Files
botw/src/Game/AI/Action/actionGanonThrowFireBall.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
1.0 KiB
C++

#include "Game/AI/Action/actionGanonThrowFireBall.h"
namespace uking::action {
GanonThrowFireBall::GanonThrowFireBall(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GanonThrowFireBall::~GanonThrowFireBall() = default;
bool GanonThrowFireBall::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GanonThrowFireBall::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void GanonThrowFireBall::leave_() {
ksys::act::ai::Action::leave_();
}
void GanonThrowFireBall::loadParams_() {
getStaticParam(&mInitVelocity_s, "InitVelocity");
getStaticParam(&mFireBallScale_s, "FireBallScale");
getStaticParam(&mBallAppearOffset_s, "BallAppearOffset");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mThrowPartsName_d, "ThrowPartsName");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
void GanonThrowFireBall::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action