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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "Game/AI/Action/actionForkASTrgTurnGround.h"
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namespace uking::action {
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ForkASTrgTurnGround::ForkASTrgTurnGround(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkASTrgTurnGround::~ForkASTrgTurnGround() = default;
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bool ForkASTrgTurnGround::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkASTrgTurnGround::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkASTrgTurnGround::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkASTrgTurnGround::loadParams_() {
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getStaticParam(&mSpeedBasePosRatio_s, "SpeedBasePosRatio");
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getStaticParam(&mOnAfterGroundRotAngle_s, "OnAfterGroundRotAngle");
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getStaticParam(&mAxis_s, "Axis");
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getStaticParam(&mCtrlOffset_s, "CtrlOffset");
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getStaticParam(&mCtrlAngleOffset_s, "CtrlAngleOffset");
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getStaticParam(&mActMoveVec_s, "ActMoveVec");
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getAITreeVariable(&mCRBOffsetUnit_a, "CRBOffsetUnit");
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}
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void ForkASTrgTurnGround::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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