Files
botw/src/Game/AI/Action/actionForkAITreeVariableMove.cpp
T
2020-12-28 01:26:51 +01:00

42 lines
1.5 KiB
C++

#include "Game/AI/Action/actionForkAITreeVariableMove.h"
namespace uking::action {
ForkAITreeVariableMove::ForkAITreeVariableMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkAITreeVariableMove::~ForkAITreeVariableMove() = default;
bool ForkAITreeVariableMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkAITreeVariableMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkAITreeVariableMove::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkAITreeVariableMove::loadParams_() {
getStaticParam(&mArrivedRadius_s, "ArrivedRadius");
getStaticParam(&mTargetSpeed_s, "TargetSpeed");
getStaticParam(&mRotSlerpRate_s, "RotSlerpRate");
getStaticParam(&mKeepDistFromGround_s, "KeepDistFromGround");
getStaticParam(&mIsChangeable_s, "IsChangeable");
getStaticParam(&mIsSuccessEndOnArrive_s, "IsSuccessEndOnArrive");
getStaticParam(&mIsKeepDistFromGround_s, "IsKeepDistFromGround");
getAITreeVariable(&mTargetSpeed_a, "TargetSpeed");
getAITreeVariable(&mKeepDistFromGround_a, "KeepDistFromGround");
getAITreeVariable(&mIsArrivedAtDestination_a, "IsArrivedAtDestination");
getAITreeVariable(&mIsActive_a, "IsActive");
getAITreeVariable(&mDestinationPos_a, "DestinationPos");
getAITreeVariable(&mFacePos_a, "FacePos");
}
void ForkAITreeVariableMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action