Files
botw/src/Game/AI/Action/actionTurnToActorBase.cpp
T
2020-12-28 01:26:51 +01:00

28 lines
641 B
C++

#include "Game/AI/Action/actionTurnToActorBase.h"
namespace uking::action {
TurnToActorBase::TurnToActorBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
TurnToActorBase::~TurnToActorBase() = default;
bool TurnToActorBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void TurnToActorBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void TurnToActorBase::leave_() {
ksys::act::ai::Action::leave_();
}
void TurnToActorBase::loadParams_() {}
void TurnToActorBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action