mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class SlippedWalkBase : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(SlippedWalkBase, ksys::act::ai::Action)
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public:
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explicit SlippedWalkBase(const InitArg& arg);
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~SlippedWalkBase() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const int* mWeaponIdx_s{};
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// static_param at offset 0x28
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const int* mWallHitLimitTime_s{};
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// static_param at offset 0x30
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const float* mSpeed_s{};
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// static_param at offset 0x38
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const float* mRotSpd_s{};
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// static_param at offset 0x40
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const float* mFinRadius_s{};
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// static_param at offset 0x48
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const float* mFinRotate_s{};
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// static_param at offset 0x50
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const float* mBaseRotRatio_s{};
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// static_param at offset 0x58
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const float* mAccRatio_s{};
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// static_param at offset 0x60
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const bool* mFollowGround_s{};
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// dynamic_param at offset 0x68
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sead::Vector3f* mTargetPos_d{};
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};
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} // namespace uking::action
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