Files
botw/src/Game/AI/Action/actionEventSetFogDirect.h
T
2020-12-28 01:26:51 +01:00

36 lines
910 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventSetFogDirect : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventSetFogDirect, ksys::act::ai::Action)
public:
explicit EventSetFogDirect(const InitArg& arg);
~EventSetFogDirect() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
float* mFogRatio_d{};
// dynamic_param at offset 0x28
float* mNear_d{};
// dynamic_param at offset 0x30
float* mFar_d{};
// dynamic_param at offset 0x38
bool* mNearUse_d{};
// dynamic_param at offset 0x40
bool* mInstantSW_d{};
// dynamic_param at offset 0x48
bool* mFarUse_d{};
};
} // namespace uking::action