Files
botw/src/Game/AI/Action/actionChemicalStayObject.h
T
2020-12-28 01:26:51 +01:00

54 lines
1.6 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ChemicalStayObject : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ChemicalStayObject, ksys::act::ai::Action)
public:
explicit ChemicalStayObject(const InitArg& arg);
~ChemicalStayObject() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mAtAttr_s{};
// static_param at offset 0x28
const float* mDeleteTime_s{};
// static_param at offset 0x30
const float* mCurveAng_s{};
// static_param at offset 0x38
const float* mReduceVelRate_s{};
// static_param at offset 0x40
const float* mCurveAngRandomRange_s{};
// static_param at offset 0x48
const float* mReduceVelRandomRange_s{};
// static_param at offset 0x50
const float* mSideAmplitude_s{};
// static_param at offset 0x58
const bool* mIsBindToGeneratedActor_s{};
// static_param at offset 0x60
const bool* mIsChemicalAttack_s{};
// static_param at offset 0x68
sead::SafeString mBindNodeName_s{};
// static_param at offset 0x78
const sead::Vector3f* mBindOffset_s{};
// map_unit_param at offset 0x80
const int* mAttackPower_m{};
// map_unit_param at offset 0x88
const int* mAtMinDamage_m{};
// map_unit_param at offset 0x90
const int* mCreateLimit_m{};
// map_unit_param at offset 0x98
const float* mScaleTime_m{};
};
} // namespace uking::action