Files
botw/src/Game/AI/Action/actionForkASTrgTurnGround.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
1.0 KiB
C++

#include "Game/AI/Action/actionForkASTrgTurnGround.h"
namespace uking::action {
ForkASTrgTurnGround::ForkASTrgTurnGround(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkASTrgTurnGround::~ForkASTrgTurnGround() = default;
bool ForkASTrgTurnGround::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkASTrgTurnGround::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkASTrgTurnGround::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkASTrgTurnGround::loadParams_() {
getStaticParam(&mSpeedBasePosRatio_s, "SpeedBasePosRatio");
getStaticParam(&mOnAfterGroundRotAngle_s, "OnAfterGroundRotAngle");
getStaticParam(&mAxis_s, "Axis");
getStaticParam(&mCtrlOffset_s, "CtrlOffset");
getStaticParam(&mCtrlAngleOffset_s, "CtrlAngleOffset");
getStaticParam(&mActMoveVec_s, "ActMoveVec");
getAITreeVariable(&mCRBOffsetUnit_a, "CRBOffsetUnit");
}
void ForkASTrgTurnGround::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action