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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "Game/AI/Action/actionForkGanonBeastBeamShoot.h"
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namespace uking::action {
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ForkGanonBeastBeamShoot::ForkGanonBeastBeamShoot(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkGanonBeastBeamShoot::~ForkGanonBeastBeamShoot() = default;
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bool ForkGanonBeastBeamShoot::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkGanonBeastBeamShoot::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkGanonBeastBeamShoot::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkGanonBeastBeamShoot::loadParams_() {
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getStaticParam(&mBeamRange_s, "BeamRange");
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getStaticParam(&mBeamBoneName_s, "BeamBoneName");
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getStaticParam(&mBeamActorKey_s, "BeamActorKey");
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getStaticParam(&mBeamActorName_s, "BeamActorName");
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getStaticParam(&mMuzzleOffset_s, "MuzzleOffset");
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getStaticParam(&mBeamDir_s, "BeamDir");
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}
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void ForkGanonBeastBeamShoot::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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