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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
33 lines
893 B
C++
33 lines
893 B
C++
#pragma once
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#include "Game/AI/Action/actionRodMagicPhysBall.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class RodMagicPhysBallDivision : public RodMagicPhysBall {
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SEAD_RTTI_OVERRIDE(RodMagicPhysBallDivision, RodMagicPhysBall)
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public:
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explicit RodMagicPhysBallDivision(const InitArg& arg);
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~RodMagicPhysBallDivision() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x1b8
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const int* mDivNum_s{};
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// static_param at offset 0x1c0
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const float* mDivDist_s{};
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// static_param at offset 0x1c8
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const float* mDivAngle_s{};
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// static_param at offset 0x1d0
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sead::SafeString mChildName_s{};
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};
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} // namespace uking::action
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