Files
botw/src/Game/AI/Action/actionBowChildDeviceGaleArrow.cpp
T
2020-12-28 01:26:51 +01:00

37 lines
1.1 KiB
C++

#include "Game/AI/Action/actionBowChildDeviceGaleArrow.h"
namespace uking::action {
BowChildDeviceGaleArrow::BowChildDeviceGaleArrow(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BowChildDeviceGaleArrow::~BowChildDeviceGaleArrow() = default;
bool BowChildDeviceGaleArrow::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BowChildDeviceGaleArrow::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BowChildDeviceGaleArrow::leave_() {
ksys::act::ai::Action::leave_();
}
void BowChildDeviceGaleArrow::loadParams_() {
getStaticParam(&mMaxMoveSpeed_s, "MaxMoveSpeed");
getStaticParam(&mRotateSpeedMax_s, "RotateSpeedMax");
getStaticParam(&mRotateAccel_s, "RotateAccel");
getStaticParam(&mRotateOffset_s, "RotateOffset");
getStaticParam(&mCenterOffset_s, "CenterOffset");
getDynamicParam(&mID_d, "ID");
getDynamicParam(&mXRotateAngle_d, "XRotateAngle");
getDynamicParam(&mParentActor_d, "ParentActor");
}
void BowChildDeviceGaleArrow::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action