Files
botw/src/Game/AI/Action/actionRemainsWaterExplodeBulletMove.cpp
T
2020-12-28 01:26:51 +01:00

39 lines
1.3 KiB
C++

#include "Game/AI/Action/actionRemainsWaterExplodeBulletMove.h"
namespace uking::action {
RemainsWaterExplodeBulletMove::RemainsWaterExplodeBulletMove(const InitArg& arg)
: RemainsWaterBulletAction(arg) {}
RemainsWaterExplodeBulletMove::~RemainsWaterExplodeBulletMove() = default;
bool RemainsWaterExplodeBulletMove::init_(sead::Heap* heap) {
return RemainsWaterBulletAction::init_(heap);
}
void RemainsWaterExplodeBulletMove::enter_(ksys::act::ai::InlineParamPack* params) {
RemainsWaterBulletAction::enter_(params);
}
void RemainsWaterExplodeBulletMove::leave_() {
RemainsWaterBulletAction::leave_();
}
void RemainsWaterExplodeBulletMove::loadParams_() {
RemainsWaterBulletAction::loadParams_();
getStaticParam(&mMaxSpeed_s, "MaxSpeed");
getStaticParam(&mCloseRadius_s, "CloseRadius");
getStaticParam(&mChaseAngleMulRate_s, "ChaseAngleMulRate");
getStaticParam(&mFarRadius_s, "FarRadius");
getStaticParam(&mChaseRotSpdRate_s, "ChaseRotSpdRate");
getStaticParam(&mChaseSpdRate_s, "ChaseSpdRate");
getMapUnitParam(&mRemainsWaterBulletAngle_m, "RemainsWaterBulletAngle");
getMapUnitParam(&mRemainsWaterBulletOffset_m, "RemainsWaterBulletOffset");
}
void RemainsWaterExplodeBulletMove::calc_() {
RemainsWaterBulletAction::calc_();
}
} // namespace uking::action