Files
botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h
T

33 lines
1.2 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectGuardianMiniWeapon : public GParamListObject {
public:
GParamListObjectGuardianMiniWeapon();
const char* getName() const override { return "GuardianMiniWeapon"; }
agl::utl::Parameter<sead::SafeString> mBindMyNodeName;
agl::utl::Parameter<sead::SafeString> mVisibleMatNameR;
agl::utl::Parameter<sead::SafeString> mVisibleMatNameL;
agl::utl::Parameter<sead::SafeString> mVisibleMatNameB;
agl::utl::Parameter<sead::SafeString> mVisibleOffMatName;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectGuardianMiniWeapon, 0x100);
inline GParamListObjectGuardianMiniWeapon::GParamListObjectGuardianMiniWeapon() {
auto* const obj = &mObj;
mBindMyNodeName.init("", "BindMyNodeName", "", obj);
mVisibleMatNameR.init("", "VisibleMatNameR", "", obj);
mVisibleMatNameL.init("", "VisibleMatNameL", "", obj);
mVisibleMatNameB.init("", "VisibleMatNameB", "", obj);
mVisibleOffMatName.init("Mt_Arm", "VisibleOffMatName", "", obj);
}
} // namespace ksys::res