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https://github.com/zeldaret/botw
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37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#include "Game/AI/Action/actionGanonBeastBeamMove.h"
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namespace uking::action {
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GanonBeastBeamMove::GanonBeastBeamMove(const InitArg& arg) : SimpleLineBeam(arg) {}
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GanonBeastBeamMove::~GanonBeastBeamMove() = default;
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bool GanonBeastBeamMove::init_(sead::Heap* heap) {
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return SimpleLineBeam::init_(heap);
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}
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void GanonBeastBeamMove::enter_(ksys::act::ai::InlineParamPack* params) {
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SimpleLineBeam::enter_(params);
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}
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void GanonBeastBeamMove::leave_() {
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SimpleLineBeam::leave_();
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}
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void GanonBeastBeamMove::loadParams_() {
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SimpleLineBeam::loadParams_();
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getStaticParam(&mRestDistTime_s, "RestDistTime");
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getStaticParam(&mRestDistTimeAdd_s, "RestDistTimeAdd");
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getStaticParam(&mRestNumMax_s, "RestNumMax");
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getStaticParam(&mRestDistLimit_s, "RestDistLimit");
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getStaticParam(&mRestDistMinLimit_s, "RestDistMinLimit");
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getStaticParam(&mRestDistInterval_s, "RestDistInterval");
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getStaticParam(&mRestActor_s, "RestActor");
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}
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void GanonBeastBeamMove::calc_() {
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SimpleLineBeam::calc_();
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}
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} // namespace uking::action
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