory::make<action::KokkoThrown>},
{0xe6e14a68, Factory::make<action::LoadSaveDataFromGameOver>},
{0xe71acb31, Factory::make<action::GolemRepairParts>},
{0xe725f731, Factory::make<action::SetHorseFamiliarityPassedFlag>},
{0xe7415d04, Factory::make<action::CameraKeep>},
{0xe74ada6a, Factory::make<action::EventSetItemDataToPouch>},
{0xe74e53df, Factory::make<action::AnimalEatAction>},
{0xe76e7e1b, Factory::make<action::GearStop>},
{0xe789cb5a, Factory::make<action::EventPlayUiOneTimeAnimAction>},
{0xe7fd502d, Factory::make<action::OpenDungeonSmallTitle>},
{0xe857f18b, Factory::make<action::GuardianMiniPracticeFlagSet>},
{0xe8766be2, Factory::make<action::AscendingCurrentFixedSize>},
{0xe87cdb9d, Factory::make<action::MoveByAnimeDrivenDynAS>},
{0xe8a1a604, Factory::make<action::NavMeshRun>},
{0xe8b06bfc, Factory::make<action::HorseDie>},
{0xe8c0251c, Factory::make<action::HorseRideMoveToCommand>},
{0xe8d6081c, Factory::make<action::ShockWave>},
{0xe8d825b4, Factory::make<ksys::act::ai::DummyAction>},
{0xe8ed67d6, Factory::make<action::OnetimeMoveASPlay>},
{0xe908414f, Factory::make<action::WizzrobeChanceTime>},
{0xe934ec92, Factory::make<action::ForkAllowReactionLift>},
{0xe939b5c1, Factory::make<action::EnemyFortressSimpleAction>},
{0xe9412f88, Factory::make<action::ScrapEquip>},
{0xe99b3ebc, Factory::make<action::PlayerShock>},
{0xe9b79415, Factory::make<action::PlayerFrontRoll>},
{0xe9e31894, Factory::make<action::BasicSignalBossAwakeSleep>},
{0xe9ec5e38, Factory::make<action::EquipedDefaultWindWeapon>},
{0xea562b96, Factory::make<action::RestartStageFromGameOver>},
{0xead017ef, Factory::make<action::DungeonRotateInOrder>},
{0xead1b882, Factory::make<action::SiteBossSwordAfterImageAction>},
{0xeae8686e, Factory::make<action::PlayerGuardJust>},
{0xeb3e9db1, Factory::make<action::PlayerBackJumpLand>},
{0xeb5d8177, Factory::make<action::NavMeshFly>},
{0xeb88a4d2, Factory::make<action::ForceGetUpFreeze>},
{0xeb8f46ea, Factory::make<action::EquipDisplayGet>},
{0xeb940839, Factory::make<action::ASPlaySimpleAnmDriven>},
{0xeba9ba83, Factory::make<action::ActorInfoToGameDataVec3>},
{0xec1b1039, Factory::make<action::FlyingBirdDie>},
{0xec2cbcbd, Factory::make<action::CameraMotorcycle>},
{0xec6d2d84, Factory::make<action::BowChildArrowRain>},
{0xec9a2b33, Factory::make<action::NPCTargetMoveDynAs>},
{0xecc9a600, Factory::make<action::DownloadPictureBook>},
{0xecd51cf8, Factory::make<action::MoveToTargetDir>},
{0xece1b65a, Factory::make<action::SetEnableRayHit>},
{0xece22d13, Factory::make<action::PlayerDiveMove>},
{0xecf49ac9, Factory::make<action::ForceSetMtxFromPlayer>},
{0xed12aa5f, Factory::make<action::ForceEndPlayerSlow>},
{0xed4eec19, Factory::make<action::LyzalfosFlame>},
{0xed574a23, Factory::make<action::ForkWaitCloseGanonShoutMsgClose>},
{0xed59af6e, Factory::make<action::UpdateDataByGetDemoAction>},
{0xed5ebacd, Factory::make<action::MotorcycleAppear>},
{0xee0f068f, Factory::make<action::HorseRideLoopAttack>},
{0xee264ba9, Factory::make<action::SimpleUniqueTalk>},
{0xee5b5551, Factory::make<action::EventSleepTargetActor>},
{0xeee166bc, Factory::make<action::ForkGanonBeastBeamShoot>},
{0xefed560a, Factory::make<action::EventRegisterToGetCounter>},
{0xf00d0e92, Factory::make<action::SmallDamageDirectPreTargetBack>},
{0xf0781d5c, Factory::make<action::ForkASPlay>},
{0xf0a070d6, Factory::make<action::EnemyFortressChatCall>},
{0xf0c715c4, Factory::make<action::EventFadeIn>},
{0xf0f2544e, Factory::make<action::IncreaseNumHeroSeal>},
{0xf129b075, Factory::make<action::EventSetAttentionForbidSale>},
{0xf13eec32, Factory::make<action::RestorePouchForQuest>},
{0xf15835fa, Factory::make<action::PlayerLadderDownStart>},
{0xf176fb49, Factory::make<action::LastBossThunderAppear>},
{0xf1fcd33a, Factory::make<action::IgniteToTargetSimple>},
{0xf209839c, Factory::make<action::CameraHorse>},
{0xf21b5856, Factory::make<action::HorseFreeze>},
{0xf25355dd, Factory::make<action::OneTimeStopASPlayerNoEnd>},
{0xf260bb87, Factory::make<action::RodMagicPhysBallDivision>},
{0xf26859f8, Factory::make<action::FadeInOutWithOptions>},
{0xf275dd24, Factory::make<action::DemoChangeEntityNoHit>},
{0xf29cb14e, Factory::make<action::CustomDuckingEndAction>},
{0xf2c71fbc, Factory::make<action::AnimalFreeze>},
{0xf31a1f15, Factory::make<action::LynelRodeo>},
{0xf33ea367, Factory::make<action::IncreasePlayerMaxHeart>},
{0xf33ff597, Factory::make<action::PlayerWakeBoardGoal>},
{0xf359c28d, Factory::make<action::SoundReverbAreaTagAction>},
{0xf35a170b, Factory::make<action::SetWorldRotOffsetFromTransBone>},
{0xf376500a, Factory::make<action::ArrowShootMoveWithStickOffset>},
{0xf3a384c0, Factory::make<action::LargeDamage>},
{0xf3a5ba9c, Factory::make<action::FollowIgniteToSelfPos>},
{0xf3d8ed9b, Factory::make<action::ReboundHit>},
{0xf3e6605a, Factory::make<action::EquipedWithScale>},
{0xf42374e9, Factory::make<action::SetPlayerDrawingSword>},
{0xf43a6237, Factory::make<action::CameraEventOverwriteNear>},
{0xf46c1c4d, Factory::make<action::EventSetGameDataStringAction>},
{0xf46d8f9b, Factory::make<action::RegistedActorBroadCastMessage>},
{0xf491be0c, Factory::make<action::BackStepAttack>},
{0xf55bd781, Factory::make<action::NPCTurnAction>},
{0xf583d47a, Factory::make<action::PlayerWaterFall>},
{0xf59829a7, Factory::make<action::SwarmGullMove>},
{0xf5c1ee88, Factory::make<action::ForkOnEnterDropWeaponWithSpeed>},
{0xf5f26380, Factory::make<action::CameraAbyss>},
{0xf60cba4c, Factory::make<action::WarpPLToPosAndResetGimmick>},
{0xf62fcf37, Factory::make<action::FloatDrownDeath>},
{0xf6767cb0, Factory::make<action::WindControlLength>},
{0xf6a2b2c6, Factory::make<action::ArmorBindWithAS>},
{0xf6bb42ba, Factory::make<action::ThrowWeaponByBodyCenter>},
{0xf6e5e0c9, Factory::make<action::OnCliffTurn>},
{0xf6fb4f35, Factory::make<action::GiantEnemyWalk>},
{0xf72b2f7f, Factory::make<action::PlayerControl>},
{0xf77f1ac6, Factory::make<action::NPCHorseReceptionResurrect>},
{0xf78786f2, Factory::make<action::SandwormJumpTackle>},
{0xf78c4052, Factory::make<action::SwarmLevelFlyMove>},
{0xf7e31469, Factory::make<action::EventCancelGet>},
{0xf7f1aa96, Factory::make<action::EventAppearFlyDistance>},
{0xf80f68c2, Factory::make<action::ThrowLeft>},
{0xf817e4dd, Factory::make<action::ObjBoardWoodTriangle01>},
{0xf83247ae, Factory::make<action::PlayerSuperJump>},
{0xf8a51d3f, Factory::make<action::MoveKeyFramed>},
{0xf8fc98f2, Factory::make<action::FreeMoveToTarget>},
{0xf928cf38, Factory::make<action::WaitUntilLifeUpDemo>},
{0xf937a04a, Factory::make<action::NavMeshBattleWalk>},
{0xf94aeb70, Factory::make<action::EventPlayUiBossHpDamage>},
{0xf94c472d, Factory::make<action::ForkOnLeaveGolemChemReset>},
{0xf9c39636, Factory::make<action::BecomePreActor>},
{0xf9eed026, Factory::make<action::LevelFlyLookDownToTgtHeight>},
{0xfa879a6b, Factory::make<action::OpenMap>},
{0xfa88adea, Factory::make<action::EventDisableContactIdle>},
{0xfaccbd5b, Factory::make<action::GetWeaponEquip>},
{0xfae4b80b, Factory::make<action::PlayerCutHorseJump>},
{0xfaee32e1, Factory::make<action::SetExtraEnergyOfPlayer>},
{0xfb30627d, Factory::make<action::CreateGanonChemicalPillar>},
{0xfb3e4a9a, Factory::make<action::ApplyHorizontalImpulse>},
{0xfb78d54f, Factory::make<action::SystemDelete>},
{0xfbb972e7, Factory::make<action::NoAtTackleMove>},
{0xfbe2f20e, Factory::make<action::FollowIgniteToBonePos>},
{0xfbeb4f9a, Factory::make<action::ForkAddLinearImpulse>},
{0xfc0f3285, Factory::make<action::ForkASTrgHorseParamUse>},
{0xfc0f4565, Factory::make<action::BombExplode>},
{0xfc11944e, Factory::make<action::PlayerZoraRide>},
{0xfc66f8ce, Factory::make<action::NPCGiveReward>},
{0xfc76a752, Factory::make<action::TriggerAllPartsSleep>},
{0xfc98124d, Factory::make<action::OctarockBulletLExplode>},
{0xfcafb0ac, Factory::make<action::UKingEmitEffectLoopAction>},
{0xfd2106e7, Factory::make<action::GanonWeaponNearAttack>},
{0xfd2eb2f0, Factory::make<action::DemoVoiceTrigger>},
{0xfd5dbda0, Factory::make<action::PlayerSwimWait>},
{0xfd7107e3, Factory::make<action::NPCDyeShopSelectMaterial>},
{0xfd74ffc3, Factory::make<action::ForkASTrgDeleteEquip>},
{0xfda01fe9, Factory::make<action::SandwormMove>},
{0xfdbeef41, Factory::make<action::PlayerStainWait>},
{0xfe01ffd5, Factory::make<action::SwimMoveOneTimeAS>},
{0xfe0c2028, Factory::make<action::GiantHandClapToTarget>},
{0xfe2a7e9d, Factory::make<action::ForkStalPartApplyDamageImpulse>},
{0xfe2eb60d, Factory::make<action::SiteBossBowChildDeviceBreak>},
{0xfe49f74e, Factory::make<action::EquipDisplay>},
{0xfe74173c, Factory::make<action::GuardianMoveToPosition>},
{0xfe7a2ab1, Factory::make<action::DemoApplyDamageForPlayer>},
{0xfeaab035, Factory::make<action::BattleCloseMeanderGuardRun>},
{0xfeb84b13, Factory::make<action::NPCSale>},
{0xfebb7193, Factory::make<action::PlayerCutAfterJust>},
{0xfecd544b, Factory::make<action::PlayerPickUp>},
{0xfefe78b3, Factory::make<action::ForkAlwaysTurnUDLimit>},
{0xff5b91eb, Factory::make<action::OpenPouchAddStockNum>},
{0xff5d48c7, Factory::make<action::EmitElectricWaterBall>},
{0xff738094, Factory::make<action::WaterSurfaceModelOnly>},
{0xffb34108, Factory::make<action::DefRandomMoveAction>},
{0xffb93fbf, Factory::make<action::PlayerWeaponThrow>},
{0xffc6a393, Factory::make<action::LinearFlyAttack>},
};
void initActionFactories() {
ksys::act::ai::Actions::setFactories(std::size(sActionFactories), sActionFactories);
}
} // namespace uking