Files
botw/src/Game/AI/Action/actionSlippedWalkBase.h
T
2020-12-28 01:26:51 +01:00

44 lines
1.2 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SlippedWalkBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SlippedWalkBase, ksys::act::ai::Action)
public:
explicit SlippedWalkBase(const InitArg& arg);
~SlippedWalkBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mWeaponIdx_s{};
// static_param at offset 0x28
const int* mWallHitLimitTime_s{};
// static_param at offset 0x30
const float* mSpeed_s{};
// static_param at offset 0x38
const float* mRotSpd_s{};
// static_param at offset 0x40
const float* mFinRadius_s{};
// static_param at offset 0x48
const float* mFinRotate_s{};
// static_param at offset 0x50
const float* mBaseRotRatio_s{};
// static_param at offset 0x58
const float* mAccRatio_s{};
// static_param at offset 0x60
const bool* mFollowGround_s{};
// dynamic_param at offset 0x68
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action