Files
botw/src/KingSystem/Physics/System/physInstanceSet.h
T
Léo Lam 27ef71eff7 ksys/phys: Rename RagdollController to RagdollInstance
RagdollController is a different thing!
2022-12-20 19:23:54 +01:00

134 lines
3.7 KiB
C++

#pragma once
#include <container/seadBuffer.h>
#include <container/seadListImpl.h>
#include <container/seadObjArray.h>
#include <container/seadPtrArray.h>
#include <hostio/seadHostIONode.h>
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
namespace gsys {
class Model;
}
namespace sead {
class DirectResource;
}
namespace ksys::res {
class Handle;
class RagdollBlendWeight;
class RagdollConfigList;
} // namespace ksys::res
namespace ksys::phys {
class CharacterController;
class CharacterFormSet;
class ClothSet;
class CollisionInfo;
class ContactPointInfo;
class NavMeshCharacter;
class ParamSet;
class RagdollInstance;
class RigidBodySet;
class SystemGroupHandler;
class UserTag;
class InstanceSet : public sead::hostio::Node {
public:
enum class Flag : u32 {
_1 = 1 << 0,
_2 = 1 << 1,
_8 = 1 << 3,
DisableDraw = 1 << 2,
_200000 = 1 << 21,
Cloth1 = 1 << 22,
Cloth2 = 1 << 23,
Cloth3 = 1 << 24,
InDemo = 1 << 25,
_80000000 = 1u << 31,
};
InstanceSet(const sead::SafeString& actor_name, const sead::SafeString& actor_profile,
const ParamSet& param_set);
virtual ~InstanceSet();
const sead::SafeString& getName() const { return mName; }
const ParamSet* getParamSet() const { return mParamSet; }
void setFlag2();
void clothVisibleStuff();
void setInDemo();
void resetInDemo();
void clothVisibleStuff_0(s32 setting);
void sub_7100FB9BAC(InstanceSet* other);
u32 sub_7100FB9C2C() const;
void sub_7100FBA9BC();
void sub_7100FBACE0(ContactLayer layer);
void sub_7100FBAD74();
void* sub_7100FBAEDC(s32 rigidbody_idx, s32 ragdoll_idx) const;
void sub_7100FBB00C(RigidBody* body, RigidBodyParam* param);
void setMtxAndScale(const sead::Matrix34f& mtx, bool a2, bool a3, f32 scale);
void sub_7100FBB4B4();
void* findX(const sead::SafeString& a1, const sead::SafeString& a2) const;
RigidBody* findRigidBody(const sead::SafeString& name) const;
s32 findContactPointInfo(const sead::SafeString& name) const;
s32 findCollisionInfo(const sead::SafeString& name) const;
void sub_7100FBD284(const sead::Matrix34f& mtx);
void sub_7100FBC890(const sead::Matrix34f& mtx, bool a2, bool a3);
s32 sub_7100FBDA2C(const sead::SafeString& name) const;
private:
struct Unk1 {
u8 _0[0x48];
};
sead::SafeString mName;
const ParamSet* mParamSet;
sead::TypedBitFlag<Flag> mFlags;
u16 _24{};
u16 _26{};
gsys::Model* mModel;
f32 mScale;
UserTag* mUserTag;
sead::PtrArray<RigidBodySet> mRigidBodySets;
sead::PtrArray<CollisionInfo> mCollisionInfo;
sead::PtrArray<ContactPointInfo> mContactPointInfo;
sead::Buffer<res::Handle*> mRigidBodySetResHandles;
CharacterController* mCharacterController{};
CharacterFormSet* mCharacterFormSet{};
RagdollInstance* mRagdollInstance{};
sead::Buffer<void*> _98;
ContactPointInfo* mRagdollContactPointInfo{};
res::Handle* mRagdollResHandle{};
res::RagdollBlendWeight* mRagdollBlendWt;
res::RagdollConfigList* mRagdollConfigList;
res::Handle* mClothResHandle{};
sead::DirectResource* mClothRes{};
ClothSet* mClothSet;
res::Handle* mSupportBoneResHandle{};
void* _e8{};
void* _f0{};
NavMeshCharacter* mNavMeshCharacter;
sead::Buffer<void*> _100;
u16 _110{};
sead::ObjArray<Unk1> mLinkMatricesMaybe;
sead::Buffer<void*> _138;
sead::TList<RigidBody*> mList;
sead::ListNode _160;
u32 _170{};
SystemGroupHandler* _178[2];
SystemGroupHandler* _188[2];
};
KSYS_CHECK_SIZE_NX150(InstanceSet, 0x198);
} // namespace ksys::phys