Files
botw/src/Game/AI/Action/actionReflectThrown.h
T
2020-12-28 01:26:51 +01:00

34 lines
888 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ReflectThrown : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ReflectThrown, ksys::act::ai::Action)
public:
explicit ReflectThrown(const InitArg& arg);
~ReflectThrown() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mReactionLevel_s{};
// static_param at offset 0x28
const float* mFinishWaterDepth_s{};
// dynamic_param at offset 0x30
float* mPower_d{};
// dynamic_param at offset 0x38
sead::Vector3f* mTargetDir_d{};
// aitree_variable at offset 0x40
bool* mIsReflectThrownBullet_a{};
};
} // namespace uking::action