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https://github.com/zeldaret/botw
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31 lines
784 B
C++
31 lines
784 B
C++
#include "Game/AI/Action/actionGiantEnemyWalkWithVibration.h"
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namespace uking::action {
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GiantEnemyWalkWithVibration::GiantEnemyWalkWithVibration(const InitArg& arg) : MoveBase(arg) {}
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GiantEnemyWalkWithVibration::~GiantEnemyWalkWithVibration() = default;
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bool GiantEnemyWalkWithVibration::init_(sead::Heap* heap) {
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return MoveBase::init_(heap);
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}
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void GiantEnemyWalkWithVibration::enter_(ksys::act::ai::InlineParamPack* params) {
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MoveBase::enter_(params);
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}
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void GiantEnemyWalkWithVibration::leave_() {
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MoveBase::leave_();
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}
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void GiantEnemyWalkWithVibration::loadParams_() {
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MoveBase::loadParams_();
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getStaticParam(&mVibrationPower_s, "VibrationPower");
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}
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void GiantEnemyWalkWithVibration::calc_() {
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MoveBase::calc_();
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}
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} // namespace uking::action
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