Files
botw/src/Game/AI/Action/actionSideWalk.h
T
2020-12-28 01:26:51 +01:00

29 lines
689 B
C++

#pragma once
#include "Game/AI/Action/actionSideWalkBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SideWalk : public SideWalkBase {
SEAD_RTTI_OVERRIDE(SideWalk, SideWalkBase)
public:
explicit SideWalk(const InitArg& arg);
~SideWalk() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xe8
const bool* mIsIgnoreSameAS_s{};
// static_param at offset 0xf0
sead::SafeString mASKeyName_s{};
};
} // namespace uking::action