Files
botw/src/Game/AI/Action/actionNPCTalk.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
995 B
C++

#include "Game/AI/Action/actionNPCTalk.h"
namespace uking::action {
NPCTalk::NPCTalk(const InitArg& arg) : ksys::act::ai::Action(arg) {}
NPCTalk::~NPCTalk() = default;
bool NPCTalk::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void NPCTalk::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void NPCTalk::leave_() {
ksys::act::ai::Action::leave_();
}
void NPCTalk::loadParams_() {
getStaticParam(&mIsRemainOpeningDialog_s, "IsRemainOpeningDialog");
getStaticParam(&mMinTalkTime_s, "MinTalkTime");
getDynamicParam(&mIsCloseMessageDialog_d, "IsCloseMessageDialog");
getDynamicParam(&mIsBecomingSpeaker_d, "IsBecomingSpeaker");
getDynamicParam(&mIsOverWriteLabelActorName_d, "IsOverWriteLabelActorName");
getDynamicParam(&mMessageId_d, "MessageId");
getDynamicParam(&mASName_d, "ASName");
}
void NPCTalk::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action