Files
botw/src/Game/AI/Action/actionFlyingCharacterFreezeDie.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
778 B
C++

#include "Game/AI/Action/actionFlyingCharacterFreezeDie.h"
namespace uking::action {
FlyingCharacterFreezeDie::FlyingCharacterFreezeDie(const InitArg& arg)
: FlyingCharacterFreeze(arg) {}
FlyingCharacterFreezeDie::~FlyingCharacterFreezeDie() = default;
bool FlyingCharacterFreezeDie::init_(sead::Heap* heap) {
return FlyingCharacterFreeze::init_(heap);
}
void FlyingCharacterFreezeDie::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingCharacterFreeze::enter_(params);
}
void FlyingCharacterFreezeDie::leave_() {
FlyingCharacterFreeze::leave_();
}
void FlyingCharacterFreezeDie::loadParams_() {
FlyingCharacterFreeze::loadParams_();
}
void FlyingCharacterFreezeDie::calc_() {
FlyingCharacterFreeze::calc_();
}
} // namespace uking::action