Files
botw/src/Game/AI/Action/actionShutterOpen.h
T
2020-12-28 01:26:51 +01:00

37 lines
950 B
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ShutterOpen : public ActionEx {
SEAD_RTTI_OVERRIDE(ShutterOpen, ActionEx)
public:
explicit ShutterOpen(const InitArg& arg);
~ShutterOpen() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const bool* mOnLink_s{};
// static_param at offset 0x28
const bool* mIsPreOpen_s{};
// static_param at offset 0x30
sead::SafeString mASName_s{};
// map_unit_param at offset 0x40
const int* mMoveAxis_m{};
// map_unit_param at offset 0x48
const float* mMoveDis_m{};
// map_unit_param at offset 0x50
const float* mMoveSpeed_m{};
};
} // namespace uking::action