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https://github.com/zeldaret/botw
synced 2026-06-16 14:49:51 -04:00
1cc0b1e6be
It's a pretty large function and I wanted to see how difficult it would be to match it. Not very hard :D
26 lines
481 B
C++
26 lines
481 B
C++
#pragma once
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#include <heap/seadDisposer.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Map/mapObject.h"
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namespace uking {
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// FIXME: incomplete
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class aoc2 {
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SEAD_SINGLETON_DISPOSER(aoc2)
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aoc2();
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virtual ~aoc2();
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public:
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void init(sead::Heap* heap);
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bool isTestOfStrengthShrine() const;
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bool rankUpEnemy(const sead::SafeString& actor_name, const ksys::map::Object& obj,
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const char** new_name);
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};
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} // namespace uking
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