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https://github.com/zeldaret/botw
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31 lines
976 B
C++
31 lines
976 B
C++
#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectWeaponThrow : public GParamListObject {
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public:
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GParamListObjectWeaponThrow();
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const char* getName() const override { return "WeaponThrow"; }
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agl::utl::Parameter<f32> mThrowSpeed;
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agl::utl::Parameter<f32> mThrowRotSpeed;
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agl::utl::Parameter<f32> mThrowDist;
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agl::utl::Parameter<sead::Vector3f> mThrowRigidBodyBaseAxis;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectWeaponThrow, 0xc0);
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inline GParamListObjectWeaponThrow::GParamListObjectWeaponThrow() {
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auto* const obj = &mObj;
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mThrowSpeed.init(1.0, "ThrowSpeed", "", obj);
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mThrowRotSpeed.init(50.0, "ThrowRotSpeed", "", obj);
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mThrowDist.init(5.0, "ThrowDist", "", obj);
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mThrowRigidBodyBaseAxis.init({0.0, 0.0, 1.0}, "ThrowRigidBodyBaseAxis", "", obj);
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}
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} // namespace ksys::res
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