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https://github.com/zeldaret/botw
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31 lines
840 B
C++
31 lines
840 B
C++
#pragma once
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#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class ForkWeaponAttackBase : public ForkAttackWithWeaponOrWithout {
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SEAD_RTTI_OVERRIDE(ForkWeaponAttackBase, ForkAttackWithWeaponOrWithout)
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public:
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explicit ForkWeaponAttackBase(const InitArg& arg);
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~ForkWeaponAttackBase() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x50
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const int* mSeqBank_s{};
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// static_param at offset 0x58
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const int* mTargetBone_s{};
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// static_param at offset 0x60
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const bool* mIsNoRod_s{};
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};
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} // namespace uking::action
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