Files
botw/src/Game/AI/Action/actionOctarockReloadWig.h
T
2020-12-28 01:26:51 +01:00

27 lines
685 B
C++

#pragma once
#include "Game/AI/Action/actionOctarockReloadWigBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class OctarockReloadWig : public OctarockReloadWigBase {
SEAD_RTTI_OVERRIDE(OctarockReloadWig, OctarockReloadWigBase)
public:
explicit OctarockReloadWig(const InitArg& arg);
~OctarockReloadWig() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// aitree_variable at offset 0x88
void* mOctarockFormChangeUnit_a{};
};
} // namespace uking::action