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https://github.com/zeldaret/botw
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29 lines
695 B
C++
29 lines
695 B
C++
#pragma once
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#include "Game/AI/Action/actionTimeredASPlay.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class HornUseBase : public TimeredASPlay {
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SEAD_RTTI_OVERRIDE(HornUseBase, TimeredASPlay)
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public:
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explicit HornUseBase(const InitArg& arg);
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~HornUseBase() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x60
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const int* mWeaponIdx_s{};
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// static_param at offset 0x68
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const int* mSignalOnTime_s{};
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};
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} // namespace uking::action
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