Files
botw/src/Game/AI/Action/actionGanonBeastBeamMove.cpp
T
2020-12-28 01:26:51 +01:00

37 lines
1.0 KiB
C++

#include "Game/AI/Action/actionGanonBeastBeamMove.h"
namespace uking::action {
GanonBeastBeamMove::GanonBeastBeamMove(const InitArg& arg) : SimpleLineBeam(arg) {}
GanonBeastBeamMove::~GanonBeastBeamMove() = default;
bool GanonBeastBeamMove::init_(sead::Heap* heap) {
return SimpleLineBeam::init_(heap);
}
void GanonBeastBeamMove::enter_(ksys::act::ai::InlineParamPack* params) {
SimpleLineBeam::enter_(params);
}
void GanonBeastBeamMove::leave_() {
SimpleLineBeam::leave_();
}
void GanonBeastBeamMove::loadParams_() {
SimpleLineBeam::loadParams_();
getStaticParam(&mRestDistTime_s, "RestDistTime");
getStaticParam(&mRestDistTimeAdd_s, "RestDistTimeAdd");
getStaticParam(&mRestNumMax_s, "RestNumMax");
getStaticParam(&mRestDistLimit_s, "RestDistLimit");
getStaticParam(&mRestDistMinLimit_s, "RestDistMinLimit");
getStaticParam(&mRestDistInterval_s, "RestDistInterval");
getStaticParam(&mRestActor_s, "RestActor");
}
void GanonBeastBeamMove::calc_() {
SimpleLineBeam::calc_();
}
} // namespace uking::action