Files
botw/src/Game/AI/Action/actionRodMagicPhysBallDivision.h
T
2020-12-28 01:26:51 +01:00

33 lines
893 B
C++

#pragma once
#include "Game/AI/Action/actionRodMagicPhysBall.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class RodMagicPhysBallDivision : public RodMagicPhysBall {
SEAD_RTTI_OVERRIDE(RodMagicPhysBallDivision, RodMagicPhysBall)
public:
explicit RodMagicPhysBallDivision(const InitArg& arg);
~RodMagicPhysBallDivision() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x1b8
const int* mDivNum_s{};
// static_param at offset 0x1c0
const float* mDivDist_s{};
// static_param at offset 0x1c8
const float* mDivAngle_s{};
// static_param at offset 0x1d0
sead::SafeString mChildName_s{};
};
} // namespace uking::action