Files
botw/src/Game/AI/Action/actionForkGanonBeastBeamShoot.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
1.0 KiB
C++

#include "Game/AI/Action/actionForkGanonBeastBeamShoot.h"
namespace uking::action {
ForkGanonBeastBeamShoot::ForkGanonBeastBeamShoot(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkGanonBeastBeamShoot::~ForkGanonBeastBeamShoot() = default;
bool ForkGanonBeastBeamShoot::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkGanonBeastBeamShoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkGanonBeastBeamShoot::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkGanonBeastBeamShoot::loadParams_() {
getStaticParam(&mBeamRange_s, "BeamRange");
getStaticParam(&mBeamBoneName_s, "BeamBoneName");
getStaticParam(&mBeamActorKey_s, "BeamActorKey");
getStaticParam(&mBeamActorName_s, "BeamActorName");
getStaticParam(&mMuzzleOffset_s, "MuzzleOffset");
getStaticParam(&mBeamDir_s, "BeamDir");
}
void ForkGanonBeastBeamShoot::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action