Files
botw/src/Game/DLC/aoc2.h
T
Léo Lam 1cc0b1e6be Implement aoc2::rankUpEnemy
It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
2020-09-17 00:50:36 +02:00

26 lines
481 B
C++

#pragma once
#include <heap/seadDisposer.h>
#include <prim/seadSafeString.h>
#include "KingSystem/Map/mapObject.h"
namespace uking {
// FIXME: incomplete
class aoc2 {
SEAD_SINGLETON_DISPOSER(aoc2)
aoc2();
virtual ~aoc2();
public:
void init(sead::Heap* heap);
bool isTestOfStrengthShrine() const;
bool rankUpEnemy(const sead::SafeString& actor_name, const ksys::map::Object& obj,
const char** new_name);
};
} // namespace uking