Files
botw/src/Game/AI/Action/actionMoveByAnimeDrivenDynAS.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
785 B
C++

#include "Game/AI/Action/actionMoveByAnimeDrivenDynAS.h"
namespace uking::action {
MoveByAnimeDrivenDynAS::MoveByAnimeDrivenDynAS(const InitArg& arg) : MoveByAnimeDriven(arg) {}
MoveByAnimeDrivenDynAS::~MoveByAnimeDrivenDynAS() = default;
bool MoveByAnimeDrivenDynAS::init_(sead::Heap* heap) {
return MoveByAnimeDriven::init_(heap);
}
void MoveByAnimeDrivenDynAS::enter_(ksys::act::ai::InlineParamPack* params) {
MoveByAnimeDriven::enter_(params);
}
void MoveByAnimeDrivenDynAS::leave_() {
MoveByAnimeDriven::leave_();
}
void MoveByAnimeDrivenDynAS::loadParams_() {
MoveByAnimeDriven::loadParams_();
getDynamicParam(&mDynASKeyName_d, "DynASKeyName");
}
void MoveByAnimeDrivenDynAS::calc_() {
MoveByAnimeDriven::calc_();
}
} // namespace uking::action