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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "Game/AI/Action/actionGanonThrowFireBall.h"
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namespace uking::action {
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GanonThrowFireBall::GanonThrowFireBall(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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GanonThrowFireBall::~GanonThrowFireBall() = default;
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bool GanonThrowFireBall::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void GanonThrowFireBall::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void GanonThrowFireBall::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void GanonThrowFireBall::loadParams_() {
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getStaticParam(&mInitVelocity_s, "InitVelocity");
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getStaticParam(&mFireBallScale_s, "FireBallScale");
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getStaticParam(&mBallAppearOffset_s, "BallAppearOffset");
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getStaticParam(&mASName_s, "ASName");
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getDynamicParam(&mThrowPartsName_d, "ThrowPartsName");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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getDynamicParam(&mTargetActor_d, "TargetActor");
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}
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void GanonThrowFireBall::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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