Files
botw/src/Game/AI/Action/actionForkWeaponAttackBase.h
T
2020-12-28 01:26:51 +01:00

31 lines
840 B
C++

#pragma once
#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkWeaponAttackBase : public ForkAttackWithWeaponOrWithout {
SEAD_RTTI_OVERRIDE(ForkWeaponAttackBase, ForkAttackWithWeaponOrWithout)
public:
explicit ForkWeaponAttackBase(const InitArg& arg);
~ForkWeaponAttackBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x50
const int* mSeqBank_s{};
// static_param at offset 0x58
const int* mTargetBone_s{};
// static_param at offset 0x60
const bool* mIsNoRod_s{};
};
} // namespace uking::action