mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "Game/AI/Action/actionShootingStartFlying.h"
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namespace uking::action {
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ShootingStartFlying::ShootingStartFlying(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ShootingStartFlying::~ShootingStartFlying() = default;
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bool ShootingStartFlying::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ShootingStartFlying::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ShootingStartFlying::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ShootingStartFlying::loadParams_() {
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getStaticParam(&mInitialVelocityMax_s, "InitialVelocityMax");
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getStaticParam(&mInitialVelocityMin_s, "InitialVelocityMin");
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getStaticParam(&mInitialAngleRange_s, "InitialAngleRange");
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getStaticParam(&mLookSuccessRate_s, "LookSuccessRate");
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getStaticParam(&mMaxWaterDepth_s, "MaxWaterDepth");
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getStaticParam(&mGravity_s, "Gravity");
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}
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void ShootingStartFlying::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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