mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
35 lines
996 B
C++
35 lines
996 B
C++
#include "Game/AI/Action/actionHorseWaitAction.h"
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namespace uking::action {
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HorseWaitAction::HorseWaitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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HorseWaitAction::~HorseWaitAction() = default;
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bool HorseWaitAction::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void HorseWaitAction::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void HorseWaitAction::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void HorseWaitAction::loadParams_() {
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getStaticParam(&mUseGearType_s, "UseGearType");
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getStaticParam(&mSmoothStopFrames_s, "SmoothStopFrames");
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getStaticParam(&mSmoothStopFramesGear3_s, "SmoothStopFramesGear3");
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getStaticParam(&mMinFramesGear1_s, "MinFramesGear1");
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getStaticParam(&mIsCourbetteEnabled_s, "IsCourbetteEnabled");
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getStaticParam(&mIsLight_s, "IsLight");
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}
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void HorseWaitAction::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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