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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
37 lines
945 B
C++
37 lines
945 B
C++
#include "Game/AI/Action/actionSwimMoveBase.h"
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namespace uking::action {
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SwimMoveBase::SwimMoveBase(const InitArg& arg) : WaterFloatBase(arg) {}
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SwimMoveBase::~SwimMoveBase() = default;
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bool SwimMoveBase::init_(sead::Heap* heap) {
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return WaterFloatBase::init_(heap);
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}
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void SwimMoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
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WaterFloatBase::enter_(params);
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}
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void SwimMoveBase::leave_() {
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WaterFloatBase::leave_();
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}
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void SwimMoveBase::loadParams_() {
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WaterFloatBase::loadParams_();
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mRotSpeed_s, "RotSpeed");
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getStaticParam(&mFinRadius_s, "FinRadius");
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getStaticParam(&mFinRotate_s, "FinRotate");
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getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void SwimMoveBase::calc_() {
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WaterFloatBase::calc_();
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}
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} // namespace uking::action
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