Files
botw/src/Game/AI/Action/actionFlyingCharacterDamageBase.h
T
2020-12-28 01:26:51 +01:00

55 lines
1.8 KiB
C++

#pragma once
#include "Game/AI/Action/actionFlyingCharacterReaction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class FlyingCharacterDamageBase : public FlyingCharacterReaction {
SEAD_RTTI_OVERRIDE(FlyingCharacterDamageBase, FlyingCharacterReaction)
public:
explicit FlyingCharacterDamageBase(const InitArg& arg);
~FlyingCharacterDamageBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x70
const float* mHitImpactForceSmallSwordS_s{};
// static_param at offset 0x78
const float* mHitImpactForceSmallSwordL_s{};
// static_param at offset 0x80
const float* mHitImpactForceLargeSwordS_s{};
// static_param at offset 0x88
const float* mHitImpactForceLargeSwordL_s{};
// static_param at offset 0x90
const float* mHitImpactForceSpearS_s{};
// static_param at offset 0x98
const float* mHitImpactForceSpearL_s{};
// static_param at offset 0xa0
const float* mRiseSpeed_s{};
// static_param at offset 0xa8
const float* mLastSpeedRatio_s{};
// static_param at offset 0xb0
const float* mPosReduceRatioOnGround_s{};
// static_param at offset 0xb8
const float* mRotReduceRatioOnGround_s{};
// static_param at offset 0xc0
const bool* mIsCheckFallASFinished_s{};
// static_param at offset 0xc8
const bool* mIsIgnoreSameAS4Fall_s{};
// static_param at offset 0xd0
const bool* mIsIgnoreSameAS4OnGround_s{};
// static_param at offset 0xd8
sead::SafeString mFallAS_s{};
// static_param at offset 0xe8
sead::SafeString mOnGroundAS_s{};
};
} // namespace uking::action