Files
botw/src/Game/AI/Action/actionShootingStartFlying.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
1.0 KiB
C++

#include "Game/AI/Action/actionShootingStartFlying.h"
namespace uking::action {
ShootingStartFlying::ShootingStartFlying(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ShootingStartFlying::~ShootingStartFlying() = default;
bool ShootingStartFlying::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ShootingStartFlying::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ShootingStartFlying::leave_() {
ksys::act::ai::Action::leave_();
}
void ShootingStartFlying::loadParams_() {
getStaticParam(&mInitialVelocityMax_s, "InitialVelocityMax");
getStaticParam(&mInitialVelocityMin_s, "InitialVelocityMin");
getStaticParam(&mInitialAngleRange_s, "InitialAngleRange");
getStaticParam(&mLookSuccessRate_s, "LookSuccessRate");
getStaticParam(&mMaxWaterDepth_s, "MaxWaterDepth");
getStaticParam(&mGravity_s, "Gravity");
}
void ShootingStartFlying::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action