Files
botw/src/Game/AI/Action/actionWaterFloatWaitEx.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
954 B
C++

#include "Game/AI/Action/actionWaterFloatWaitEx.h"
namespace uking::action {
WaterFloatWaitEx::WaterFloatWaitEx(const InitArg& arg) : WaterFloatWait(arg) {}
WaterFloatWaitEx::~WaterFloatWaitEx() = default;
bool WaterFloatWaitEx::init_(sead::Heap* heap) {
return WaterFloatWait::init_(heap);
}
void WaterFloatWaitEx::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatWait::enter_(params);
}
void WaterFloatWaitEx::leave_() {
WaterFloatWait::leave_();
}
void WaterFloatWaitEx::loadParams_() {
WaterFloatWait::loadParams_();
getStaticParam(&mAdditionalPosReduceRatio_s, "AdditionalPosReduceRatio");
getStaticParam(&mAdditionalAngleReduceRatio_s, "AdditionalAngleReduceRatio");
getStaticParam(&mAdditionalVelocityMax_s, "AdditionalVelocityMax");
getStaticParam(&mWaterEffectSpeedRate_s, "WaterEffectSpeedRate");
}
void WaterFloatWaitEx::calc_() {
WaterFloatWait::calc_();
}
} // namespace uking::action