mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
36 lines
995 B
C++
36 lines
995 B
C++
#include "Game/AI/Action/actionNPCTalk.h"
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namespace uking::action {
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NPCTalk::NPCTalk(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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NPCTalk::~NPCTalk() = default;
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bool NPCTalk::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void NPCTalk::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void NPCTalk::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void NPCTalk::loadParams_() {
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getStaticParam(&mIsRemainOpeningDialog_s, "IsRemainOpeningDialog");
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getStaticParam(&mMinTalkTime_s, "MinTalkTime");
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getDynamicParam(&mIsCloseMessageDialog_d, "IsCloseMessageDialog");
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getDynamicParam(&mIsBecomingSpeaker_d, "IsBecomingSpeaker");
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getDynamicParam(&mIsOverWriteLabelActorName_d, "IsOverWriteLabelActorName");
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getDynamicParam(&mMessageId_d, "MessageId");
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getDynamicParam(&mASName_d, "ASName");
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}
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void NPCTalk::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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