Files
botw/src/Game/AI/Action/actionForkASHoldLegTurn.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
1.1 KiB
C++

#include "Game/AI/Action/actionForkASHoldLegTurn.h"
namespace uking::action {
ForkASHoldLegTurn::ForkASHoldLegTurn(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkASHoldLegTurn::~ForkASHoldLegTurn() = default;
bool ForkASHoldLegTurn::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkASHoldLegTurn::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkASHoldLegTurn::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkASHoldLegTurn::loadParams_() {
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mStopSpeedRatio_s, "StopSpeedRatio");
getStaticParam(&mStopRotSpeedRatio_s, "StopRotSpeedRatio");
getStaticParam(&mTargetPosNoUpdateArea_s, "TargetPosNoUpdateArea");
getStaticParam(&mIsFixBoneWithGround_s, "IsFixBoneWithGround");
getStaticParam(&mRotBaseBoneName_s, "RotBaseBoneName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void ForkASHoldLegTurn::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action