Files
botw/src/KingSystem/Event/evtActorBinding.h
T
2021-06-17 02:15:26 +02:00

70 lines
1.9 KiB
C++

#pragma once
#include <container/seadPtrArray.h>
#include <prim/seadEnum.h>
#include <prim/seadSafeString.h>
namespace evfl {
struct ResAction;
struct ResActor;
struct ResQuery;
} // namespace evfl
namespace ksys::act {
class Actor;
}
namespace ksys::evt {
class ActorBindings;
class ActorBinding {
public:
// TODO: rename these values after figuring out what they do
SEAD_ENUM(ActorCreateMode, k0, k1, k2, k3, k4, k5, k6, k7, k8)
ActorBinding(const evfl::ResActor* res, ActorBindings* parent)
: mResActor(res), mParent(parent) {}
void bindAction(const evfl::ResAction* action);
void bindQuery(const evfl::ResQuery* query);
sead::SafeString getActorName() const;
sead::SafeString getActorSubName() const;
ActorCreateMode getActorCreateMode(const act::Actor* actor) const;
const evfl::ResActor* getRes() const { return mResActor; }
const sead::PtrArray<const evfl::ResAction>& getActions() const { return mActions; }
const sead::PtrArray<const evfl::ResQuery>& getQueries() const { return mQueries; }
ActorBindings* getParent() const { return mParent; }
void allocActions(sead::Heap* heap) {
if (mNumActionsToAlloc > 0)
mActions.allocBuffer(mNumActionsToAlloc, heap);
}
void allocQueries(sead::Heap* heap) {
if (mNumQueriesToAlloc > 0)
mQueries.allocBuffer(mNumQueriesToAlloc, heap);
}
void finalize() {
if (mActions.isBufferReady())
mActions.freeBuffer();
if (mQueries.isBufferReady())
mQueries.freeBuffer();
}
private:
const evfl::ResActor* mResActor = nullptr;
sead::PtrArray<const evfl::ResAction> mActions;
sead::PtrArray<const evfl::ResQuery> mQueries;
ActorBindings* mParent = nullptr;
int _30 = 0;
int mNumActionsToAlloc = 0;
int mNumQueriesToAlloc = 0;
bool _3c = false;
};
} // namespace ksys::evt